BioWare explains Mass Effect save usage
Tiny details in first game to make an impact.
BioWare has explained how your Mass Effect save-game will be put to use by the sequel, which is due out next year.
"When you're playing the first game, everything that you do is setting a variable so that as the story progresses we know that you did a certain thing on a certain planet, and then internal to the game, we can reference those things. Your Mass Effect save-game contains all of that information," lead producer Casey Hudson told PC World (thanks vg247).
"When you import it into Mass Effect 2, now we can continue mining all that information. And it's not just what your ending was, or a couple of the big choices, you know, where we could have stuck a conversation at the beginning and asked you what you did and moved on. This is literally hundreds of things."
Mass Effect was conceived as a trilogy, and it sounds as though decisions made right at the beginning have the potential to dramatically reshape your experience later on in the series, rather than simply across the course of each game.
"The save-game has every variable that you've set as a player, and as we delve into the detail levels of things like actual words that are spoken, art that appears in levels, sounds and music and subtle things as such... those can all be looked at, and how they comprise the world of each sequel can be affected by your choices in the prior ones," Hudson explained.
We had a chance to check out Mass Effect 2 at E3. The verdict? It seems to be balancing refinement with continuity, and should be perfectly playable even if you never got round to the enormously enjoyable original.
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Comments (49) Latest comment 3 years ago
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I love anything like that. I'll have to buy the first one now - I was going to start with the second, but I can't now knowing I might be missing out important stuff.
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I dont know which i would prefer to be honest.
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I'm sure there could be a mix, but for the most part I would expect it will be subtle changes that work best (and allow the devs creative freedom on the direction of the sequel).
I quite like little "No need to introduce us, we've met before on PLANETX" type references. They give life to the game, which is important for titles of this type I think.
Another way of using this might be replacing one NPC character with another within the story, depending on whether the first character survived the prequel or not. It is little things like that which get gamers chatting and comparing stories.
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But if you don't know, it won't make any difference surely
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Yes I know I have no excuse etc.
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Shepard wanders into a bar. Some greebo alien gets up in his face. "Hey human! You're the guy that nailed that blue-skinned Asari scientist and thinks he's like the saviour of the universe or something?"
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Always meant to play through ME a second time (mainly for achievements) but now kinda glad I didn't, as my "pure" first run through will be "canonical".
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*ahem*
"Mass Effect? More like MASS DEFECT! lol amirightorwut?! whos with me guys! They made a game about the RROD lulz" etc.
*cough*
Damn, I 'm good, I nailed that in 1 take. Edit just for bragging rights yo. Ic ould be a troll yet, I just need to picka system to fanboy.
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Exactly. I need to know whether it's worth doing another playthrough (to get an 'evil' save), or whether it'll just pick up whichever character I finished last.
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One thing I find confusing is this comic book that Dark Horse is doing, set between ME1 and ME2 and starring Shepard and Liara. It seems to go completely against the precedent they set in the books of allowing the player's Shepard to be the 'canon' one by not discussing him/her except indirectly. Now it seems like Box Art Shepard is going to be the 'real' one - but what are they going to do about Liara/Shepard's relationship? It seems like a weird move.
Nerd rant over.
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Dear Developers:
If you can, PLEASE include some method of summarizing what choices you've made in a save game. If players went through several different times, then there's quite a few saved games, each with a different set of choices. Which one was "Save the Council", and which one was "Destroy the Council"? Was my "Pure Renegade" playthrough #2 or #6? One of these I cut a deal with the Shadow Broker . . . which one? It was a while ago, and having put in 100+ hours into the game exploring all the paths, I don't want to have to put another 100+ in to know what path I'm on.
. . . please?
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No probably not, but nice to know the save is used.
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I trully admire the guys at Bioware, but if they live up to the hype they are generating, this game is going to be perfect.
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Rachni Queen
Feros Colony
Geth incursion
Cerberus
Shadow Broker opinion
Drone Rachni Outbreak
Finale Decisions
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Each new character you make in ME1 has their own profile, so I'd assume you just choose which profile with a completed game you want to import. Hopefully there will be a little bio showing what you have done though....
