Resi 5 to work with PS3 magic wand

Along with LBP, EyePet, Flower and more.

Sony has revealed that Resident Evil 5: Director's Cut will be playable with the PS3's new motion controller.

The announcement was made at a second conference at the Tokyo Game Show, as reported by Kotaku. Producer Jun Takeuchi showed how the game could be played with a DualShock in one hand and one of the new magic wands in the other. Resident Evil 5: Director's Cut is due to launch in spring 2010.

Sony Worldwide Studios president Shuei Yoshida then revealed that LittleBigPlanet will also feature motion controller support. A video showed one player using a DualShock to control Sackboy, while the other used the wand to control levers within the level.

Other games set to get wand support include EyePet, Flower, High Velocity Bowling and PAIN, with more to be announced in the future.

Comments (20) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • davisorle #1 2 years ago

    Well, Wii users wouldnt be so amazed from adding purely compatibility for a Wiimote remake to be functionable.. Whats the big deal with this one?
  • Ignatius_Cheese #2 2 years ago

    Erm, holding a DualShock 3 in one hand and a motion controller in the other hand is a genuine way of using the motion controls in Resi 5? Oh dear...

    More and more the motion controller is crying out for an analogue stick.
  • Genji #3 2 years ago

    Say what you want about the Wii controller, but it seems far more suited to Resi 5 than this.
  • FogHeart #4 2 years ago

    It's true, a nunchuck clone will be a lot easier than the dualshock with one hand.

    Above any other game, I'd have wanted Killzone 2 to work with the wand. I don't have a PS3 but if it had the Wand at launch I'd have bought one. Right now I just look at all the games that came out and wish they could be re-engineered like Resi 5 will be.
  • bad09 #5 2 years ago

    No thanks, it was painful enough to play without tacked on silly waggle thank you Capcom.


  • Ignatius_Cheese #6 2 years ago

    Nunchuck clone would work with wiimote clone perfectly. Get on it Sony!
  • des #7 2 years ago

    One word...horrible

    Wii Nunchuk is at least designed to be held in one hand...

  • ianegg #8 2 years ago

    I've actually played UT3 with the pad in one hand and mouse in the other a few times. It's pretty comfortable for me, the only problem being there aren't enough buttons on the left of the pad for UT3... A properly designed nunchuck type thing would be nice but the DS3 really isn't that heavy!

    I can't wait for Wii style shooter controls to come to the PS3 though; as a mouse and keyboard player since Quake I just can't be arsed to put the effort into learning to look around with an analog stick.
  • DaftVice #9 2 years ago

    You forgot to mention the new Ape Escape.
  • GamesConnoisseur #10 2 years ago

    Please!! To make this dual control works... Need a new one handed DS3 to better complement the wand!

    Will fail massively if this is how we are expected to play with certain games that require dual controls, wand on it's own make sense but with DS3? If we have 3 arms then no probs!
  • the_dudefather #11 2 years ago

    The sixaxis is so light you need a paper weight to stop it floating away
  • Tomo #12 2 years ago

    The LBP additions sound lame as well. Ooo, you get to control some levers. It's like the Mario Galaxy co-op where the 2nd player gets to shoot stars. Meh.
  • HolyJebus #13 2 years ago

    I thought the idea of the wand was to make games MORE accessible. They're not off to a good start.
  • Canyarion #14 2 years ago

    "a DualShock in one hand and one of the new magic wands in the other."
    That is going to be so uncomfortable.

    Also, we've seen with the Wii that these tacked on motion controls don't work.
  • charliemouse #15 2 years ago

    So is this what that split-in-two Dualshock is for?

  • David_W #16 2 years ago

    Am I wrong for prefering a control pad over a wand/Natal for about 99% of the games I play?

    Sure, I could give motion controllers a spin for the odd party game, wii-style, but hell, the reason I'm playing consoles is that I can do it half awake on my comfy sofa. I really don't want every motion I do to be reflected in the game.

    I guess I'm just old...
  • FogHeart #17 2 years ago

    Yes you are :p

    Play Wii Resi 4 for a while, it's a revelation and a taster of what you'd want PS3 motion control to do. Aiming is instant and smooth, not this left-a-bit-down-a-bit-up-a-bit-FIRE affair with pads. Ignore the review on this site for it, where EG berate the controls but have been dismissed by just about every commenter on the review.

    For Resi 4 there's about 10 seconds of 'waggle' - which simply replaced the button bashing equivalent on the pad - and I can't see Resi 5 doing any different.

    Put it this way, if you had two Time Crisis coin-ops side by side, one with joysticks and one with light guns, which would you put money in?
  • IneptPercy #18 2 years ago

    If I was to act out hitting zombies with a purple dildo would it do it on screen?
  • belziah #19 2 years ago

  • man.the.king #20 2 years ago

    "the game could be played with a DualShock in one hand and one of the new magic wands in the other"

    Two controllers, one in each hand? That's not a good idea. If it has to support the motion controller, then the motion controller should incorporate everything needed to play the game, and not have to depend upon the Dualshock as well.