Second Resi on-rails shooter for Wii
Biohazard: The Darkside Chronicles surfaces.
The latest issue of Japan's gaming bible Famitsu reveals a new game in the Biohazard (a.k.a. Resident Evil) series for the Wii, called Biohazard: The Darkside Chronicles.
As reported by Kotaku, The Darkside Chronicles is an on-rails, light-gun-style shooter in the vein of Resident Evil: The Umbrella Chronicles. It slots into the series time-line in 1998, sharing the same setting as Resident Evil 2.
A Capcom representative recently promised that Wii owners would be "very happy very soon" with new developments in the Resident Evil universe.
The Darkside Chronicles is currently unconfirmed for release outside Japan, but "new game announcements" are expected at a Resident Evil 5 launch party in San Francisco tomorrow night.
"We have more announcements to make for Resident Evil soon," a Capcom spokesperson told Eurogamer.
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Comments (36) Latest comment 2 years ago
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Another on rails zombie shooter on the Wii?! I already have four of the damn things! And not four crap ones either - House of the Dead 2, 3, Overkill and the original Umbrella Chronicles. We do not need another!!
Oh well so much for the Wii conversion of Resident Evil 5 - guess I'll just have to make do with Resident Evil 4, I hear it's better anyway.
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I would have been happy with a side scrolling Resident Evil point and click adventure game using the gameplay model of Zack and Wiki...but another zombie lightgun game isn't needed.
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they clearly don't have much grasp on what people actually want.
Just seen what azmol01 said. I agree
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Enough is enough, devs. Move on. I'm glad that we're seeing decent production values in Wii games now, but it's still as if the learning curve must be utterly flat for the projects to get approval.
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All joking aside RE4 on Wii is definitely a better RE experience than RE5 on either PS3 or 360. Single player on RE5 is just plain broken thanks to the lousy AI. Unless they can patch in some better AI, single player above easy level is virtually impossible.
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Is that a response to an inquiry about the Famitsu unveiling or was that stated earlier ?
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/knows nothing about hacking.
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As for that more announcements thing, we can only hope they will actually be interesting this time around.
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But if it was an FPS game where you're forced down linear corridors - pretty much on rails.. you'd all be wanking over it.
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But either way, as Wii owners, surely you've come to expect this by now?
That's a serious question by the way, it isn't taunting anyone.
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i'm not trying to get the flamewar going, but honestly, why would a developer spend lots of money on developing a wii game when they know for a fact that a cheaply produced rush job will sell the same numbers?
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Set in RE2 Raccoon City, but new environments and story bits -- not just a retrospective a la RE:UC, which is why it doesn't have the same name.
Also noteworthy is they're using Havok physics -- isn't this the engine that the Force Unleashed devs said they couldn't get running on the Wii?
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seriously, I have all the on-rail shooters out for wii, and I love them. the more the merrier.
yes, "on-rail shooter"
is one of my top 3 favourite genres.
and by the way, resident evil 4 gameplay is waaaay overrated. I find the controls infuriating.
actually it's a curse that plagues nearly all survival horror games. the horror comes from the controls and not from the setting/monsters/plot.
I'd rather just focus on the fun shooting, than wrestle with a control scheme that makes the supposedly badass para-military guy feel like an old lady.
yay capcom!!
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nope, that was Euphoria. Havok is the standard ragdoll physics engine for most games
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If I want to play an on-rails shooter on the Wii, House of the Dead Overkill is the only place to be as far as I'm concerned.
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Umbrella Chronicles was fine but I was hoping for a real one this time around...Resi 4 wii showed that the controls worked great...wish they would do the same for five with cut down graphics or something...
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BIG selling point there!! Going back to somewhere i've already been! YAY!
Says who that you cant anyhows? There's nothing stopping a developer making a game with a "guided camera" which enables you to backtrack..
> Missed enemies dont chase you in an ORS.
Says who that you cant? There's nothing stopping a developer making a game with a "guided camera" which enables missed enemies to chase you?
Besides.. most fps games i've played recently, enemies cant chase me over invisible boundaries (usually doors).. i.e. deadspace (where i stood in a door way shooting enemies who could cross over the door line), etc etc..
> You dont get to choose which rooms you explore in an ORS.
Says who that you cant? There's nothing stopping a developer making a game with a "guided camera" which enables the player to choose where he's going (see for example Killer 7)
> There is no cover in an ORS.
Time cop would disagree
> There is no multiplayer in an ORS.
Pretty much every ORS since Operation Thunderbolt would disagree
>So smelly, got any more stupid comments to make?
Not as many as you obviously.
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No i'm not.. but do go on and prove yourself to be:
"An fps and an on-rails shooter are completely different!"
like duh!
"You can't play on-rails at your own pace, you only control the gun and not the character"
Says who? Lets say i made an "on rails" shooter where the player could control the forwards/back/sideways movement of the player - but still limits them to a set path? Is that "on rails"? Mind you - i've just described 99% of modern fps games there (albeit without the turning around).
"you can't hide"
I've already pointed out Time Cop here as a classic example.
But again, there's no reason why a developer couldnt allow you to move into corners, etc - but still guide you along a set path.
"and strategise your attacks"
Again.. nope.. wont bother repeating myself.
"...wait, why the hell am I pointing these out?"
I dunno.. you didnt prove your point anyhow...
Okay.. Lets take an fps in a wide open space (say - i dunno.. far cry).. That's obviously NOT similar to an on rails shooter.
Take any fps which takes you down lots of pre-set corridors shooting bad guys.. That's pretty much similar to an on rails shooter - except in an onrails shooter you dont get lost as the game is forcing you down a set path... A good example of this would be 90% of dead space (apart from the anti-gravity/outdoorsy bits obviously).
Nobody says On rails shooters have to be stuck back in the Arcades though and not allow the character any degree of movement (which is possible with the wii's nunchuck).
Now i'd best clarify as there does seem to be a lot of morons on this forum today (such as yourself) - that i'm not suggesting this game WILL do that (I have more faith that EA's deadspace game will do though).. Just that "on rails" doesnt HAVE to be a dirty word as a vast majority of fps games are pretty much on rails anyhows (I'd give examples, but then the fangirls would just jump on them as opposed to thinking about what it is i'm saying).
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I got Umbrella Chronicles, but haven't had a chance to play it yet. I was waiting for the gun I got with Overkill, and have been playing overkill since
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Type R
Train train!