Skyrim update 1.4 now live on Steam
Console versions being submitted this week.
PC update 1.4 for The Elder Scrolls 5: Skyrim is now available to download from Steam, Bethesda has announced.
A beta version of the patch has been available for the last week or so, but this is the real deal. See below for the full changelog.
Console owners will have to wait a while longer - the patch is being submitted to platform holders for approval this week.
New features:
- Skyrim launcher support for Skyrim Workshop (PC)
Bug fixes
- General optimizations for memory and performance
- Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player's house (PS3)
- Long term play optimizations for memory and performance (PS3)
- Improved compiler optimization settings (PC)
- Memory optimizations related to scripting
- Fixed issue with dangling scripts not properly clearing from memory
- Fixed crashes related to pathing and AI
- Fixed crash in "Haemar's Shame" if player had already completed "A Daedra's Best Friend"
- Fixed rare crash with loading saved games
- Fixed issue with accented characters not displaying properly at the end of a line
- Fixed issue where dragon priest masks would not render correctly
- Fixed issue where quests would incorrectly progress after reloading a save
- Fixed issues with placing and removing books from bookshelves in the player's home
- Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
- Fixed issue where weapon racks and plaques would not work correctly in player's house if player immediately visits their house before purchasing any upgrades
- Fixed issue where the player house in Windhelm would not clean up properly
- Fixed crash related to giant attacks and absorb spells
- Fixed issue with ash piles not cleaning up properly
- Fixed occasional issue where overwriting an existing save would fail
- Fixed memory crash with container menu
- Fixed infinite loop with bookshelves
- Fixed issue where transforming back to human from werewolf would occasionally fail
- Bows and daggers will display properly when placed on weapon racks
- Fixed occasional audio issue that would play sound effects louder than intended
- Fixed bug related to hitching between cell boundaries
- Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
- Fixed issue where traps in Shalidor's Maze would not work properly in French, German, Spanish and Italian versions
Quest fixes:
- The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing "Diplomatic Immunity"
- In "Breaching Security", the quest token is no longer required to receive a fortune reading from Olava the Feeble
- Fixed issue where Galmar would not complete Joining the Stormcloaks properly if "Season Unending" was an active quest
- Fixed issue where starting "Season Unending" after finishing "Joining the Stormcloaks" would prevent "The Jagged Crown" from starting properly
- Fixed issue where progressing through "Message to Whiterun" while "Season Unending" was still open would block progression for both quests
- In "Arniel's Endeavor", fixed issue where a quest journal would trigger multiple times
- In "Forbidden Legend", the amulet fragment can no longer disappear after player leaves a dungeon without taking it
- Fixed rare issue in "Forbidden Legend" where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
- In "The White Phial", the phial can no longer disappear if player leaves dungeon without taking it
- "The White Phial" will now start properly if player already has a briar heart in their inventory
- Player can no longer get stuck in Misty Grove after completing "A Night to Remember"
- Fixed issue where leaving Riften during "A Chance Arrangement" would prevent quest from progressing
- In "Darkness Returns", a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
- In "Revealing the Unseen", if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
- "Onmund's Request" will now start properly if player has already found Enthir's staff before receiving this quest
- Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
- "Repairing the Phial" will start properly if player already has unmelting snow or mammoth tusk in their inventory
- Finding Pantea's Flute before speaking with Pantea no longer prevents her quest from updating
- In "The Break of Dawn", fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
- Fixed rare issue in "The Mind of Madness" where player is unable to equip the Wabbajack
- Fixed issue in "Pieces of the Past" where Mehrunes Dagon's Razor will not trigger properly if player leaves the cell for extended period of time before activating it
- "Blood's Honor" will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
- Fixed rare issue where "Dampened Spirits" would not start properly
- Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
- Fixed issue where killing guards in Cidhna Mine would block progression for "No One Escapes Cidhna Mine"
- Fixed numerous issues with "Blood on the Ice" not triggering properly
- In "Blood on the Ice", Calixto can now be killed if player owns a house in Windhelm
- In "The Cure for Madness", killing Cicero then resurrecting him no longer impedes quest progress
- Fixed rare issue in "To Kill an Empire" where an NPC would fail to die properly
- Clearing Knifepoint Ridge before starting "Boethiah's Champion" no longer prevents quest from starting.
You may also like...
-
Skyrim PC patch 1.4.26 beta available, details
-
Bethesda knew Skyrim could run into "a bad memory situation" on PS3
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
GAME to close 35 stores
-
Battlefield: Aftershock pulled from App Store
-
Amnesia: A Machine for Pigs announced for PC
-
GAME: "we can't stock absolutely everything"
-
Dating site for gamers launches in the UK
-
Guild Wars 2 open beta sign-up begins
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
Borderlands 2 release date announced
-
Leaked Mass Effect 3 DLC reveals race of secret squad member
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
Pokémon Company blasts iPhone game scammers
-
PlayStation Vita midnight launch: cosplay and commitment
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
Mass Effect 3 gets simultaneous US PSN digital release
-
Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
-
PS2 Classics Virtua Fighter 4, NFS on EU PlayStation Store
-
Next Metal Gear Solid targets "high-end consoles", "next-gen" Fox engine
-
Sony explains why you can't transfer UMDs to your Vita
-
Homefront Ultimate Edition release date announced
-
Fire Emblem 3DS confirmed for UK 2012 launch
-
Bionic Commando dev Grin worked on Strider reboot, Streets of Rage remake
-
PlayStation Vita: where's the cheapest price?









Comments (44) Latest comment 2 weeks ago
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Probably the buggiest game I've ever bought.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing in that fix list about companions refusing to use decent bows if arrows more powerful than iron are equipped.
