Dyack hits out at so-called trilogies
Nothing but marketing ploys, he reckons.
Silicon Knights boss Denis Dyack reckons games or films grouped together posthumously are nothing more than marketing ploys.
Too Human, on the other hand, has been designed from the outset to be told in three parts, and Dyack believes there are very few games or films created in this manner.
"I'm very, very leery of these games that are successful and are suddenly called a trilogy when they're on the third one. Because that's just marketing," Dyack told MTV Multiplayer.
"Too Human, from when we started to work on the game for the 360, has been a trilogy. For the first game, the theme is discovery; the second game, the theme is revenge; the third game is enlightenment.
"We know exactly what's going to happen from beginning to end. It's planned out in such a way that there is without question a reason for the three parts. If there would have been a reason for four parts, we wouldn't call it a trilogy, we would call it a canto, I guess," he added.
Dyack goes on to question if Star Wars was ever conceived as a trilogy by George Lucas [DO NOT QUESTION THE MASTER - Dep Ed], but says he's very keen on the Lord of the Rings films and their approach.
"I not only love Lord of the Rings; I think what they did was a smart way of doing things," explained Dyack. "You really need confidence in the whole trilogy to do it. And that's sort of where things stand today. It's hard to get things off the ground. You have to have big buy-in."
And Too Human has had a big spend, with each episode said to cost around USD 80 million to 100 million.
Too Human is an action role-playing game based around Norse Mythology. It's futuristic, but is set long, long ago [Hmm, sounds strangely familiar - Dep Ed]. You play as god Baldur and go around bashing or shooting the snot out of enemies.
Central to its premise is co-operative play for you and three friends. This will let you team up after you finish the original campaign and go off and tackle baddies on a much tougher difficulty for much flashier loot.
It is certainly promising, and Dyack has previously said it will definitely be out this year. However, there is no news on when, which probably means it will be closer to Christmas.
Pop over to our Too Human gamepage to catch up on trailers, screenshots, and features.
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Comments (49) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Shut up and let the game do the talking, Dyack. There's still a lot to prove with this one.
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Oh my fucking God. I didn't read this part before; what a complete waste of money. At, say, $50 a pop average, that means each title is going to need to sell more than two million copies just to break even.
Also, he can shut up as the original Star Wars story was conceived as a trilogy. Massive SW geek here.
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B. How the heck do you spend 80 million on a game that lasts for about 6 hours!
I know that neither the programmers, artists or sound people are getting even a quarter of that amount so what is this nonsense. Office space doesn't cost more than a few tens of thousands per year at the absolute most. Sounds more like an excuse to pocket vast amounts of money by management types.
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First we were told the first too human cost 50mil because of its loooooooooong-arsed dev time. Then it goes up to 80. Now almost 100.
And now EG are reported EACH episode will cost almost 100mil?
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Tsk, what a muppet. Still want the game though.
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The second SW trilogy was also conceived as a trilogy and look how that one turned out...
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part 2 might be ready 2018 and part 3 in 2028.
Can't wait!
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Shut up and let the game do the talking, Dyack. There's still a lot to prove with this one."
Calm down. He is right. Sure he is talking about a specific kind of trilogy, if you will so, a specific quality, but doesn't make it wrong. And surely most games aren't planned in detail to fit into a trilogy from the very first one on. That would allow for a whole new level of complexity, though.
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Can hear Nintendo having a chuckle right now.
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/hacky slashy
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Well, atleast not the original trilogy.
Talking up your own unreleased product while taking shots at other established quality series is just bad form.
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I can also appreciate Mass Effect, even though it was announced to be a trilogy the game ends just as you'd expect any other game to end, it brings the story to a conclusion, but creates a deep and involved enough universe that it's very easy for them to continue on from with the sequels.
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Planned/unplanned/whatever if it's good i don't care.
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The LOTR books weren't supposed to be a trilogy. The Lord of the Rings was split into three books because the publisher thought it was too long to be sold as just one book.
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How else should you market your series if it happens to consist of three parts?
According to the New Oxford American Dictionary a trilogy is:
a group of three related novels, plays, films, operas, or albums.
• (in ancient Greece) a series of three tragedies performed one after the other.
• figurative a group or series of three related things : a trilogy of cases reflected this development.
So if your series happens to end up consisting of three related parts, it's not a crime to call it a trilogy.
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Presumably something bad is going to happen at the end of part one that requires some form of revenge. Our protagonist will pursue said revenge vigourously in part two but find that he loses himself in the process. Part three will be a quest for redemption and eventual enlightenment.
