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Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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John Romero speaks

ION Storm gets a lot of column inches across the net. For a long time they could do nothing right, every single step they took was the wrong one, Daikatana was late, then it was not and it was just a plain and simple not a good game at all. Then we all see the demo of Deus Ex and are stunned it was by the same company. The key factor is that the legendry John Romero, co-founder of ION was in charge of the first one, and not a single bit to do with the second one. Now credit where credit is due, mister Romero is credited as being the inventor of Deathmatch as we know it when he was back in his iD software days. But that was a long time ago, and these days his investors must wonder if their millions are wasted.

EvilEd caught up with the hairy man and got a few questions in. The first question a lot of us would ask is that being John Romero must be fun, being one of the most talked about people on the web. The only thing being 90% of the things people say are bad, Romero answers this with a sly stab at a certain sector of the gaming community, "I'm just very disappointed in the negativity that exists in this GAME industry nowadays. I really believe Daikatana is a fun game and it's sad to see people jump all over it as if they were counting on it being the only game they were ever going to play". He continues with a comment that clearly comes from a frustrated and angry man, "but I'm hoping that someday I can get out of this tough creative position and start randomly tearing other people down because it's such a nice, easy job". The rest of the interview goes between dull and infantile, but its worth a quick read.