Squenix talks FFXII conversion

Up to the standards of KH2.

Hot on the heels of news that Final Fantasy XII is due out on 23rd February, Square Enix has confirmed that the PAL conversion will be up to recent standards.

"The 50Hz [PAL] version is fully optimised and has no borders and runs at 60Hz [NTSC] speed," a UK spokesperson told Eurogamer this afternoon. It will also run in widescreen, although there's no progressive-scan option.

That would put it in line with the recent releases of Kingdom Hearts II and Dirge of Cerberus, also on PlayStation 2.

PAL conversions of Square Enix games (and not just them, either) have been a bit of a sore spot for a lot of Eurogamers in recent years, so it's nice to see Squenix getting it right as we, er, draw to the end of the last generation where it's likely to matter.

For more on all things Final Fantasy XII (although mainly what's in it, and whether it's any good), check in with our gamepage - home to Japanese and US reviews, an interview with Akitoshi Kawazu and even some videos.

Comments (19) Latest comment 5 years ago

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  • The12thMonkey #1 5 years ago

  • hurworld #2 5 years ago

  • Steroyd #3 5 years ago

    :o

    lovely jovely, SE finally realises Europe is a market that will eat their crap!! \o/
  • Blerk #4 5 years ago

    Wide screen support?

    Unlikely, given that the NTSC versions didn't have it.
  • Cappy #5 5 years ago

    Pah!

    Even the supposedly 'good' PAL conversions are inferior. For any game that pushes the PS2 that hard the 50Hz version is to be avoided, I dread to think how bad the frame rate on Final Fantasy XII and Rogue galaxy will be once dropped to 50Hz.
  • Psychotext #6 5 years ago

    Shame really... I already watched the entire game on the net. =) I always did like FF games for the cutscenes rather than the play.
  • WinstonChurchill #7 5 years ago

    Last generation where 50hz is important?

    Tell that to the guys working on the Virtual Console.
  • Flabio #8 5 years ago

    There's a widescreen option in the US release, not used it cause I don't have a widescreen telly (yeah, I know I know).
  • Blerk #9 5 years ago

    There is? Whoops - beg your pardon, then. How come I've never seen any widescreen shots of it, then? :-/
  • Aretak #10 5 years ago

    "There is? Whoops - beg your pardon, then. How come I've never seen any widescreen shots of it, then? :-/"

    There are some in the Eurogamer screens section. For example.
  • node #11 5 years ago

    Progressive scan would be splendid too, seems a shame that given all the effort put into the lovely art they can't be arsed with a bit of coding effort to make it look as good as it can on the best screens.
    Edited by 1 at 12/01/07 @ 14:11
  • Feanor #12 5 years ago

    There's a WS option?
  • Shinji #13 5 years ago

    The US version dropped progressive scan and added widescreen - not a trade-off I'm massively happy with, I confess, but it's still a good looking game.
  • Mugwum Verified Operations Director, Eurogamer Network #14 5 years ago

    Just checked again and there's widescreen, although no prog-scan.
  • Blerk #15 5 years ago

    Hurrah for widescreen! \o/
  • Zero Beat #16 5 years ago

    I'm replaying Shadow of the Colossus at the moment (Queen's sword and white Agro are now MINE!) and that supports NTSC 60Hz, widescreen AND progressive scan. Joy of joys!
  • Steroyd #17 5 years ago

    How the hell did you do the third collossus on time trial on hard.

    That one is a bitch.
  • Zero Beat #18 5 years ago

    It certainly is tight using the normal method which I used first, I had about 5 seconds left. I used the normal method for breaking the stone bracelet and climbing up the sword to the broken bracelet. From there I jumped to the colossus' stomach and stabbed that. Second I ran around the platform on the stomach to the colossus' back and jumped across to the arm that doesn't have the sword, the second stabby point was around there I believe. Then I'm not sure which route I took up to the head but that's usually the tricky bit running out of stamina/grip after stabbing the arm. I might have jumped back to the stomach/back platform to regain stamina before taking the sword arm up to the head.

    There's a much quicker (initially) method of getting up without breaking the colossus' bracelet, you just initiate a sword swing into the earth, climb up the sword and crouch for stability, wait for the sword to be lifted and use the lift momentum to help you jump and fly to whichever bit of body you want to go up first.
  • dudefella #19 5 years ago

    This is really great news as I am an unfortunate PAL PS2 owner with no means of importing, and a Final Fantasy fan to boot! Go figure, right?