Warhammer 40K: Space Marine ships 1.2 million
But THQ posts hefty loss for past three months.
THQ's recent third person shooter Warhammer 40,000: Space Marine has shipped 1.2 million copies worldwide since its launch in September.
THQ CEO Brain Farrell made the announcement during an investor call earlier today, adding that sales of the game were "slightly ahead of our expectations".
It was the bright spot in another grim THQ quarterly financial report. Though net sales were up to $146.0 million, compared with $77.1 million last year, the company posted a net loss of $92.4 million, compared to a loss of $47.0 million 12 months ago.
"Our two biggest quarters of the year remain ahead of us, and we are focused on execution," commented Farrell.
"In Q3 we are planning for the largest quarter in our history, in terms of sales and earnings, driven by Saints Row: The Third, the uDraw GameTablet, and WWE '12. With UFC Undisputed 3 launching in the fourth quarter, we are well-positioned to deliver a strong second half of fiscal 2012."
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Comments (19) Latest comment 7 months ago
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If you've not got the money to pay the people working for you, then how can you keep making games? Or are they all on salary, or paid up front before the project starts?
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92 million isn't that bad if they have a secure credit line and a few blockbusters planned. Things get bad when they have no projects on the go and no cash in the bank.
I quite like THQ, they keep doing mad projects that most others would forsake (judge dredd). Also, the 40k games have been great, even space marine was fun (though they could have fleshed out the development aspects of the chars). Initially I think that was the intention (cba to find source), but for whatever reason they abandoned it, rock on the sequel/expansion, and hoping they take some risks with it!
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Like you said, no-wonder high risk, imaginative games don't get made very often with the prospect of your whole company tanking because you can't make hit after hit
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But hey, on the bright side they have GTA 5. So quite frankly they could decide to make nothing but games about murdering bunnies and still be around posting things like this to confused investors next year.
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Saints row and wwe will do fine and udraw wont sell tons but its high margin and low development costs.
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Guess other companies with wath they've got, would do better in terms of earnings and sure of average quality of products (not saing their quality is low but sometimes is "ups and downs" like in 40k). Just my 2 cents.
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'[...] we are focused on execution,' commented Farrell."
Well you should be, heads will roll by the sound of it!
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You should also bear in mind that there are financial benefits in understating profits. By claiming a loss you can get tax breaks (rebates) etc - accountants have all sorts of weird and wonderful (though admittedly still legal) ways of manipulating figures so that they can pay as little tax as possible, and keep paying those dividends.
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Also worth noting that losses in the games industry are never clear cut. Saints Row and WWE are both out this month in THQ's Q3, their development, marketing, certification and manufacturing costs will all be on this quarterly report, Q2, along with R&D for new games and the next generation, inflating the loss figure while there's only really Space Marine to produce revenue, so a loss is to be expected really.
Next quarter we'll see things reversed as those two games release and the marketing guys look forward to a quieter Feb-Apr.
It's a standard business cycle in any industry. You bring forward or delay spending to manipulate your profit/loss to satisfy your investors.
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WTF?