GT5 will connect global community

Yamauchi talks PS3 advancements.

Polyphony Digital boss Kanzunori Yamauchi has promised to connect the global community in Gran Turismo 5.

He was speaking in an interview with GT Channel (dug up by videogaming247), highlighting the advancements the PS3 had allowed his team to make.

"This Gran Turismo was going to be the first game produced for the PlayStation 3 hardware, so we definitely had to take the specs of the game to a whole new level," said Yamauchi.

"For example, we've increased the number of cars that can run in a single race. We've also worked hard to make the driving simulation more real; for instance, we've tried to give the player more control when drifting the car. Another element is the AI, the cars that you race against. It's become much more intelligent.

"Also, this game will have online capabilities. Even up till now, I think Gran Turismo has created a unique global community, but the users weren't really connected to each other. Now the community will really become global. This will be a big change," he added.

Which all sounds lovely, if it turns out to be anything more than 16-player online featured in Gran Turismo 5 Prologue - out here in late March.

Yamauchi went on to describe the Gran Turismo series as a game with elements "that will resemble an encyclopedia of cars".

Its always been about simulating cars and having real life models available to play which, apparently, was a concept that took a while to catch on.

"At first the whole concept of Gran Turismo couldn't be understood by the games publisher," continued Yamauchi. "Back then, there wasn't anything called driving simulators."

He went on to boast about the contents of his personal garage. He has a beefed-up Nissan 350Z, a Honda S2000, a Mercedes SL55, a Porsche GT3, and two Ford GTs. Snap!

Comments (23) Latest comment 4 years ago

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  • Apologie #1 4 years ago

    I can't wait for these game, it will eat anything already released in the genre for breakfast. An enormous list of cars, impressive physics, extensive multiplayer, some of the best graphics ever seen (photorealism at it's best), lots of tracks etc... simply incredible.
    Edited by 2 at 14/02/08 @ 15:38
  • lambtron #2 4 years ago

    "Yamauchi went on to describe the Gran Turismo series as a game with elements "that will resemble an encyclopedia of cars"."

    Oh oh.

    /remembers more tedious bits of GT4.
  • Der_tolle_Emil #3 4 years ago

    Reading the name Yamauchi felt strange for a moment. Long live Iwata!

    Yes I know this is a stupid comment :/
  • rob76 #4 4 years ago

    Is it online gaming he's so chuffed about?
  • Mr_Brown #5 4 years ago

    Its not a game I would buy a PS3 for (following my disapointment with GT4). But I'm sure this will put the series back on track...or please its hardcore fanbase even more and continue to alienate the rest of us.
  • GamesConnoisseur #6 4 years ago

    For impressions on GT5 Prologue see the link [link url=http://www.eurogamer.net/article.php?article_id=9021 3&page=2
    ]http://ww w.eurogamer.net/article.php?art...[/link]

    I am looking forward to this but only slightly put off by the still non-destructible physics, as PS3 should be able to cope with this and now days where you expect to see more 'realism' from the consquences of making mistakes. Certainly given that plenty other racing titles do have deformations but still running unaffectedly! Still its the feedback and punishment to the eye candy of the car that ensure you take more care.

    Online I hated where the other cars just ram you off the road so they can overtake you! So be interesting to see how GT5 will fare on PSN and keen to eventually be able to be bombing down the London streets.

    Robbie, dream on you dont have these cars in your garage, other than only virtually!
  • DrDamn #7 4 years ago

    It is a major concern that GT5 will just be pretty GT with online. Yes it's a step up for the GT series, but everyone else has been there for some time now. It will probably sell PS3's regardless though.
  • DFawkes #8 4 years ago

    To be honest, all I really want is GT in HD with some online stuff, especially auctions like in Forza 2 - but without the annoying system where any bid allows several minutes for a counter bid, extending auctions for ages (sometimes literally hours).