I'm not sure I even need to play the games any more.
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Then again, this is generally a plotline problem, and to be honest there are remarkably few games with plotlines interesting or important enough for this to be a problem, and even fewer that have them and are also parts of trilogies. Sadly him saying this neither does anything about the problem, nor does it mean his own trilogy isn't going to be rubbish for any number of reasons.
Furthermore, $80millionlol.
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I'd rather have Mass Effect TBH. Too Human just looks like it will utterly bomb to me, and nobody seems to give a crap about it. I was being considerate and giving fair thought to pre-ordering TH a few days ago, but seeing this unjustifiable tirade? You've lost my custom matey!
At any rate, perhaps when you trilogy scores perfect 10s and sells 10s of millions of copies you can have a licence to talk. Until then, Mass Effect is the RPG king of trilogies at the moment - and there's no forseeable way you're going to beat it.
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"Dyack goes on to question if Star Wars was ever conceived as a trilogy by George Lucas "
It was original conceived as 9 episodes.
""I not only love Lord of the Rings; I think what they did was a smart way of doing things,"
They??? Since when was J.R. Tolkein a "they"? He does realise it was a series of books first, yeah?
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"We asked him for a sequel to The Hobbit, you know, delightful kid's tale, a nice chunk of sales. What the fuck is this behemoth?"
50's expletives though, no doubt.
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So where exactly did dyack say the star wars series was bad? Or are you just doing what 90% of people here are doing, forthing at the mouth and jumping to conclusion just to attack dyack?
Grow up, people.
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"Too Human, from when we started to work on the game for the 360, has been a trilogy."
Which means, when it was started on the Playstation in '99 it wasn't a trilogy. And when it was moved to the Gamecube a year later it wasn't a trilogy. It doesn't take that much of a leap to assume that it's a trilogy now because it's cost them so damn much to make so far. Trilogies are essentially 'the same thing as before, but a bit more', which means less money on development times, tech and sandwiches. And quicker turnaround on subsequent titles, and a greater profit-cost ratio.
So, Too Human has cost a bomb to make so far, and when development was shifted to the 360 they thought, "we need to stretch this out to fit three games so we can make back as much money as possible with as little investment (in the long run) as possible".
Or is that just me being overly cynical?
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I remember an interview with Lucas soon after the original was released when he said that it was only called Episode IV in homage to the old matinées like Flash Gordon. That's why it had the scrolling text at the start too. Of course, when it became so successful, the back-pedaling started and marketing kicked in, so now most people believe the whole "masterplan" idea. Revisionist history at it's best.
Not saying the results weren't good, just that Dyack is right that two sequels [yoda]do not a trilogy make[/yoda].
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No, he's just an idiot. His point is that marketing people are wrong in just calling every game series that consists of three parts a trilogy. There is no reason why they shouldn't, as the common definition of 'trilogy' is broader than his personal interpretation. Next he implies that trilogies that from the start were conceived as trilogies are better than a (game) series that happens to come to three parts because of commercial success. I would agree with him that a series that sets out to consist of three parts would have an advantage in creating a more balanced and coherent story but it's up to the writers to successfully execute it. It is by no means a given.
Given his opinion that trilogies that were conceived from the start as trilogies are better than trilogies 'after the fact', when he questions whether Star Wars was conceived to be a trilogy from the start, he basically implies that the SW story was artificially extended and thus weak as a trilogy.
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His point is valid. It may not be valid in terms of stuff being "trilogies" or not because you could argue that Rush Hour is a trilogy even. He does however have a point in that Prince of Persia was never originally meant to become a larger story, whereas Too Human supposedly - at heart - is a story told over three games, and that IS very rare.
Not saying it's better nor worse - in fact he doesn't imply either - but it's nonetheless fact.
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Games/films which were not originally intended to be spread over a trilogy are generally sub-standard.
Take Pirates of the Caribbean... The first one did really well at the box office, so suddenly two more are commissioned, which turn out to be shite. Same for the Matrix. Commercial success of the first one leads to another two which are quickly cobbled together. It's a marketing wet dream!! Even if the second one turns out crap, they can still push the 'amazing climax to the trilogy' in the final film.
Stuff that is written from day one to span more than one film/game is generally better conceived and constructed. Lord of the Rings is a perfect example.
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Anyway, the guy may prove to be all mouth and no trousers, but he's got a point. No-one seems to be able to make sequels anymore, they have to go for this trilogy thing all the time. LotR was different because New Line had the guts to stump up the cash to have the whole thing made.