Brink dev: games market is top heavy
"1% of games make 99% of the profit."
A top heavy games industry in which a tiny number of titles claim the vast majority of the spoils is stifling innovation, so says the developer behind multiplayer FPS Brink.
When asked during an MTV interview to pinpoint the biggest problem currently facing the industry, Splash Damage's creative director Richard Ham replied:
"One per cent of the games make 99 per cent of the profit, leaving everything else to wither on the vine. This can be bad for innovation.
"We've got to find ways to get people interested in some of the other stuff out there, because a lot of it is REALLY good and deserves to succeed, otherwise risk-taking will become rarer and rarer."
Whether Brink - available for PC, PlayStation 3 and Xbox 360 today - will manage to widen the playing field remains to be seen, but it certainly deserves to find an audience.
"Brink is an exceptional team shooter, smart, supremely well balanced and with a unique, exciting art style," surmised Eurogamer's Simon Parkin in his 8/10 review.
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Comments (68) Latest comment 1 year ago
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The funniest part of the game is the names for the control layouts
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EDIT: Just noticed, Brink is advertised for £50 quid at the top of the article. This is exactly why its in a sticky situation...
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You'd think they'd be embarrassed about it?
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Clearly from what people are saying Brink isnt good. People go on about Enslaved but that just wasn't that fun.
Serious question. What got stellar reviews but absolutely bombed?
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I kid, but seriously you've got to question the market you're entering and the competition you're facing. An innovative game which is focusing on an untapped market is going to have more room to be profitable than one entering an over saturated market.
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I can see it may be a marmite game, but give it 20 mins online and then form an opinion.
The mistake Splash Damage made was sending out review copies that did not represent the game.
Seriously, Brink is awesome.
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COD does twich fast 60 fps frenetic gameplay well, and is pretty deep with perks, gun recoil stats, and prestiging levelling..
BF has a great engine, 30 FPS but diversity and destrible environment and is strategic.
Players still play these games for years after release, they are tuned to perfect what they do.
We see others try for the crown, like crysis, with an impressive engine and huge areas. Brink brinks parkour, 4 team play and I cannot see what else ?
Too many devs want the money, but probably put in 5 % of the effort that the succesful games and engines deliver in their own way.
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I'm yet to play it though. However, good, unique games need to start doing better. Enslaved was brilliant, yet didn't hit even 1 million. Yet 'generic military FPS game no 37' hits millions of sales and makes millions in profit. Its wrong.
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Isn't releasing broken games also bad for innovation.
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I've played it a fair bit and its really bloody good, yeah the SP is not the usual SP but Splash Damage never promised anything other than "mingleplayer"
The single player trains you to play multiplayer so that when you venture online your ready to play.
I much prefer this to the usual process of jumping online in say MOH and spending the first 1 week getting sniped from the other side of the map on spawn.
I tried going back to BLOPS yesterday and it felt slow and clunky without the ability to jump and vault !
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There's the other side of the story though. Devs continue to tell people their game will be made by god himself and people continue to believe it despite the fact it's NEVER true. If you set yourself up like this everything is going to be a disappointment.
So stop doing it
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Apart from the brilliant art style and customisation, Brink is easily one of the most frustrating, unfinished and unblanced pieces of shit I have ever played. I've never been a big fan of the Portal games but I am now going to trade Brink in for what I know IS a good game.
I will not miss the fuckwit stupid AI or horrendously bad and repetetive gameplay one iota.
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The only decent thing we do is racing/driving games.
The move to 3D killed the UK as a games programming nation.
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One per cent of the games make obscene amounts of money the other 99% THINK they deserve the same. All this shit started when the likes of COD and GTA made huge piles of cash never seen before and now everyone thinks their game should bring that in.
Maybe 99% of the industry should realistic about what they will make, and maybe, just maybe devs should think twice about making yet another fucking boring multiplayer FPS. Honestly Mr Ham in an already far too over-saturated genre your game is utterly uninteresting (and pretty average to from what gamers and press are saying).
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I just don't feel the need for another shooter in my life. So no thanks Bulletstorm, Crysis 2 or Brink. Too late to the party.