    So I won't be disappointed, but obviously it'd be even better if they did beef up the AI too. Which they've ignored for years so I won't hold my breath :p
  • Apologie #9 4 years ago

    Blending fantastic driving models with phenomenal presentation that almost allows you to feel the gas pedal..The game will boast a larger selection of vehicles than its predecessor, Gran Turismo 4. Considering that said game featured a vehicle list of over 700 cars, we don't expect much to be missing, offline play should support fields of 16 vehicles, online play is likely to max out at 12, final numbers will be determined as Polyphony polishes the game as it approaches release. Another first for the series will be the inclusion of an in-car view, replete with accurate representations of each vehicle's steering wheel, dashboard, instrumentation and more. Engine sounds will be different while racing from this view to accurately model what the vehicles would sound like while sitting in the driver's seat.
    The rearview and side-view mirrors will all be fully functional, allowing you to accurately tell whether cars are at your side or tailpipe. You'll be able to look out of the side and rear windows by using the D-Pad should the mirrors not quite suffice. Just as past games in the series have pushed the PlayStation and PlayStation 2 to their limits, Gran Turismo 5 should be a system showpiece for the PlayStation 3. The pre-race screen shows your car being worked on by your pit crew in a garage, and these scenes will feature full HDR, ray-traced lighting. These scenes are stunning and easily rival anything pre-rendered footage could throw at the screen.
    While the in-race lighting won't be quite as nice, expect this to be the best looking racing game you've ever seen. The studio promises 1080p support at a full 60fps, though it says that feat isn't easy. But if anyone can do it, it's Polyphony Digital.

    Source: IGN

    farticusmaximus, no game deliver the overall feel and experience of GT, it's the most loved racing franchise of all time for a reason...
    Edited by 2 at 14/02/08 @ 16:43
  • Apologie #10 4 years ago

    farticusmaximus

    have you seen the videos of GT??? you can actually see the suspension adapting perfectly to the road imperfections, graphics, as amazing as they are, pale in comparison to the physics engine... and that is the heart of any racer. Forza2 is a good game, but watching these baby in motion makes it look ordinary from a graphical and physical prespective, Gt is so much more realistic and believeble, i'm sure it will deliver the most engaging racing experience ever and everyone should enjoy it.
    Edited by 1 at 14/02/08 @ 17:39
  • monkie_king #11 4 years ago

    There is not a single sentence in that IGN quote that doesn't sound utterly tedious. There really isn't, re-read it. That's quite an achievement, 300 words entire composed of prosaic minuteae. Dashboard? Mirrors? Ray-traced pit crew? Fuck's sake.

    Anyone at Polyphony considered actually evolving the gameplay past the 11-year-old PS1 version? Buy car. Tune car. Race car. Buy car. Tune car. Race car. Buy car. Tune Zzzzzzzzz...
  • niz #12 4 years ago

    "Another element is the AI, the cars that you race against. It's become much more intelligent."

    Much more intelligent doesn't really mean anything since AI has been pretty much non-existent concept in previous Turismos.

    In GT3 the "AI" cars drove on preprogrammed rails. Yeah, they made mistakes but they made the same mistakes on every lap in exactly the same place!

    Maybe even more frustrating was the weird rubberband mechanism in some races. No matter how well you drove, the AI cars were snaking two seconds behind you. If you dropped into second place you would notice that the leading car was doing ten seconds slower laps ...only to speed up mysteriously if you took the lead again. Crazy stuff.

    But who cares about solo game if online game is excellent. However, I have my doubts about the online side as this is Digital Polyphony's first online enabled racer, apart from some limited GT4 online trials in Japan, I believe..
  • monkie_king #13 4 years ago

    Well, they ripped the online stuff out of GT4 at the last moment as they couldn't make it work, so hopefully that experience has paid off. I have kind of a bad feeling about 12-player online races though--it a recipe for destruction-derby style carnage on the slow bends, especially since there's no damage. PGR4 can be bad for this with 8 players, but at least on street circuits you just get shoved into a wall, not spinning out across the grass and into a gravel trap. Be interesting to see how they balance it too, since there's so much possible modification of cars etc. I guess Forza 2 has dealt with similar issues already.

    edit: actually, why not just black-flag anybody who causes contact or crashes? Kick them from the race. That ought to introduce some discipline.
    Edited by 1 at 14/02/08 @ 17:56
  • Corben_Dallas #14 4 years ago

    ....and two Ford GT's, Snap!

    And why may you ask does he have two Ford GT's? it for when the first GT breaks down, or locks him out of it.
    :)
  • monkie_king #15 4 years ago

    Lad's done well--I remember an interview around the time of GT1 and he was driving around in a hire car, as he was still paying off a Skyline or Evo that he'd totalled.
  • BooMMooB #16 4 years ago

    It all seems fine on paper.

    Improved physics?, check
    Improved graphics?, check
    Improved AI?, check
    Improved sound?, hmmm....
    Improved damage model? hmmmm....

    well, 3 out of 5 ain't bad I suppose.. I can live without realtime damage/deformation... But not upgrading the sounds is a utter disgrace. Now, fix it!
  • Ryze #17 4 years ago

    Gotta love Apololol's cut + pasting marketing drivel.

