Call of Duty: Ghosts dedicated servers have been confirmed for all platforms.
It had already been announced that the Xbox One version of the upcoming shooter would use Microsoft's 300,000 server Xbox Live Cloud to power dedicated servers. And we also knew that the PC version would benefit from dedicated servers.
Now, as Infinity Ward chief Mark Rubin teased in an interview with Eurogamer in August, the PlayStation 3, PlayStation 4, Wii U and Xbox 360 versions will support dedicated servers, too.
"We've already mentioned dedicated servers as part of the overall plan to improve connectivity," Rubin wrote on Twitter.
"Dedicated servers will be used on current gen, next gen and PC with Ghosts. And, in order to make sure that people have the best possible experience regardless of platform, location or connection, Ghosts will be using a hybrid system of dedicated servers and listen servers. So no matter where you are the game will always be trying to give you the best online performance possible.
"There is also some great new tech in the matchmaking system that will place players in matches that have the best combined overall connectivity performance. Again these are just some of the things that are going into Call of Duty: Ghosts to give players a great online experience. Can't wait to see you all online."
Rubin's wording is odd in that he fails to mention consoles by name. His phrase "current gen, next gen and PC" does not specify the PlayStation 4, for example.
This may have something to do with Activision and Microsoft's join announcement that Ghosts, like Titanfall, will make use of the Xbox Live Cloud, which the Xbox One manufacturer has pointed to in the run up to launch as a key feature of the console.
Indeed, Rubin was asked about this on Twitter following last night's announcement.
"So PS4 and PS3 will also get dedicated server?" asked Ahmet Yilmaz. Rubin's response: "I can't call out other platforms by name but one might assume that from what I wrote."