DICE has released a new video showing how the Frostbite 3 engine makes Battlefield 4 better.
Frostbite is the game engine created by Swedish studio DICE's technical team. A number of EA studios are using it for their games, including Need for Speed: Rivals, Dragon Age: Inquisition and Command & Conquer.
But it's with DICE's Battlefield 4 that we expect the most striking advances, and in the video below members of the team explain these in detail.
DICE begins by showing how trees sway as a result of the wind and explosions caused by players. Getting trees to move in real-time as a result of the weather has always been tricky, but now it's now.
DICE then goes into detail on Levolution, the term used to describe how multiplayer maps change as a result of players blasting structures, including skyscrapers, to bits.
We're then told about networked water simulation, which means all players see the same water in the same position at the same time. Essentially, when a jet falls into water, it creates waves realistically that affect gameplay.
And finally we're told that character eyes, for so long so unrealistic in games, will finally look right. Or is that left?
Battlefield 4 is due out at the end of October for PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360.