Long read: The beauty and drama of video games and their clouds

"It's a little bit hard to work out without knowing the altitude of that dragon..."

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Crunch Mode at Human Head Studios

Today, Gamespy debuts a new column called Crunch mode where they look at the final weeks of production of a game at a particular development house. To kick it off, they visit Human Head and look at what they are up to with Rune, one of the games that I am really looking forward to.