Maybe that's also why i found last year's Expo a tad stale.
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I'd be glad to buy and play a real role-playing game with lots of choices, interactions and good plot, even if it had isometric Fallout 1/2-like view - and I guess it's much cheaper to develop without all of the shiny content, mo-cap, super-detailed models, animations and voice-overs (I can get by without actors reading dialogue lines for me, thanks). And developers could make much more complex quests without the need to animate every npc movement, operate camera angles etc.
Maybe there won't be millions of copies sold (like Mass Effect or Fallout 3), but most of developers out there aren't exactly Bioware or Bethesda - a hundred thousand copies can make a decent budget for a low-tech isometric rpg.
I will pay my 50-60 bucks for a game made for me (and not for generic 5-10 million male audience of 8-25 years old with short attention span and little desire to learn anything more complex than point-and-shoot) - look at Stardock with their Galactic Civilizations, look at Bohemia Interactive with ARMA 1/2, remember Minecraft, Witcher, Hearts Of Iron, Mount and Blade - these are all games made with relatively small audience in mind, and they are all quite profitable without tens of millions of copies sold.
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Why do so many innovators say this? It's only bad for innovation if people like you cease to innovate in order to chase profit. I also think you're selling yourself a little short, you've basically complained about being crushed by Call of Duty on your release day and months before the new CoD is even released, if you had managed to create an even slightly aggressive AI that would fight for mission objectives Brink would be a much better game than people are giving it credit for, but the AI is poor and as a result the game can only really be enjoyed in full multiplayer, and even that is questionable if people are going to try to play deathmatch in an objective driven game.
Only played about an hour if that, Brink certainly has potential, but an 8/10 it is not. I'm leaning towards a 6-7, I'd be willing to upgrade it to an 8 if and when we see an AI improvement and some extra maps (for free, not paid DLC) 8 maps isn't enough for an MP shooter by any stretch.
"Serious question. What got stellar reviews but absolutely bombed?"
Vanquish is probably the best example you'll find from recent history. Reviewers were pretty unanimous in their praise but it just didn't seem to sell.
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You're right Vanquish was ace. So there we go, Splash damage must be right.
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I'm also seeing a lot of people moaning about the game yet they don't even bloody own it!
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people have been slating the game (is he saying brink is innovative? or is the guy commenting on other devs innovative games stalling?)
i saw the OFP 3 advert once.
people have been slating the game.
brink will sell more than flashpoint without doubt, even though they're equally average squad based shooters. marketing wins, gamers lose.
as mentioned, games need to be cheaper. i've taken a punt on loads of games because they are £10 or less and i'm rarely dissapointed, my expectations are lowered because of the entrance fee.
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"I am not sure why, but compared to the rest of the British games suck."
I'm assuming that this non-sensical sentence is meant to say that Britain produces shit videogames?
Some of my favourite games this generation were from good ol' Blighty!
Batman: Arkham Asylum, Fable 2, Crackdown, Grand Theft Auto 4, Need For Speed: Hot Pursuit, Geometry Wars 2 etc.
Also, for the record I quite like Brink. It's different approach to online multiplayer makes it feel odd. I suspect people will bitch about this in much the same way people did about Mirror's Edge or Shadowrun.
Someone dares to make an FPS that's not CoD / Halo / BF and most people won't give it a chance.
I'm enjoying Brink, it's more complicated and not as open as I'd thought it would be, but will it keep me off Battlefield? Probably not.
For now it's an interesting diversion, but since most of my mates are playing Battlefield, I guess I won't be playing it for too long.
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What, all three hours of the one game you've played?
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Shambles of a release and no amount of whining will excuse shipping a full price game that is borderline broken. Very pissed off that I spent £40 on this today.
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It's not that consumers don't want to buy all these games, it's that they can't afford to. Game prices are now starting to fall drastically after a few months. I picked up Borderlands Game of the Year edition with all 4 DLC add-on packs for $24 out the door.
New games aren't selling good until the prices come down. One way or the other. I'm willing to wait for a lower price. It appears I'm not the only one.
