Squenix talks FFXII conversion
Up to the standards of KH2.
Hot on the heels of news that Final Fantasy XII is due out on 23rd February, Square Enix has confirmed that the PAL conversion will be up to recent standards.
"The 50Hz [PAL] version is fully optimised and has no borders and runs at 60Hz [NTSC] speed," a UK spokesperson told Eurogamer this afternoon. It will also run in widescreen, although there's no progressive-scan option.
That would put it in line with the recent releases of Kingdom Hearts II and Dirge of Cerberus, also on PlayStation 2.
PAL conversions of Square Enix games (and not just them, either) have been a bit of a sore spot for a lot of Eurogamers in recent years, so it's nice to see Squenix getting it right as we, er, draw to the end of the last generation where it's likely to matter.
For more on all things Final Fantasy XII (although mainly what's in it, and whether it's any good), check in with our gamepage - home to Japanese and US reviews, an interview with Akitoshi Kawazu and even some videos.
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Comments (19) Latest comment 5 years ago
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lovely jovely, SE finally realises Europe is a market that will eat their crap!! \o/
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Unlikely, given that the NTSC versions didn't have it.
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Even the supposedly 'good' PAL conversions are inferior. For any game that pushes the PS2 that hard the 50Hz version is to be avoided, I dread to think how bad the frame rate on Final Fantasy XII and Rogue galaxy will be once dropped to 50Hz.
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Tell that to the guys working on the Virtual Console.
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There are some in the Eurogamer screens section. For example.
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That one is a bitch.
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There's a much quicker (initially) method of getting up without breaking the colossus' bracelet, you just initiate a sword swing into the earth, climb up the sword and crouch for stability, wait for the sword to be lifted and use the lift momentum to help you jump and fly to whichever bit of body you want to go up first.
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