Rage PC patch adds graphics features
id explains lack of hardware configuration.
id Software has released a patch for the PC version of Rage.
It adds a number of hardware configuration options, including VSync (allows you to remove screen tearing), Anisotropic Filter (enhances the image quality of textures on surfaces), and the option to adjust the use of a texture cache (to keep more texture data in video memory).
Rage on PC has endured a difficult launch, with fans reporting a raft of performance issues id has blamed on drivers.
Fans also complained at the lack of hardware configuration options, which would allow them to tweak the visual settings of the FPS.
On Steam, where the patch is available to download, an explanation of sorts was offered.
"Rage defaults to lower video settings to allow the game to work on a wide variety of hardware and software configurations," id said. "Unfortunately, it is not possible to anticipate all possible graphics driver issues in combination with unique end user hardware and software configurations.
"For this reason Rage does not automatically increase video/graphics settings as this could result in negative side effects on specific hardware and software configurations. The original release of Rage does not expose many video/graphics options for people to tweak because some of these settings, although desirable from a quality perspective, simply will not work on specific configurations either due to hardware limitations and/or driver bugs."
This latest update, however, undoes this limitation.
"Due to popular demand for more video and graphics options, this patch updates the video settings menu and exposes several quality and performance settings," continues the note. "However, not everyone may be able to increase the settings due to hardware limitations and/or driver bugs."
The patch also fixes a number of graphical issues associated with driver conflicts.
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Comments (55) Latest comment 8 months ago
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That's what makes PC different.
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This sounds lame from one of the industry's oldest devs.
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Rage was built for consoles (probably the real reason there was no graphics options). “We do not see the PC as the leading platform for games.” says Carmack, basically we are lucky to even get this port from ID I wouldn't expect too much from them.
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Please make something better up next time.
We all knew that this would happen they were practically all over the console version and made idiotic comments on how it will be the greatest thing on consoles.
That generally suggested the PC fanbase will be shafted and lo and behold what happened, an unplayable game at launch from one the oldest PC developers still in existence.
No matter how much apologists say that consoles dont ruin PC gaming, I practically never seen a title that was multiplat from the beginning in which the PC version came out on top of things.
Running the game on my PC and gettign the feelign that the controlls are shit and that everything smells of consoles does not equate in my book as a PC version that's a console version running on my PC.
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What, you only buying Ubisoft games? Plenty of multiplatform far outshine their console versions on PC.
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I do think the engine would be great for a game set entirely outdoors as it worked really well for the driving parts.For the most part the game looks very attractive on PC but when you stop for breath after a big fight the low resolution textures can be a bit jarring.
Also they have indicated they may well release a 100Gb download of the full texture pack but not sure how many people will have the bandwidth and drive space to bother.
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Yeah Pc versions that came out months after the console release. I'm sick and tired of being shafted 90% of the time.
Usually those that are multiplat from the beginning are flawed in the way that they target consoles as a the lead platfrom and the PC gets in the background and I'm not just talking about technical issues like with rage, but I kind of always feel like these games could have been so much better if they made the pc the lead platform.
Complete genres start to vanish, like old school rpgs because no one wants to make games solely to the pc and they don't work well as multiplat, look at DA2 for example.
Not to say that I'm a PC elitist if it may come over that way.
I would just like to coexist peacefully rather than have tehm invade my gaming hobby.
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Even though I have the new options it seems that when I enable Vsync it only works for about 5 seconds and then turns itself off. It'd be nice to know why, although still loving the game - the co-op is awesome!
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Yesterday I read about someone complaining that he only got 30 fps in Rage after the patch and having turned on VSync where he got 60 fps before. That's the whole problem. People don't get that it kills performance. Vsync means that whenever the game can't get the 60 fps needed it will drop to the next frame rate that fits nicely to the refresh rate. And that is 30 fps, even if the game could run at 59 fps. The reason why developers chose to not use VSync with 60 fps games is because the hit from 60 fps to 30 fps (it actually feels like a slowdown) is much more noticeable than a little tearing.
