Take-Two: LA Noire "has become an important franchise"
More cinematic sleuthing planned?
Publisher Take-Two has hinted that it sees a future for Rockstar's new detective IP LA Noire.
Speaking during an investor call earlier today, CEO Strauss Zelnick announced that the game was Take-Two's "most successful new release" in the past fiscal year and has become a key property in its portfolio.
"This groundbreaking title from Rockstar has set a new standard for video games with cinematic art and has become an important franchise for the company."
While the game picked up solid reviews, including an 8/10 from Eurogamer, first month sales were below some analysts' expectations. Take-Two announced that four million copies had been shipped to retail as of late June, though hasn't revealed how many of those have actually been snapped up by customers.
Whatever the figure, it wasn't enough to keep developer Team Bondi in business. The Australian studio announced last month that it was shutting up shop.
A PC version of the game has just been released, complete with all of the title's DLC. The same pack will be available to PlayStation 3 and Xbox 360 gamers later this month.
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Comments (43) Latest comment 7 months ago
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2012: GTA V
2013: Red Dead Redemption 2
2014: LA Noire 2
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But seriously, I would like another game in that vein, though not LA Noire 2, I would much prefer London (being a Londoner), but somewhere else would be equally interesting, just preferably not LA!
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but please don't forget about Bully!!,i loved that game
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The thing that really burns me about LA Noire is the attempt to be so cinematic. I had the same problem with Heavy Rain. The cinematic essence completely falls flat whenever you have to interrogate someone, characters just don't behave as you would anticipate a real person to. Any sense of immersion I had would be shattered as soon as I had to ask someone a question.
It boggles my mind at how this game is so critically acclaimed, when it clearly failed in so many ways.
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The story was fantastic, loved it.
The gameplay though...what gameplay.
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The facial motion capture was technically stunning and didn't quite integrate into the gameplay as well as it needed to. The evidence collecting was repetitive and fairly shallow. The driving sections were fun, but there was no real need for them because you couldn't really go anywhere other than the locations each mission required. Sure, valid criticisms.
But you can't criticize Assassins Creed for being the same game every time, Gears of War for being gray and gritty, and Modern Warfare for sucking all of the innovation out of the FPS genre (which was never exactly overflowing with innovation since ID created the genre) and then bitch-slap any game which tries to invent some new mechanics because they're not perfect yet.
The interrogations and evidence collection mechanics need to be improved but it was nice to see a game trying to do something different and trying to create a detective adventure which involved more than just driving cars and shooting guns. If they can refine these new mechanics with a second game in the series, they could well make a truly great game out of a game which was pretty good in the first place.
Plus I refuse to entirely condemn any game which stars John Noble.
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So while I don't see see how anything I said could be construed as saying that it was "a game for knobs", I liked it, so if it is, I guess I must be one.
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Bethesda are you listening?
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Loved this title, as did Mrs StooMonster who usually ignores game but was totally engaged with me playing this.
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Even though I have pre-ordered Skyrim and am looking forward to it, when I've watched a couple of videos on EG today I thought that the facial animation still looked a bit like Fallout 3 etc and a bit out-of-date compared to L.A. Noire.
I agree that facial motion capture would make RPG truly epic.
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Yes, Bethesda are using that old engine unfortunately. I certainly won't get the feeling of immersion from the AI, but the game world looks amazing and the writing of the main and side quests will hopefully be top draw.
I will plunge days into Skyrim too, but hopefully the time will soon come when studios will apply that tech to their products.
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Then came the second half where you realise that the story will have you explore just a small amount of the overall map with no incentive to go further. Then there's little matter of the logic seeming to have been deliberately broken in order to create replay value. Witnesses and suspects would lie with no facial clues whatsoever, you can accuse people of lying with the sort of evidence that would sink World Leaders and be wrong or accuse based on evidence so circumstantial it wouldn't even be permissible in a US Crime Drama and be right. Never have I played a game that frustrated so much while actually working.
Do I want another LA Noire? Not so much the location/setting, but I'll definitely take another detective game. It's important though that whoever Take2 get to build this one take a long hard look at Noire and see where it failed and then make this one better.
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it was ok, but a little drab and boring -and definitely flawed. the name LA noire doesn't lend itself to different era's - but, say a 70's detective game by rockstar themselves would most certainly kick some ass.
who cares what facial expression you receive - you're getting a punch in the afro!
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Those guys I charged for murder didn,t do it !! No shit sherlock !!
And what was with the ending ? No closure at all, the bad guys get away with it FFS and your left thinking "is that it ?" I would of expected to bring them down.
The ending was a total cop out, excuse the pun
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The last 3 odd comments I've made have all been posted twice !!
People will think I'm a right Joey Deacon.
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The last 3 odd comments I've made have all been posted twice !!
People will think I'm a right Joey Deacon.
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Putting innocent people in prison for plot reasons is one thing. Putting them away based on the result of an evidence/interrogation system that is supposed to actually work is nonsense. You can't sell your game on the basis of the face tech being so good that you can tell when people are telling the truth or lying, if the people you were "correctly" arresting then turn out not to have "done it".
It felt like a story that was written first, into which gameplay was then fitted, with mixed results (like Heavy Rain, which I also enjoyed and finished, despite it having some glaring plot/logic/continuity issues).
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Flawed but very enjoyable because it was something different. I'd definitely pick up the sequel.
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As long as McNamara and his woefully crap game design is kept well away from it.
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Yeah, a London version in the style of The Sweeney.
Press X for "Get your trousers on, you're nicked!"
Press A for "We're the Sweeney and we haven't had any breakfast"
Press B for "You slaaaaag"
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i didnt like Cole and didnt care about the story.
it doesnt even remotely compare to the brilliant RDR or GTA!
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I thought the game was a poor effort, nothing more than an expanded tech demo showcasing that new facial animation malarkey. The game itself is as shallow as a hamster's grave. Sure, it's got a pretty good plot, but the surrounding gameplay was never fun. The city was a hugely missed opportunity, like Red Dead Redemption's vast, empty wastelands. The interrogations were mind-numbingly banal to sit through, something hammered home when forced into repeated attempts as a result of the game's ridiculously fuzzy logic. And by fuzzy, I mean bullshit.
If they're gonna churn out a second game (or more), I hope to God they're almost unrecognisable to the original.
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