Gearbox: Borderlands 2 is a "no-brainer"
But nothing planned yet, says Neumann.
Gearbox creative director Mike Neumann believes the likelihood of a Borderlands sequel is so strong it's a "no-brainer".
"Yes, I can probably confirm that there's a chance of a Borderlands 2," Neumann told VG247. "I mean, with anything, especially a new IP, if people want more and you can make more, and everybody can make money and do good business there, it obviously makes really good sense to do that.
"Obviously nothing so far is planned. We're working on DLC. We haven't really had any talks about a sequel, other than water cooler talk like, 'Wouldn't this be cool' kind of stuff.
"But yeah, Borderlands is really exciting. Everyone here loves the franchise, and it seems like the public is really coming back with praise and love. So yeah, if everything makes sense, Borderlands 2 seems like a no-brainer to me," he added.
Borderlands, an eye-catching role-playing shooter, launched on PC, PS3 and Xbox 360 in October. The charm of an endless randomly generated levels and loot mixed with adept co-op for four people is strong.
The game expands on 24th November with DLC add-on The Zombie Island of Doctor Ned, which brings new quests, enemies and loot to the table.
Head over to our Borderlands review to find out more.
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Comments (44) Latest comment 2 years ago
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Agreed, that's a no-brainer for me.
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"I, for one" refers to one person out of a certain number of people. "I, for one (out of many that are related to the addressed issue)..." It's fine. "No-brainer" isn't, though.
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That said, I welcome a sequel as that is when all the little issues get fixed (hopefully).
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Without giving too much away, it looks like you didn't get the ending either. The angel was herself one of thousands stationed god knows where and above heaven only knows how many other planets. My disapointment with the ending is in that you get absolutely nothing for your trouble. Not even a unique weapon drop or loads of cash. Nada! Zip! Not a freakin' sausage!
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/Stewey voice
"just sayin'"
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That was pretty much my experience too. Poor AI that just runs at you, coupled with enemies that are too tough (big health bars making up for poor AI) for you to do anything other than keep your distance.
I want a combat game where a challenging enemy differs strategically from its weaker counterparts and can be outwitted in combat, not just worn down from afar.
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The ending boss thing was exactly the same as half life oposing forces if i remember correctly
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The game overall was very good especially in coop. The way you had to constantly run backwards while fireing was kind of stupid though. I looved the graphics. Looked very crisp for a huge game like it is.
Loving it in co-op and I haven't had to constantly run backwards much (except against higher level opponents, which I avoid). Against same level foes when I have a decent weapon it's been great.
In single player last night I got an explosive sniper rifle (the bullets explode, not the actual rifle, that'd be a lot less useful
@kangarootoo
That was pretty much my experience too. Poor AI that just runs at you, coupled with enemies that are too tough (big health bars making up for poor AI) for you to do anything other than keep your distance.
They ain't the sharpest tools in the box but in my experience the humans/mutants tend to have enough sense to stay near or in cover. The animals tend to be of the "charge straight at em" variety but there's not much else they can do.
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For me it was perhaps a little easy, or maybe I was lucky with my drops, but even piped out in epic/legendary gear, taking on masses of spiderants, skags and crazy shotgun midgets never got old, when palyed with some friends in coop. Hell, its so fun that I even onjoy boosting lowbies though quests.
BL2 cant come soon enough, its a day-1 purchase for me, until then, DLC will have to do.
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I don't find that very interesting though if that is all you can do over and over. And it isn't much of a solution against multiple enemies at different ranges. However I am able to kill enemies, there is always something lacking if those enemies are consistently dumb on the battlefield.
The whole combat mechanic just felt woefully basic and unbalanced compared to a raft of other top flite fps games out there. Lots of other factors raised the game up, and I did enjoy it for a while, but it didn't cut for me as a combat game and in the end I just got bored of the grind.
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Maybe I didn't stick with it long enough. I only made level 12 or so, but the journey to get there felt quite flat.
And where was all the weapon modification I was promised? Does that not kick in for ages or something? All I came across was slightly different versions of the same handful of guns, with the only mod I could make being a global increase in ammo capacity.
I did play co-op for a little bit, and that was fun. But it still felt less fun that a bunch of other co-op games (Halo being the obvious reference, though god knows what mentioning it will do to this thread).
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Meh, who am I kidding...
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Oh, and making the networking a bit more friendly and reliable wouldn't hurt either...
Great game mind, despite all the bugs.
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I'll dig back into it when I get the time and see how things improve.
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/stocks up on vitamins
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It's also one of those games where I felt - the sequel is going to be incredible.
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Fucking this.
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Although I like their special abilities, the four characters are pretty awful though. I'd like to see some more work in that area, or a Mass Effect style character creator.
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because the entire game people tell you about "the vault" and the insane riches and the alien technology inside it. i expected shitloads of money and loot at the end, not a ha ha, you're fucked..
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Was that feature left out of my copy (ps3)?
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On second playthrough now, and it's much harder going. Suspect it'll be a long haul to level 50...
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Nah, "Could care less" and the horrid abortion that is "addicting" take that dubious accolade.
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I totally agree. I swear through gritted teeth at the monitor every time I read those words being used.
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TBH what I want to hear about at this stage is a great big patch that fixes the massive, game-breaking bugs (like failing to save characters completely FFS) and sorts out all the annoying but simple to fix niggles (like there being no option to disable in-game chat and the fact that some guns have more abilities than will fit on the page, thus hiding some of their features).
I haven't had it forget to save my character thankfully but I completely agree with the lack of options for things like disabling voice being annoying. It's not like adding a checkbox would take a couple of man-months.
It is possible to disable it though. If you haven't found out how yet then this is paraphrased from:
[link url=http://gbxforums.gearboxsoftware.com/showthread.php?t =78993
]http://gb xforums.gearboxsoftware.com/sho...[/link]
Go to: My Documents>MyGames>Borderlands>Willowgame>Config< br /> Edit WillowEngine.cfg.
Find:
bHasVoiceEnabled=true
Change it to:
bHasVoiceEnabled=false
@TheRook21
Was that feature left out of my copy (ps3)?
Aye, it was also left out of my PC version. By a process of elimination I can only say: bloody Xbox owners have all the luck. Apparently.
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Like Wind Waker, these graphics will age fairly well.
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i agree totally, could care less is a bit annoying but i hate addicting i doesn't even sound right said aloud what the hell is wrong with addictive anyway?
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