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Retrospective: Command & Conquer - The Tiberian Saga Article

PC Xbox 360 PlayStation 3 Article by Christian Donlan

9 August, 2009

Page 1 of 3. Page 2 ->

"I remember the day I picked up the newspaper after the War on Terror got underway, and saw the Global Defence Initiative labelled in the news," says Louis Castle, co-founder of Westwood Studios, the developer that created Command & Conquer. He laughs, leaning back on his chair in the EA LA meeting room where a handful of series vets have converged to look back over the landmark RTS series. "That was in 2003. So, it only took the real world eight years to get there."

As for Castle's team, they'd founded their own GDI back in 1995, but, despite the rousing name and the militaristic fetishes of the series - the colourful explosions, heroic tank rushes, and glinting piles of heavy armour - the story at the heart of Command & Conquer has always been uniquely ambiguous, rejecting easier answers about right and wrong, and using its opposing factions - the GDI and the Brotherhood of Nod - to explore conflicting perspectives on a single issue.

In the words of the current 'lore master' and campaign and story lead, Sam Bass: "It's about philosophical differences acted out through military action." So, with the Tiberian story arc coming to an end in the upcoming fourth instalment, previewed on Eurogamer tomorrow, it's time to take a trip back through the world of C&C: time for a refresher course on the story itself, and time to steal a quick glance at the ways the game has shaped RTS development in general.

Command & Conquer: Tiberian Dawn (1995)

"With Tiberian Dawn, one of the greatest innovations wasn't just that it was real time, but that we were going to dedicate a lot of time and energy to story," suggests Castle. "That's what separates the best RTSs: the complexity and the depth. Without the context of what you're doing, games can lack that connectivity. They can lack that epic nature."

By 1995, Westwood had already experimented with narrative elements in its last game, Dune II, the title that helped establish the RTS genre in the first place, and which broke up its action with tiny story vignettes. Tiberian Dawn may have used a modified version of Dune II's interface, but it would prove far more ambitious when it came to the plot. "With Tiberian Dawn, we had CD-ROMs, and we suddenly had all this data," laughs Castle. "What were we going to do with it? We decided we were going to do full-screen movies."

'Retrospective: Command & Conquer - The Tiberian Saga' Screenshot 1

Less colourful than its little sister Red Alert, Tiberian Dawn still retains flashes of stoical beauty.

Enter full-motion video, the campy, charmingly primitive live-action film clips that broke up campaign missions and would quickly help define the series. The unintentional effect may have been humorous, but the story the FMVs helped relate was entirely serious, revolving around the geopolitical aftershocks of a meteor impact in the Tiber river in 1995, which introduces the Earth to an extra-terrestrial crystal, named Tiberium. "The hinge of the C&C universe is the sudden appearance of this strange mineral," says Castle. "It's a crystal that leeches all the great minerals and metals from the area around it, and brings it up into this crystal where it can be easily harvested. Once this starts appearing around the world, scientists realise they can break it down: it becomes an instant source of wealth and energy. Some scientists say it's a wonderful thing, and others are very concerned."

And how. With governments seeking to control the use of Tiberium, a charismatic underground leader named Kane soon emerges from the fringes, creating the cultish Brotherhood of Nod. They may sound like a consortium of those city trader types who like to dress up in romper suits and sleep in cots, but they're actually a kind of militarised pressure group. "Kane urges people everywhere to cultivate Tiberium themselves," continues Castle. "He wants to make the world an even playing field - he wants equality, and takes the side of the individual. Of course, he's labelled a terrorist leader by the western world for leading people against their governments."

In response to Kane, the authorities create the Global Defence Initiative. "Being in the west, we see these as the heroic force that's going to defend us against Kane's terrorists. But it's really important to remember that, since the beginning, Kane doesn't see himself as a terrorist, but as a liberator," says Castle. "And the GDI don't see themselves as a heavy-handed militaristic government, but as defender. That sets up a really great stage for epic conflict. Kane: heavily funded through shadow groups, but with unique tactics, very separate and broken down into groups. GDI: very organised, a very top-down structure, but slower."

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Comments: 1-22 of 22 in total

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galerian86
09/08/09 @ 08:55
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I can't believe that this will be the end of this arc. I thought they were going to wait for another 10 years to finish it
Metalfish
09/08/09 @ 10:05
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Ah, thanks for the plot summary, it's a pretty cool story, even if I gave up on the command and conquer series after RA2.
Sharzam
09/08/09 @ 10:14
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Didnt realise the story was so in depth. I mostly thought the FMVs were there just as bog standard mission briefings full credit to westwood(EA) to have a story and branch it amoughts several games.

Personally only one i played thourghly was tiberian sun.
Ghost5786
09/08/09 @ 11:39
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Since C&C4 was announced I've been itching to dust off my copy of C&C3 and KW. A nicely timed retrospective on the series.
frostcircus
09/08/09 @ 11:47
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http://www.youtube.com/watch?v=8dQIGcdp8sU I'm still shocked they changed Kane's actor :(
Pulsar_t
09/08/09 @ 13:25
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What? No more old Kane? No sale then (Especially now that EA require a constant internet connection to play their frigging game!)
Ghost5786
09/08/09 @ 13:34
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"What? No more old Kane? No sale then (Especially now that EA require a constant internet connection to play their frigging game!)"

