Skip to main content

Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Loose Cannon cityscape

According to Elan Lee of Digital Anvil, their new game "Loose Cannon utilized a state of art engine developed at Digital Anvil. An incredible clipping distance, dynamic lighting, ultra realistic physics, deformable meshes, and weather effects are just some of it's features".

He goes on to describe the game's setting, saying that "the cities are wildly detailed from the largest skyscrapers to the smallest cafe's. There are neon signs, working water fountains, pedestrians that cross at cross-walks, parking meters, and literally hundreds of other intricacies that all contribute to a total feeling of immersion and individuality in each of our cities."

To find out more, read the interview with Elan Lee over on In The Trenches, which also covers the game's plot, car-jacking and the weaponry in this promising looking action game which mixes in-car and on-foot mayhem.