GT5 will connect global community
Yamauchi talks PS3 advancements.
Polyphony Digital boss Kanzunori Yamauchi has promised to connect the global community in Gran Turismo 5.
He was speaking in an interview with GT Channel (dug up by videogaming247), highlighting the advancements the PS3 had allowed his team to make.
"This Gran Turismo was going to be the first game produced for the PlayStation 3 hardware, so we definitely had to take the specs of the game to a whole new level," said Yamauchi.
"For example, we've increased the number of cars that can run in a single race. We've also worked hard to make the driving simulation more real; for instance, we've tried to give the player more control when drifting the car. Another element is the AI, the cars that you race against. It's become much more intelligent.
"Also, this game will have online capabilities. Even up till now, I think Gran Turismo has created a unique global community, but the users weren't really connected to each other. Now the community will really become global. This will be a big change," he added.
Which all sounds lovely, if it turns out to be anything more than 16-player online featured in Gran Turismo 5 Prologue - out here in late March.
Yamauchi went on to describe the Gran Turismo series as a game with elements "that will resemble an encyclopedia of cars".
Its always been about simulating cars and having real life models available to play which, apparently, was a concept that took a while to catch on.
"At first the whole concept of Gran Turismo couldn't be understood by the games publisher," continued Yamauchi. "Back then, there wasn't anything called driving simulators."
He went on to boast about the contents of his personal garage. He has a beefed-up Nissan 350Z, a Honda S2000, a Mercedes SL55, a Porsche GT3, and two Ford GTs. Snap!
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Comments (23) Latest comment 4 years ago
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Oh oh.
/remembers more tedious bits of GT4.
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Yes I know this is a stupid comment :/
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]http://ww w.eurogamer.net/article.php?art...[/link]
I am looking forward to this but only slightly put off by the still non-destructible physics, as PS3 should be able to cope with this and now days where you expect to see more 'realism' from the consquences of making mistakes. Certainly given that plenty other racing titles do have deformations but still running unaffectedly! Still its the feedback and punishment to the eye candy of the car that ensure you take more care.
Online I hated where the other cars just ram you off the road so they can overtake you! So be interesting to see how GT5 will fare on PSN and keen to eventually be able to be bombing down the London streets.
Robbie, dream on you dont have these cars in your garage, other than only virtually!
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So I won't be disappointed, but obviously it'd be even better if they did beef up the AI too. Which they've ignored for years so I won't hold my breath
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The rearview and side-view mirrors will all be fully functional, allowing you to accurately tell whether cars are at your side or tailpipe. You'll be able to look out of the side and rear windows by using the D-Pad should the mirrors not quite suffice. Just as past games in the series have pushed the PlayStation and PlayStation 2 to their limits, Gran Turismo 5 should be a system showpiece for the PlayStation 3. The pre-race screen shows your car being worked on by your pit crew in a garage, and these scenes will feature full HDR, ray-traced lighting. These scenes are stunning and easily rival anything pre-rendered footage could throw at the screen.
While the in-race lighting won't be quite as nice, expect this to be the best looking racing game you've ever seen. The studio promises 1080p support at a full 60fps, though it says that feat isn't easy. But if anyone can do it, it's Polyphony Digital.
Source: IGN
farticusmaximus, no game deliver the overall feel and experience of GT, it's the most loved racing franchise of all time for a reason...
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have you seen the videos of GT??? you can actually see the suspension adapting perfectly to the road imperfections, graphics, as amazing as they are, pale in comparison to the physics engine... and that is the heart of any racer. Forza2 is a good game, but watching these baby in motion makes it look ordinary from a graphical and physical prespective, Gt is so much more realistic and believeble, i'm sure it will deliver the most engaging racing experience ever and everyone should enjoy it.
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Anyone at Polyphony considered actually evolving the gameplay past the 11-year-old PS1 version? Buy car. Tune car. Race car. Buy car. Tune car. Race car. Buy car. Tune Zzzzzzzzz...
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Much more intelligent doesn't really mean anything since AI has been pretty much non-existent concept in previous Turismos.
In GT3 the "AI" cars drove on preprogrammed rails. Yeah, they made mistakes but they made the same mistakes on every lap in exactly the same place!
Maybe even more frustrating was the weird rubberband mechanism in some races. No matter how well you drove, the AI cars were snaking two seconds behind you. If you dropped into second place you would notice that the leading car was doing ten seconds slower laps ...only to speed up mysteriously if you took the lead again. Crazy stuff.
But who cares about solo game if online game is excellent. However, I have my doubts about the online side as this is Digital Polyphony's first online enabled racer, apart from some limited GT4 online trials in Japan, I believe..
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edit: actually, why not just black-flag anybody who causes contact or crashes? Kick them from the race. That ought to introduce some discipline.
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And why may you ask does he have two Ford GT's? it for when the first GT breaks down, or locks him out of it.
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Improved physics?, check
Improved graphics?, check
Improved AI?, check
Improved sound?, hmmm....
Improved damage model? hmmmm....
well, 3 out of 5 ain't bad I suppose.. I can live without realtime damage/deformation... But not upgrading the sounds is a utter disgrace. Now, fix it!
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I'll wait for the game, thanks.
Ignorance must be bliss for Apololol - just blindly believe what your idol preaches...!
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Please don't spare us, give us more of thouse amazingly inteligent comment's.... they are very usefull, as always.
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Don't get me wrong, I like Forza 2 and love what it brings to the table. But for me, decorating your car is cool, but it's not my primary interest. Damage can add to the realism (though it's pointless in Forza) but I hate damage personally in any racing game, and even in real life - I don't like when a game is about luck, and if you go off-track because some idiot doesn't know his braking points or taps your rear - which the AI in Forza 2 seems to love to do because they don't understand apexes all that well and only seem to look in front of them - it's already bad enough that you lose so much time, never mind being out of the race completely because your car was damaged. I do really care for my car models looking spot on though, I guess just because I love real cars - I also like stock cars and non-racing cars better than racing cars, but I know I'm in the minority there.
I like the penalty system in Forza much better in that respect, and so far the multi-level penalty system in Prologue looks encouraging in that respect. They have a black-flag system already in place, invalidating your lap and when the straight is preceded by an apex, also your next lap, which is great. They also have a speed limiter system which also ghosts your car, which is great when a driver gets off the track (because he spins for instance or brakes late) then cuts the track and gets back on track in front of (part of) the pack, which would normally cause mayhem, but now doesn't disrupt the other racers.
Also, online is techniclaly much better, supporting server based play and with UPnP support for configuring the firewall taking away a big headache for the peer-to-peer support in Forza 2 (and PGR), which basically requires everyone in the race to have their firewalls configured correctly to work - if more than one doesn't have the right port open, then both of those can't take part in the race, and it's a pita to set up - you really need to put your machine in DMZ or open all those ports, and then server based just works better anyway.
But above all, the driving model is better, and combined with the in-car cockpit view and having such a great range of wheels available and compatible, the core driving experience of Gran Turismo Prologue already cannot be beat by any of its rivals at this point, and I've already had some lagless online races with 16 players on a Japanese server from Europe, so that's very promising.
Let me get this straight: I love Forza 2 for the competition it brings to the table, and I love PGR also because it's just plain fun, but Gran Turismo remains king for the pure driving bliss it gives - it still is a better simulation of driving a car, and the force feedback simulation is superb. I attended a lot of GT4 and GT3 LAN parties in my time, and I greatly look forward to more online fun (I've already had a fair share of that with the Japanese version - the online races, challenges and leaderboards with downloadable replays are looking good so far).
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