I'm just glad that space racist Ashley won't be appearing in my ME2. Shame I couldn't choose to let both her and Kaiden die....
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"It was a while ago, and having put in 100+ hours into the game exploring all the paths, I don't want to have to put another 100+ in to know what path I'm on."
My worry is that my only playthrough of the game was about 18 months ago, and I can't remember much apart from the main incidents. I tried to play through it again recently, but gave up early on.
Not to turn this into an anti-Mass Effect post, because I liked the first game, but I recently bought KOTOR from amazon to see if it's as good as I remember, and it's just so much more compelling than the first ME. ME1 has a great storyline that trumps KOTOR's, but KOTOR's level design, characters (and characterisation), dialogue options etc is more fully realised and satisfying than that found in ME1. ME2 looks totally rad, though, and here's hoping BioWare can bring back the glory days.
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Personally I've covered all bases. I have a character in every class, and I made sure I chose a different background/history for each, and made sure each character made different decisions on key issues! If you've only created one character, or only played it once, then there's even less to worry about... as you clearly don't care to see how different classes and decisions can play out.
What amazes me is after throwing out my first character, having to delete one because it errored, and now having several Sheppards awaiting the sequel, recently a whole new scene appeared that I'd never witnessed before. In fact there are so many tiny little nuances with each play through, only after playing several times do you really appreciate the work that went into the dialogue within this game. If there was ever a game worth playing through a few times, it's definately Mass Effect (assuming you enjoyed it enough). And besides, regardless of the characters I've created, waiting for the sequel, I'm still going to create a few new ones at the begining of the sequel anyhow. If not, just to see how it plays out for newcomers to the series. I have so much respect for Bioware, I think many businesses in the industry could learn a thing or two from them on how to treat a game franchise and make a true sequel!
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It sounds like your decisions will effect the politics of the gameworld (how friendly other people/factions are toward the player)
Nut not the player itself (in the same way you could transfer characters from Ultima4 to Ultima5 incurring a minor stat hit).
I'd be interested to see how much it effects gameplay - even if it's only subtle, I think it's a nice idea anyway.
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If every little detail were capable of branching the game into a different direction we'd probably not see Mass Effect for another couple of years. There has to be some corners cut, if not for the fact the sequel has to work for newcomers to the series. The potential loss of sales if the game only worked for players of the original would be too much to even contemplate for any game. It has to be said it's exciting that this game's sequel is very much like a movie sequel in that there'll be plenty that's identical to the original, with decisions rolling over to the sequel, but the series staying true to the design of the first. Too many game sequels seem to suggest the developers actually admit the first was weak or needed much improving. The amount of identical game mechanics in this sequel will be testiment to how strong and correct the decisions made for Mass Effect were.
And it's the need to appeal to newcomers, so that new or experienced Mass Effect gamers start off on an equal setting that's behind the decisions to reduce your character to level 1 (hopefully there'll be some clever explanation in the game as to why we suddenly can't shoot for sh*t or can't perform any of the jedi-like tricks we were once able to). As easy as it would be that you bring a level 60 character over, which could then reach level 120 in ME2, what kind of game difficulty would you have to set to make it anywhere near challenging when at the higher levels. And worse still even the most experienced gamers wouldn't stand a chance with a brand new character on any of the harder difficulties which would equate to equally poor game design.
Saying that I've read that Insanity difficulty will more difficult, and rightly so. It was too easy in Mass Effect (apart from a couple of fights) once you'd reached level 15-20 (depending on the character class admittedly). With no levelled characters able to run through the game multiple times in ME2 and I suppose characters being able to reach level 60 in one play through, it was obvious this had to change. Really I don't think anyone need worry about how Bioware will handle this sequel. I've got a feeling they know what they're doing, and will execute it as good as any developer could (especially seeing as everyone else's sequel never have key player decisions roll over to future games).
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Damn you PC, with your data so easily succumbing to my nerd hard disk reformatting tendencies.
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