BioShock 2 single-player DLC announced
First batch: swarm-based Protector Trials.
BioShock 2 will welcome new single-player add-on the Protector Trials on 3rd August, 2K Games has announced.
This has been developed by 2K Marin's core team and will be the first in a series of single-player BioShock 2 elongations.
In the Protector Trials you, as a Big Daddy, must repel swarms of splicers from laying their murderous mitts on your ADAM-gathering Little Sister.
It takes place on six new maps each with three difficulty levels. There are previously unseen pieces of art and videos to unlock plus several new Achievements and Trophies to collect.
The Protector Trials will cost 400 Microsoft Points on Xbox Live and Games for Windows Live (£3.40/€4.80). PlayStation 3 owners will pay $4.99 - no GBP or Euro price was given.
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Comments (31) Latest comment 2 years ago
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Got it yesterday, played it for bout an hour a few months back and didnt want to spend more than £20 on it, so a good time tog et it if you've been holding back
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To anyone taking note, this is how not to handle DLC.
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I don't like arena's and trials so I'll pass, but I fail to see how the combat is the worst part of the game.
I don't think they mean the combat is the worst part of the game, rather the protecting a little-sister from waves of enemies is the worst part. I didn't particularly enjoy that bit anyway.
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@Darren
I agree
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I quite liked it, not all the time, but setting up elaborate traps with turrets and stuff really kicked in when all hell broke loose. They were ridiculously overpowered at times though. But it was pretty hectic.
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Single player DLC BAD: single items just added to the main game where you need to play it all over again to use them, 'arena'/'trial' things which just throw larger amounts of enemies at you
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Also, B2 is a great, great game. It's just in an unfortunate position. To say/imply it's bad is just silly.
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And Bioshock 2 was awfull, I regret playing it. Too bad, because the original was great.
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However it totally lacked the amibition of the original (going to Rapture for the first time was breathtaking, going back it became ho-hum). Playing as a Big Daddy didn't feel right - the original made it epic, with slowed down movement and distorted vision. In 2 it was just a skin with no impact on gameplay. Add in linear progression that guided you to the end with no chance to return to mop up previous areas, too little time spent underwater (why not give us the ability to smash through glass corridors to create ambushes? why no underwater conflict? I want to kill sharks and giant squid), and the fact that the new areas of Rapture just didn't feel different enough to the original, and you can see why the game was less successful than expected.
Adding in Horde/Firefight/Onslaught (with extra escorty-ness) isn't going to change that. I'd assume that most people have already traded in their copy - this isn't going to persuade anyone to hold onto it.
Edited with paragraphs
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Its a very masochistic experience. I dont understand why i keep playing it.
Kind of the same feeling i got, when i just had to complete "Alone in the Dark"
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