Comment below viewing threshold Show
Y'know, its crazy really. I look at that the size of that list, knowing there's more to come, and I can't believe I paid Ł40 a game only to wait for it to be borderline playable nearly three months later. Even now there's no guarantees.
Unless there's a major attitude change with Bethesda, I certainly won't bother jumping in straight away next time.
Its a bloody shame because their games are a hell of a lot of fun.
Comment below viewing threshold Show
Comment below viewing threshold Show
I've had BETA updates so I have no way of knowing if mine has updated with the final 1.4 patch...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
1680 1050
High / Ultra
2xAA
8xAF
Q9450@3.6Ghz
2x GTX280
4GB 1333Mhz Ram
Is that down to a CPU / MEM optimisation?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It was the main reason I binned off the shields altogether and just went with two-handed weapons.
Comment below viewing threshold Show
Well I don't think it is bollocks.
You have after all, still experienced lock ups and broken quests (even if its just radiant ones).
And you're one of the lucky ones. Imagine being 80 hours in only to find the game unplayable like so many PS3 owners.
Its not as though I'm trolling here; Skyrim has been very publicly called out for being riddled with bugs, some of which have made the game unplayable. I don't hate Skyrim, in fact I bloody love it. I'm just saying that even after this patch I'm a little wary about sinking tens of hours of my life into it until I'm confident it won't be a wasted effort.
Its easy to say I'm talking bollocks but its only by sheer luck - not Bethesda's quality control - that you've put in 105 hours relatively unscathed.
Comment below viewing threshold Show
yep me too, decent fps increase across the board. Was fine before 99.9% of the time but this solved the odd dungeon/bits of solitude that still juddered a tiny bit. Rock solid smooth 60fps on ultra now and its glorious. Excellent patch so far.
Comment below viewing threshold Show
I have no idea how long I was there before I finished the mission that should start Blood Honor. Currently the Companions are still standing outside for about 100 days guarding the same 3 dead bodies. now that I cant start that mission I also cant get access into the last dungeon to get the last word for my last shout.
I left all the Dark Brotherhood missions so I have something to play when the patch finally comes out. Was willing to accept the silly little glitches they didnt bother me or impact on game play but ones where you cant finish entire side stories and block you from actually getting all the achievements are just silly.
Comment below viewing threshold Show
Three months to go before I will start playing.
Comment below viewing threshold Show
Comment below viewing threshold Show
My best mate received this game on PS3 over Xmas and it started to chug badly after the 40 hour mark. He hasn't touched it in near 2 months now. To make your fans wait 2 fucking months to fix a game because your too ignorant to release it in a working state in the first place is bloody pathetic. Worst part is that Bethesda never even issued a formal apology and tried to brush the issue under the carpet.
Websites like EG are also to blame. Whilst there was general grumbling during the first couple of weeks of release, there wasn't article after article about it to put pressure on Bethesda. By letting the issue drift away from the public eye, it allowed Bethesda to quietly work behind the scenes without penalty and expect all to be forgiven if the next patch actually fixes the game. That shouldn't be allowed to happen. EG, IGN, Gamespot, plus every other "big" gaming site should have been more aggresive about these issues. Since they haven't, you can pretty much guarantee Bethesda will do the same again with their next game/DLC.
Comment below viewing threshold Show
Comment below viewing threshold Show
Also I don't get why all those unusual gems have to weigh 0.5 each. I have quite a few of them and they're weighing me down...
Comment below viewing threshold Show
It's a joke that these games are broken on launch.
I'm just glad I only paid Ł25 for mine.
Loving it despite the bugs though.
Comment below viewing threshold Show
Other than those small annoyances probably one of my favourite games this generation.
Comment below viewing threshold Show
Edit: Why the negs? they don't. Try removing everything from your inventory and your weight will say zero despite still carrying all your quest items.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Is this that traveller dude who walks around with an identical twin with the same name? This boggled me a few days back and thought I had slipped a magic mushroom in me gob.
Comment below viewing threshold Show
Hope they fix some other radient quests too as my inventory has a 100 weight penalty due to junk I just can't drop, sell or give away. Had to waste one of my perk points on "extra pockets" just to reduce the time I spent having to manage my weight ratios.
Think next time I'll try harder to resist the next game till it's patched properly...
Comment below viewing threshold Show
Nnngh. They don't weigh anything, see my post above.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Anyone help? Please?
Comment below viewing threshold Show
Fallout New Vegas was Obsidian who developed the game,while it was Skyrims dev Bethesda who published it
Comment below viewing threshold Show
It's the PS3 dedicated games sites and PS3 gamers that should of contacted Bethesda, signed up to their official forums, set up petitions etc to put pressure on Bethesda, if they wanted resolve to the problem it was up to THEM not Eurogamer.
Comment below viewing threshold Show
Not dying properly? So... what? Not dying at all? You mean arrow in the knee and all that?
Comment below viewing threshold Show
edit: seems to be fixed now, was probably only in the 1.4 beta version.
Comment below viewing threshold Show
Comment below viewing threshold Show
That's right, but NV and F3 suffer from the same problems, they're essentially the same game, and many of the problems are evident in all three games. I'll bet the same programmers worked on them too.
It's still a joke though.
Comment below viewing threshold Show
Then maybe you can explain why the Elder Scroll (an unremovable quest item) that has a 20pt weight, had an effect on my weight when I managed to eventually sell it to the Orc at the college? Or when I picked up each diary for the Ragged Flagon's bar-man's side quest, it had an effect on my weight?
I'm aware there are particular quest items that carry no weight (like the dwarven puzzle cubes) but I think you'll find most radiant quest items do carry weight. If not, then something is very wrong with my game because removing all items (aside the ones I can't) still leaves me with over 100pts of weight.