No, I think Kucan is still in this one. And I totally forgot about the required Internet connection-thing. Total load of bollocks.
ben---neb
09/08/09 @ 14:31
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Excellent plot summary. Won't be buying the game though, i like the idea of playing a statergy game but in reality I'm not very good at it.
SeesThroughAll
09/08/09 @ 15:47
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I fucking hate the obligatory internet connection requirement for the single player campaign. I'll just wait and until that's hacked and patch the game when I buy it.
insane_cobra
09/08/09 @ 19:46
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I'm really surprised you champion the story (which was great, mind you), but only glance over what was probably the most significant Tiberian Dawn's innovation - its streamlined interface (the first Warcraft already had online multiplayer).

The contextual left-click-for-everything design made both Dune 2's and Warcraft's approaches seem crude and antiquated. Let me remind you, in Dune 2 you had to select each unit individually, then click on the appropriate action button and only then click on the map. In Warcraft you could use keyboard shortcuts instead of clicking on action buttons and, if I remember correctly, you could also drag-select (or only shift-select?), but only up to four units at once. In the original C&C, on the other hand, you could drag-select large groups of units and tell them what to do by simply left-clicking anywhere on the map, the "smart" interface automatically choosing the appropriate action.

It may not seem like much now, but I remember being completely floored by the elegance of the approach at the time. I'd go as far as suggesting that was the main reason the original game became such a huge mainstream success. I'm still one of the rare few who actually prefer that design to the left-click-to-select-right-click-for-action model later made standard by Blizzard games.

By the way, "a lot of right-clicking" would only translate to a lot of deselecting ;)
Edited 1 times, most recently on 09/08/09 @ 20:52
SeesThroughAll
09/08/09 @ 20:31
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@ insane-cobra:

Yes! I love the simple left-click-for-everything interface too! In fact, the first thing I do whenever I install C&C3 is switching the control method to "classic". As it should be. :)
SleepyDeathFred
09/08/09 @ 23:51
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I'm beginning to wonder if all the little errors, right-clicking in C&C, no reverse gear in BF1943 etc, are part of a series of clues that direct the reader to some sort of fabulously wealthy, secret Eurogamer vault, buried deep below Nelson's Column or something.
SPKRFCKR
10/08/09 @ 02:35
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@frostcircus

that vid that you posted is a music video. the singer is just meant to look like Kane. The original actor is will reprise his role as Kane in C&C4, don't worry.
wonton
10/08/09 @ 02:59
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"I can't believe that this will be the end of this arc. I thought they were going to wait for another 10 years to finish it "

I thought they would never finish it.
ps3owner
10/08/09 @ 08:53
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final story: GDI + NOD vs Scrin

@Pro_Gamer
you are an idiot.

@insane_Cobra
you are right (I reckon you must be a mature player, unlike Pro_gamer)
CrispyLog
10/08/09 @ 10:29
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I just hope they send it out with a bang and have a great variety of different units like in tib sun; with subterranean units, two legged walkers, four legged walkers, hover tanks, tanks that deploy into the ground, stealth tanks. Makes it a lot more interesting than just light, medium, heavy and mammoth tanks.
Sunyavadin
10/08/09 @ 10:46
#17
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Having had to wait a week for a working crack in order to play THE COPY I PREORDERED because Securom refused to believe the DVD was in my drive last time... I think I'm going to wait for a crack that removes the required internet connection before buying this one.

Otherwise, really looking forward to more of the story, and the fun gaming experience. So long as they haven't changed so much that it loses what made it good in the first place.
Edited 1 times, most recently on 10/08/09 @ 11:47
RedSparrows
10/08/09 @ 11:41
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'Tiberium Dawn', as I never called it, was awesome.
jonthepymm
10/08/09 @ 11:46
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I'm still loving Kane's Wrath online on the 360. I'm in the world top 50 now, although there's probably only about 1000 players worldwide so that doesn't mean much! Nevertheless, this is my favourite online game so I'm looking forward to some more.
metalangel
10/08/09 @ 14:05
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Good article. Alas, a problem I had with these games was that you started playing just for the story. Every mission was starting from scratch (or near enough, those with a pre-built base tended to have crap pre-built bases) and gradually inching your way into the enemy territory while the AI cheats to bring in scripted reinforcements (often from offscreen where you can't stop them) to slow their inevitable defeat. The attempt to vary this lead to the horrible 'commando' missions.

I only played a few missions of Tiberian Sun before deciding that I couldn't be bothered to play 15 missions, gaining one new unit per mission, constantly starting from nothing, just to see the story.

No doubt this will make me very unpopular. I loved the original and Red Alert, though, anyone else here go on Westwood Chat to play online back in the day?
TonyCocaCola
10/08/09 @ 15:51
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You need a constant internet connection?

Meh ill just dust off tiberium sun
TexMurphy01
16/08/09 @ 11:39
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Classic series, but while they persist with this constant internet connection rubbish, I won't be buying. Then the evil evil pirates will release a cracked version... but it will be evil.

Comments: 1-22 of 22 in total

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