No Bastion 2 planned, despite strong sales

Any return to Caelondia won't be "financially motivated".

Bastion 2 is not currently on the cards, despite the fact that its acclaimed indie action RPG Bastion has been a huge success, this week passing the 500,000 sales mark.

Supergiant Games' Greg Kasavin told Eurogamer that the title's success has given the fledgling studio the freedom to self-fund its next project and try something new.

"Our stance around what we want to do in the future hasn't changed in light of Bastion's success," he explained.

"Thankfully Bastion has performed well enough to give us the resources to create another game on our own terms, meaning we can self-fund the project and take the time we need to get it right."

He declined to offer specifics on exactly what it has planned, but confirmed that the original Bastion development team is intact.

"We're a long way away from being able to talk about that next project in any kind of detail, though, except to say that our core team will be sticking together to create whatever it is.

"We didn't reveal Bastion until more than a year into its development because we feel that games that aren't ready to be played aren't ready to be showed."

Kasavin didn't completely rule out a return to Bastion's universe at some point, adding that if it did decide to do so, it would be to scratch a creative itch rather than chase financial reward.

"We always intended for Bastion to be a stand-alone game though we did aim to create a rich world for it that could potentially support other stories.

"I don't know if we'll ever go back to the world of that game, though if we do it will be at a time when the team wants to do that more than anything else. It can't just be a financially motivated decision because that's not how Bastion was created in the first place.

"Ultimately we have a lot of ideas for our future and feel that creating a sense of surprise in all our games is very important."

Bastion was among Eurogamer's Games of 2011 - see John Teti's appraisal to find out why.

Comments (17) Latest comment 5 months ago

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  • Monkey_Puncher #1 5 months ago

    No need for a return, was a great game but I don't think a sequel is necessary.

    More imaginative original worlds from these guys would be great!
  • ronecvan_is_here #2 5 months ago

    Bastion is probably one of my favourite indie games this year,i hope Supergiant can concoct just as creative game as bastion. Not sure that a sequel is necessary, but i wouldn't choke on that thought.
  • WillyWongler #3 5 months ago

    Admittedly Bastion wasn't to my tastes but I do like the stance they're taking with creativity. Anything Greg Kasavin is involved in will have my moral support at least.
  • Paul_cz #4 5 months ago

    Indie's advantage is that they do not have to create sequels every year, or hell, ever. I say bring on new IPs every time !
  • Silent-Hal #5 5 months ago

    Won't be financially motivated? Rubbish. Unless the story is planned as a multiple part tale from the outset then the sequel will always be primarily motivated by the success of the original, regardless of how good said sequel eventually turns out to be.
  • Spazdarn #6 5 months ago

    Probably a wise decision... Bastion was excellent, but I'm not sure they'd really add a lot to a sequel to have something equally as great.

    Give it a while, try to build other IP's and come back to it in a while when you've half the internet screaming for it.
  • syra #7 5 months ago

    deliberately misleading title much?
  • andytheadequate #8 5 months ago

    I think a Bastion prequel would work brilliantly. Would love to know what it was like before the calamity...
  • WadiumArcadium #9 5 months ago

    Love Bastion but I don't want them to do a sequel for the sake of it. Looking forward to their next project.
  • Markusdragon #10 5 months ago

    It was a suitably self-contained story, so it's no surprise that there aren't any plans for a direct continuation.

    It would be nice to know a bit more about the world it's set in though.
  • Toothball #11 5 months ago

    Creative integrity! That's as big a treat these days as the game itself. Here's to more of that sort of thing.
    Edited by Toothball at 03/01/12 @ 22:43
  • ICYICYMCSHAKE #12 5 months ago

    After following the development through Giant Bomb and seeing their policy on releasing free DLC (XBOX 360 & Microsoft's policies excluded) I can understand their views on future titles. Greg Kasavin (a developer on the game) even said that this story had no need for a sequel.
  • Po1ymorph #13 5 months ago

    What a refreshing point of view.

    Bravo Supergiant, Bravo.
  • Nevflinn #14 5 months ago

    A developer is going to resist the temptation to churn out a sequel to a successful title and instead go on quality recognition and creativity to sell.

    This is some of the best news I'm going to hear this year and it's only January.
  • Silent-Hal #15 5 months ago

    Come on guys, sequels aren't necessarily a bad thing and can often be just as awesome if not more so than the original, but to think that they are ever made for any reason other than money is simply naive.
  • menage #16 5 months ago

    Just make something else just as awesome, thanks.
  • TheDarkFurie #17 5 months ago

    Bastion was one of my favourite releases this year. Totally loved it and I'll probably grab the cheap little DLC pack to add life to it at some point. These are guys who know how to tell a story and create a lived-in world; something that is missing so often in video games. I'll definitely be looking forward to more of their stuff.