Same goes for textures. People are complaining that they can't increase the resolutions. That's because they aren't there, they take up too much space. That's why id is only thinking about releasing a single level with high res textures, because the game would need four times the dvds (so around eight for the game plus multiplayer) for higher textures. Changing from 4k to 8k ingame only increases the amount of the 128kx128k megatexture that is loaded into Ram. here we have the next problem: 8k is not necessarily better than 4k. 8k = 4times the memory load of 4k, so whenever some streaming takes place (which in Rage is whenever you move) it takes much more time to load the data into Ram and thus increases popins.
Next problem is PC people think Ram is Ram. It's not. The consoles have very specialized, expensive, ultra fast Ram. It's comparable to what expensive graphics cards use on PC. You can have 8 GB Ram all you want, if you don't have a graphics card with 1.5 GB Ram turning on 8k will result in problems.
People always know better than Carmack. The reason why Rage looks like it does is not a limitation because of consoles, it's a limitation because of how megatextures work. Which is just what id always does. Remember Doom 3? It went big on normal textures, but at that time the texture resolution was too low to make an actual impact. Why? Because you need about 4 times the amount of Ram for all the different texture layers when using normal maps. So a game that does not use normal maps can have 4 times the resolution - which is a lot. It's jumping from 512x512 to 1024x1024. Doom 3 looked good in motion with all the nifty realtime shadowing going on, But up close everything was a blurry mess.
Nowadays we can have both, high res normal maps. But Carmack is always ahead of what other people do. In five years we will see megatextures everywhere, cause it speeds up the development process and allows more creativity. The artists literally paint the world and every single pixel is unique. But you will always see popin, because megatextures can only be streamed, unless somebody has a 150 GB graphics card (that's the amount of data for the uncompressed raw megatexture id created).
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specs:
i2600k OC'd to 4.4ghz
Nvidia 590
16GB Ram
pretty disgraceful that this runs so badly tbh. I've even tried the multitude of config files and fixes that enterprising gamers have figured out and it still loads the textures in when you're looking around on screen - lesson learned, Don't pre-order PC games.
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Good answer! You're not DF in disguise by any chance?
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And I'm loving it.
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Although I read the Catalyst Driver developer's Twitter page and he said both these things will be addressed this week.
I'm hoping that other things like flags flickering black if v-sync is turned on -- mentioned in the updates notes as an AMD driver issue -- is fixed too; although this only happens if I force textures to 8192.
I don't want to turn v-sync on, but no matter if I have default textures or 8192 and I have V-sync off my screen is divided into three bands whenever there is movement: top at about a third of the screen, middle underneath that about 1cm heigh of black/white and messed up graphics, and third bottom of the screen.
It I don't move, fine as it's not there, but if I move the mouse at all it's the biggest tear I've ever seen and is horribly unsightly. V-sync gets rid of it, and game remains silky smooth so I can only assume that my hardware is making more than 60fps.
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Don't get me wrong, I think an FPS on anything other than a PC with it's tweakable nature is sacrilege but these are the times.
Ha ha I'm getting negged - the truth hurts bad.
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That and certain parts of environment flicker black and white
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I pre-ordered the PC version from zavvi a couple of weeks ago and they botched delivery so I havent received it yet, but after reading the face off and hearing about Tesco's Ł25 xbox version if you spent Ł30 on groceries I picked it up yesterday and although its early days yet it seems like fun.
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Yargh matey - thats pretty much the setup running in my 2nd rig - have been playing some co-op with my wife and it's been running very well.
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Whereas most PC games allow for the graphics settings to be constant and the frame rate takes the hit during detailed or hectic scenes, rage goes the opposite with the frame rate locked and the engine scaling back details to keep the frame rate up. This sort approach inherently limits the amount of user customisation as the more options you can configure the less the engine has to play about with to maintain that 60FPS.
Personally i think rage looks great and the feel is fantastic, i actually feel like the weak link since its so responsive, there is never any lag or slowdown to blame failure on its breathtaking. FYI i'm now running with everything on at 1080p on a i5760 with a 460 GTX.