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10 years ago when the market was not as saturated, it was easier to sell games.
If you can't stand the heat ...
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I was wondering if I should buy Brink or at least investigate the game any further.
(Does it have dedicated servers and a server browser, how is XP handled, mod editor, etc.)
Your comment was the final straw to make me ignore the game.
To bad, I was looking forward to a modern and even better version of Wolfenstein: Enemy Territoy.
Guess I'm going to retire regarding online FPS.
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Eerrrm.......MAKE DECENT ONLINE GAMES THEN
How stupid are they
COD might not have great single player (apart from COD 4) but online is addictive!
GT5 might not have great single player but online is addictive!
BFBC2 might .............
FIFA might ..........
Getting the picture?
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In modern - CAREER - life, I could buy ONE big game like Assassin's Creed or Red Dead, and it could last me ALL YEAR at least.
That one game is usually a prominent, unmissable one. So you have to make your title a must have, then keep drip feeding the marketing for it over a longer time.
The tiny window in which a game is launched is often not enough time for me to decide to begin another game with 20-500 hours of potential gaming time on the disc, and to pay another £30-40 to purchase.
I have a queue in my head, but forget about certain games. Unfortunately, the ones that aren't well esablished like Vanquish and Brink can be the easiest to forget 6-12 months down the line.
The industry REALLY needs to deal with this by allowing DOWNLOAD RENTALS of full titles, where I can pay according to the time I spend playing. Hopefully I'd be able to start playing as soon as the first level downloads, and then the rest can be pulled down in the background as required.
ALSO - WE NEED a serious critic's show - that's decent for adults to watch, rather than dumb geek kids making shit jokes. Something that NORMAL people can tolerate without demanding something else be played instead. These shows need to be accessible from the consoles, in order that we can choose our games.
It wouldn't hurt if they were on national TV as well, so that the mainstream who rarely touch the online services can also see the best games out, and be encouraged to buy.
I'm not surprised at all that very few games sell. The industry does a VERY BAD job at promoting MOST of its games to MOST people.
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Valve was a business built on risks. They still take risks. The difference is they think long and hard about them and often bail on bad ideas when they're months deep into them. From what I've heard, Brink is full of bugs and doesn't play too well anyway.
I've said it before, and I'll say it again - the only devs that complain about profit margins/the second hand market/the game-buying public are the devs that aren't making anybody's favourite game. I've never heard anyone from Rockstar say anything along these lines. And speaking of Rockstar, I bet L.A. Noire will sell dam busters, and they seem to have innovated their dicks off with that one.
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That is, 80% of profits from 20% of market participants.
I blame the market structure. EA and Activision screwing the pooch and dumping absurd amounts of cash into marketing the same old thing.
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If publishers sold directly to us then this argument would make sense, but with a retailer model it just doesn't work. For the sake of easy maths we'll say that Game X cost 20 million to make and market and that the publisher is wholesaling at £20 and have global orders for launch stock totally 1 million copies with an RRP of £40. Retailers follow this making it a 50/50 split in terms of profits and everybody wins on launch day.
Meanwhile Game Y cost the same amount, has the same number of orders and is wholesaling at the same price, but the publisher wants to outsell X and so sets their RRP at £30. Do you really expect retailers to hold two products which are essentially the same and cost the same at different prices and mess up their margins based on the publishers say so?
Games cost £40 and that's it unfortunately. The only way we'll see cheaper games is if publishers reduce their wholesale costs to better reflect the budget spend, lower wholesale means retailers can afford to pass on reduced RRP, which means cheaper games for us, but if any link in that chain is missing, then it's going to be £40 because that's the norm.
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(With the economic environment I think gamers are perhaps more cautious - sometimes games can fall in price very rapidly post launch so it can pay to wait).
I was sitting on the fence with Brink but I might pick it up in a while when it's say 15-20 quid for a laugh - gives me time to see how well it gets patched and whether Splash Damage will deliver more maps free of charge rather than try and milk more dollars from their userbase.
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As others have said, if Brink was £20-£30 then it might have found an audience. It's like Shadowrun all over again.
