PES 2012: control two players at once
Find space, make runs, then pass.
You can control two players at the same time in PES 2012.
The new Teammate Control system, just revealed by Konami, allows players to move runners as they move the player in possession of the ball.
To do this, you need to press the right analogue stick in the direction of the player you want to control.
Assisted mode then lets you activate a second player by pressing R3. But play in Manual mode and you have the freedom to completely control the second player before calling for a pass.
The player reverts to AI control when you release R3.
“The addition of Teammate Control is something we have been working on for a while now, and we are delighted that it will make its debut in PES 2012,” said European PES team leader Jon Murphy.
“We have been building to create a control system that truly lets the player do whatever they like on field, and the ability to manually control a second player while simultaneously running with the ball opens all kinds of attacking options.
"Coupled with the Active AI advancements that ensure supporting players make shuttle run and find space, and I think we have made a huge step towards producing the most advanced football title to date.”
Other changes include a reworked penalty system, enhanced shooting and quicker player reactions.
You may also like...
-
Dirt Showdown Review 80
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 43
-
The Cave Preview: Double Fine's New Game for Sega 16
-
Going Hardcore in Diablo 3 88
-
App of the Day: Hiragana Pixel Party 14
-
Ghost Recon: Future Soldier Review 129
-
Judge recommends US Xbox 360 ban 168
-
Double Fine reveals Ron Gilbert project The Cave 9
-
New Minecraft XBLA content incoming 10
-
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it 13
-
Diablo 3 Review 244
-
Diablo 3 real money auction house delayed again, client side patch out next week 7
-
David Cameron spends "a crazy, scary amount of time playing Fruit Ninja" 34
-
Fake Angry Birds developer fined £50,000 24
-
Metal Gear Solid HD Collection Vita release date 43
Comments (28) Latest comment 10 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In open play it could work in a similar way to the Be a Pro mode on Fifa where you call for the pass and the AI passes to you... But the problem with that is more often than not the AI is so stupid in sorting out its balance and pass type that the chance gets wasted as the ball trickles through to the opposing team...
I remember PES on the Wii (I think it was PES...) had a thing where you could use the remote to pull a player into position while holding on to the ball...it was a nice idea and certainly opened the game up... It was just a shame I had to play with a Wiimote.
But yeah interesting stuff!
Comment below viewing threshold Show
Comment below viewing threshold Show
they should just try to fix the gameplay then add this shit
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I was just thinking I remember this in Fifa 2004 on GameCube.
Well done Konami, you've managed to close the gap on EA, now you're only 8 years behind.
Comment below viewing threshold Show
Sick to death on FIFA of looking to put someone through and they are running right fucking next to me at the corner flag.
I do the shoulder button thing to get them to make a run but 9 times out of 10 they take that to mean "come and run next to me like we're handcuffed together".
Comment below viewing threshold Show
Anyway.
I hate these particular videos because the AI difficulty is clearly set to Plankton to show off that players can run, but it doesn't show how these runs work in the context of an actual game where the formation isn't a 2-5-2-1 and the defenders actually track runs. So it makes it look gamebreaking, easy to spam, and FIFA-ish in its complete disregard for player individuality. It's not at all a proper representation of how these run triggers will work.
jablonski - FIFA run triggers just run forward in a straight line. If the player is just running next to you like you're handcuffed together, then you're just running forward in a straight line too. That's the problem with FIFA - everyone, whether AI or the user, just runs up and down the pitch in straight lines, spamming the L1 run trigger.
Comment below viewing threshold Show
Comment below viewing threshold Show
But using two analogue sticks and button compo to do the same; sound impossible to be honest.
Comment below viewing threshold Show
It wasn't much cop back then.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It was utterly unplayable
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Really looking forward to PES this year. According to all the reports I've read so far, it's at least on par with FIFA for gameplay. Not for animations, but I've personally never really cared. I'll probably be buying both as usual.
Comment below viewing threshold Show
I liked the idea of trying to make it more skill based but the way it was done was just terrible.
Comment below viewing threshold Show
'Off the ball' in Fifa as I remember it worked by hitting a button which would allow you to select one of three secondary players (each had a face button above their head). When selecting that player, their movement was controlled by the second analogue controller, with you still being in control of the man on the ball with the first analogue and buttons.
As many have said in theory it worked great but in practice it was very difficult. I found that getting one of my 'runner' into a good position often meant I'd taken my eye off the player on the ball, who was then in a no position to pass or had lost the ball. You could pull off some top moves, but it was very rarely and you had to be uber quick.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think it's a good addition to be honest
Comment below viewing threshold Show