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John Romero talks Daikatana

Diakatana was the most talked about game in PC games history. From the moment Quake co-founder John Romero got his hands on massive amounts of Venture Capital to form his new company, to the numerous times the game slipped and missed deadlines. There were few games spoken about more, be the reasons good or bad. When the game finally came earlier this year, the reviews were mixed to say the least. Planet Daikatana have gotten the first actual interview with Romero since the games release.

Among the topic covered is one of the many reasons Daikatana has received criticism, its selection of weapons, and the balance of those weapons. The big weapons tend to do more damage to the person firing the weapon than anyone else, "This is a tried-and-true method to weapon balancing -- the tougher the weapon, the more ammo and time it should take to fire. If you change this formula, your game becomes too easy". Romero fans and critics alike should read the interview and get an insight into a much talked about community figure.

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