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Make a good game and people will buy it. Why should I spend £40 on a game that won't even last me a week when games such as FIFA/CoD/GTA will last me months and cost less as well ?
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To be fair to those titles, they're all PC games (not 100% sure about Shattered Origins but the others definitely are) and also extremely niche to begin with.
Hardcore flight sims used to be THE genre on PC, but the love has dwindled away somewhat in the last decade. Trainz, meanwhile, is largely the same game I bought back in 2001 (many of the assets are still the same) and even the fanatic community is beginning to tire of having to build the fun for themselves from the largely inconsistent and badly-organized database of usermade content. Magicka is at least intriguing, I was given an invitation by a friend who I think was testing it, we never got around to actually firing it up to try it.
Go over to the consoles and you finally find a genuinely hardcore game like Section 8: Prejudice has been released and people seem to like it. Except... the hardcore play the game demands isn't always there. I've never heard anyone using voice comms, so in a game where teamwork is all but essential most of the time you're reduced to either ramboing around or spotting someone else doing something and trying to keep up as they solo off oblivious to your presence. While I love the game I find myself swearing under my breath as simple base captures or objectives are thwarted because I have no backup and the enemy manages to get the first shots in and so kills me.
This could be why stuff like CoD and Left4Dead thrive on consoles... CoD because you can just run off on your own and stand a chance, while Left4Dead all but forces you to work together. Brink, meanwhile, doesn't seem to contain enough content or complexity to warrant a full pricetag.
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Interesting thanks.
I googled it, checked its website and saw it's on Gamersgate for 14 EUR.
Now guess what I did: Put in on my Wishlist there because I KNOW it will be 50% or even 70% off in the next 6 months.
I did the same with "Xenus 2" and "Precursors" when they finally came to Gamersgate (Russian games).
Boom after 4 months they went to 50% off and I bought both for the price of one of them full price!
Same with Brink:
This game smells of a 50% off in Steam Weekend deal (actually given the recent problems I assume it will be a free Weekend offer soon). So why should I pay more for a game that might not run decently on my ATI HD4870 (a graphics card that is not brand new and pretty popular so your game should run on it since back in alpha stage for all I know)?
This is part of the problem: Sane consumers that don't need the newest toy when it comes out shop smartly.
How can you adapt as developer / publisher? I don't know to be honest.
For me it's:
Full price for a Collector's Edition of a game I want
22 EUR for a game I want to have boxed max (offers on zavvi.com etc. incl. shipping to Europe)
Max 10 EUR for an indie game on Steam or any game on Gamersgate, Direct2Drive
$5.99 for a game on GoG
Max 3 EUR for a game in the Apple iTunes Store
Otherwise I won't buy your game and wait for a price drop although I earn enough to buy any game I want full price.
The numbers above are set by me by observing the market for several years now and acting in it.
Only company that this doesn't work: Nintendo with 1st Party Titles!
I had to buy "Super Mario Galaxy" for the Wii full price and I will have to buy "Donkey Kong" and "Super Mario Gallaxy 2" full price as well as they never go on sale! Sure they might be included in this "Classic" line announced last week but I don't know that and if they aren't eBay prices might be higher due to their rarity later.
Make what you want out of this.
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GTA says Hi.
And no, it wasn't developed in America like so many people seem to think. All the good ones are made by Rockstar North based in Scotland, UK.
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Its a tough market i know but as a developer you need to decide whether you want the mass market or niche'.
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I don't know what you mean, I've never played any Portal games as they haven't appealed to me. All I know is what I've seen from gameplay videos.
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Are thet really surprised people buy these games second hand or wait 3 months for a proper price before getting their feet wet?
I hate Blops. I consider it's original RRP of £55 a fucking rip off...
But look at what people got for that and look what I got for my £40 with brink.
A tasty art style and a lotbof unfulfilled potential.
I do in fact like Brink. I'm just annoyed by guys complaining about people not buying their games out of ignorance, when fact it's indifference and word of mouth about the perceived value of the game in question
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Of course it depends on spending the money well, and not spending $50m on a project which doesnt have a hope in hell of selling more than 100k copies. Good early scope control is key.