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Forever Through The Looking Glass

take a few moments to examine the death of Looking Glass Studios, and ponder why companies like this flounder and die while others prosper. They look at how LGS took risks when others just followed scripts

"While other developers are doing simplistic hacks on the bland Doom formula, Looking Glass was one of the only developers actively developing completely new sub-genres for the FPS genre. Indeed, Looking Glass was, perhaps, the only development house that could rightfully claim that they have not shamefully and cowardly followed the pack, that they have truly tried to innovate"

They also look back on all of Looking Glass's games, and see why the likes of Ultima Underworld, the System Shock games, Terra Nova, and the Thief games were so great.

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