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And judging by the quality of the 360 version, I can see ID put a lot of work in, despite during the run and gun sections many textures seeming decidely low res. The hospital is where this is really apparent, with lights on control panels seeming very basic, and building textures sometimes nothing but smooth and partially detailed.
Overall though, good effort. Fun shooter. And no, it's not got RPG bits built in. It's a shooter.
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Really great fun as well, 2 hours in, more so than I expected.
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My i7 920, 6870 1gb, 6gb RAM system seems to stutter even when everything except textures is on low with vsync on. Maybe an ATI driver issue I suppose
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Spent more time fucking about with configs than I have actually playing the game, this has to be one of the buggiest launches ever in PC history. Why the hell didn't they release a demo? And from ID as well!
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i've got Vsync set to smart so it drops it if it needs to, but everything else is set too high or on, including the rather nifty transcode option. as mentioned earlier try disabling the vsync or setting to smart as it can cause that instant drop back to 30FPS .
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P.S. Note that if you have NVIDIA Updater installed then there was a RAGE profile update on 4th October which NVIDIA forced V-Sync *OFF* for some reason meaning that it overrided the game settings. You need to change the V-Sync setting in the game profile to "Use 3D application setting" if you want to avoid screen tearing.
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+cvaradd g_fov 20 +set com_skipIntroVideo 1 +fc_maxcachememoryMB 1024 +ik_enablesmoothing 0 +image_usecompression 0 +jobs_numthreads 0 +mem_phymemblocksizem 3072
(this is for a dual core system, so putting the threads to 0 seems to work best)
Then create a text file "config.cfg" in steam apps\common\rage\common and paste the following:
image_useCache "1
image_cacheMegs "125"
image_cacheMinK "50"
image_anisotropy "8"
vt_pageimagesizeuniquediffuseonly2 "4096"
vt_pageimagesizeuniquediffuseonly "4096"
vt_pageimagesizeunique "4096"
vt_pageimagesizevmtr "4096"
vt_maxPPF 8
vt_minlod "-1"
vt_lodBias "-1"
vt_maxaniso "4"
vt_qualityhdplossless "1"
vt_qualityhdppower "0"
vt_qualityhdpspecular "0"
vt_qualityhdpnormal "0"
vt_qualityhdpdiffuse "0"
vt_qualitydctpower "100"
vt_qualitydctspecular "100"
vt_qualitydctnormal "100"
vt_qualitydctchroma "100"
vt_qualitydctluma "100"
(You can change the page size in the config to 8192 if you have 8gb of ram)
Download the "amd_catalyst_11.10_preview_sep26.exe" drivers (these seem to work the best, better than the rage hotfix drivers and the BF3 drivers) and using the installer, uninstall whatever drivers you have. Reboot, and now install these drivers. A separate issue is a crash on boot, you can fix this by disabling triple buffering in Catalyst control.
Should work silky now and I get virtually no texture pop-in. The game looks incredible and I'm having loads of fun wingsticking bandits
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Batman is one of the first ones that crossed my mind to! Don't worry Rocksteady have said that will be the case again for AC and after the great job they did on AA I have no reason not to believe that.
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Considering the console versions are barely acceptable, that's not really an excuse.
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That's what makes PC different.
It's also what have turned people off the PC to consoles as well. I know it was one reason why I stopped the upgrade path on the PC. I just do not have the time anymore to play around with the PC, downloading drivers, tweaking config file etc. I just want to put the game in and play.
On another note, it does appear that Carmack and company did this on purpose. Since performance was the main design concern for Id, including their engine ability to handle the graphic load and choose the resolution and texture quality for the game, giving users to much ability to play with those settings probably would break more things then they wanted to handle. Giving users choice after the fact, especially for PC users, take care of the casual players first than for more advance users, give them the ability to customize their settings.
For people who are saying ID should have included this in the first place, I really cannot remember when I didn't have to go into the config or console of an ID game and adjust settings.
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