    I'll wait for the game, thanks.

    Ignorance must be bliss for Apololol - just blindly believe what your idol preaches...!
  • Apologie #18 4 years ago

    Ryze

    Please don't spare us, give us more of thouse amazingly inteligent comment's.... they are very usefull, as always.
    Edited by 1 at 14/02/08 @ 19:00
  • mkreku #19 4 years ago

    Some of us actually like to race the cars and you know, DRIVE them. I'm not interested in crashing them. At all. There are plenty of racers that have extensive damage models, why not go play them instead of whining how the GT series doesn't include damage models?
  • Arwin #20 4 years ago

    The driving physics of GT aren't perfect, but in GT5 Prologue, as far as I am concerned, they are significantly better than in Forza 2. I hate how broken rear-wheel drive cars are in that game. Also, the tire sounds in Prologue are much improved, and 16 cars on track with the in-car cockpit view does really matter quite a bit in terms of how enjoyable the racing is, especially when driving online. It's just awesome. Support for the G25's clutch and H-shifter also isn't too shabby - I don't have the wheel just yet, but as soon as I like it's price, it will be mine (I'm also sort of expecting Logitech to come with a special console version, as they always seem to do, as that wheel so far has either been better than its PC 'predecessor' or it has made its PC brother cheaper, like the Logitech F1GP FF that I've used so much for GT3, which was basically the same as the GT Force). Besides, the Driving Force Pro is still a whole lot better than the Microsoft Wheel. (I know, because I have both consoles, both wheels, etc. )

    Don't get me wrong, I like Forza 2 and love what it brings to the table. But for me, decorating your car is cool, but it's not my primary interest. Damage can add to the realism (though it's pointless in Forza) but I hate damage personally in any racing game, and even in real life - I don't like when a game is about luck, and if you go off-track because some idiot doesn't know his braking points or taps your rear - which the AI in Forza 2 seems to love to do because they don't understand apexes all that well and only seem to look in front of them - it's already bad enough that you lose so much time, never mind being out of the race completely because your car was damaged. I do really care for my car models looking spot on though, I guess just because I love real cars - I also like stock cars and non-racing cars better than racing cars, but I know I'm in the minority there.

    I like the penalty system in Forza much better in that respect, and so far the multi-level penalty system in Prologue looks encouraging in that respect. They have a black-flag system already in place, invalidating your lap and when the straight is preceded by an apex, also your next lap, which is great. They also have a speed limiter system which also ghosts your car, which is great when a driver gets off the track (because he spins for instance or brakes late) then cuts the track and gets back on track in front of (part of) the pack, which would normally cause mayhem, but now doesn't disrupt the other racers.

    Also, online is techniclaly much better, supporting server based play and with UPnP support for configuring the firewall taking away a big headache for the peer-to-peer support in Forza 2 (and PGR), which basically requires everyone in the race to have their firewalls configured correctly to work - if more than one doesn't have the right port open, then both of those can't take part in the race, and it's a pita to set up - you really need to put your machine in DMZ or open all those ports, and then server based just works better anyway.

    But above all, the driving model is better, and combined with the in-car cockpit view and having such a great range of wheels available and compatible, the core driving experience of Gran Turismo Prologue already cannot be beat by any of its rivals at this point, and I've already had some lagless online races with 16 players on a Japanese server from Europe, so that's very promising.

    Let me get this straight: I love Forza 2 for the competition it brings to the table, and I love PGR also because it's just plain fun, but Gran Turismo remains king for the pure driving bliss it gives - it still is a better simulation of driving a car, and the force feedback simulation is superb. I attended a lot of GT4 and GT3 LAN parties in my time, and I greatly look forward to more online fun (I've already had a fair share of that with the Japanese version - the online races, challenges and leaderboards with downloadable replays are looking good so far).
  • ruttyboy #21 4 years ago

    I'm a little confused as to why people would expect PD to suddenly turn the GT franchise into a Burnout-alike just to please their particular tastes in gaming? Shock horror, not *all* games will be in a genre you enjoy!
  • levis #22 4 years ago

    I really hope the cars sound more beefy and not like hairdryers as in previous versions.
  • estoo #23 4 years ago

    Is the best tactic in this "driving simulator" still going to be to bounce round the outside walls of the track while being unable to damage the car visually or physically?