Dragon Age 3? "There are always ideas"
Multiplayer "absolutely would" work.
Forget Dragon Age II, what about Dragon Age 3 - has BioWare started work on that?
"I'll say there are always ideas, certainly - there's definitely a direction that the franchise has," DAII lead designer Mike Laidlaw told Eurogamer.
"Frankly, Dragon Age II gives Dragon Age a direction in a much, much stronger way than Origins, which largely concluded on the note of, 'Yay, we won! What next?' Whereas Dragon Age II does present a place for us to go and evolve in a fundamental change to the world that I think is going make Dragon Age as a whole more exciting.
"But what comes next is always for us to look at and announce as time comes by." He reiterated: "We can never confirm or deny any sequels until the announcement."
What of the character Hawke, the star of Dragon Age II - can he go on to star in Dragon Age 3?
"It really depends," said Laidlaw. "Certainly we have ideas for him as a character, but where we go from here right now is mainly focused on DLC and for new expansions and new adventures, new additions to his story."
"... multiplayer is something that's a huge undertaking ..."
Mike Laidlaw, lead designer of Dragon Age II
One missing ingredient of BioWare's Dragon Age and Mass Effect series has been any form of multiplayer. But Laidlaw's enthusiasm suggests this may not be the case for long.
"Just from a fundamental idea: [multiplayer] absolutely would [work]," he said. "A big part of that is going back to fundamentals of the Dragon Age series and that sense of team; that we are stronger together than we are divided, which is in many ways a story theme through DA2.
"Any time you have a game that is aware of the advantages of teamwork, what it's like when multiple classes combine their abilities, be it a rogue not just stunning enemies but helping to conceal his friends so that they can take damage better - that's where you do an allegory that says yeah, we could do multiplayer here for sure.
"I do think the changes made to Dragon Age II in terms of responsiveness are going to be things that could translate better into multiplayer than Origins, which had that inherent delay between what I was ordering and what was happening. It's certainly laying an interesting groundwork.
"Long-term that's something we have to consider," he added, "because obviously multiplayer is something that's a huge undertaking, it presents technical difficulty. And frankly it's something that if done, has to be done really well, otherwise it feels very tacked on. So we'll have to make any decision about that within that context."
Dragon Age II goes on sale today. What did Eurogamer think? "Absolutely" a "satisfying epic" and one that builds to "one of the more interesting climaxes in recent memory" - 8/10.
What does BioWare think of the reaction to Dragon Age II? Eurogamer asked the hard questions this morning.
Hours-in Dragon Age II gameplay captured by Eurogamer.
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Comments (43) Latest comment 9 months ago
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It fucking absolutely would not.
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'Multiplayer' can fuck off.
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These days there are always sequels, certainly.
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Woah, what a compliment!
"This game is 100% pretty OK!"
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Forget Dragon Age 3, what about Jade Empire 2?
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Eh? Missing ingredient? The last curry I made didn't have any raspberry trifle in it, but I didn't feel it was somehow lacking.
If you like multiplayer, you play MMORPGs. I guess everyone wants to dip their bucket in Blizzard's cash-filled swimming pools though. BW would be better off stepping back and thinking about what's gone wrong and maybe learning some lessons.
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Then for multiplayer you could have team deathmatch, capture the flag and a couple of other modes, have the usual perks, weapon unlocks and AK47 variants
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Two words: Neverwinter Nights.
I don't see any reason why a party-base RPG can't have co-op, if you can then please explain it to the rest of us.
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Kthx.
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Because you spend 50% of your time in conversations, picking responses. Who picks? What does the other player do?
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I understand what you mean by this, but the irony is delightful all the same. Western RPGs were spawned by and are indebted to pen-and-paper role-playing. Which itself was an entirely social, multiplayer experience.
If you trace the history of western RPGs, you'll see they basically took what was a social experience in pen-and-paper gameplay and made it work for solo players. So instead of having a dungeon master player (for scenarios and rules) and having other players control a character each, on a computer someone could control each party member himself and the computer would be the 'dungeon master'.
After a while, story and scenario became more prevalent, with the RPG mechanics (eventually) becoming less and less evident, to the point where the numbers were hidden behind better interfaces, easy to digest character classes and so forth.
These days to define an 'RPG' is impossible, but I guess World of Warcraft is the closest to the original concept.
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Oh no, please stop right there. MP can work in RPGs, I know, but just slapping it in there because it is "missing" is wrong.
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Oh god no.
Ah well, another $60 and 20+ hours saved.
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Make it more aerodynamic - just warrior or mage. No inventory, just omni-herb that you can use to either heal wounds or upgrade swords.
Romances - bigger boobz, and sex with nugs, hallas and Hurlocks (preferably all at the same time)
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What shooter can't do multiplayer?
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But for now, DLC packs please!!!
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Then again, bring back the good old 200 hours long RPG single player experience of the older Bioware RPGs like Baldur's Gate, and then start thinking about Multiplayer. Running around in the same copy-pasted cellar or cave for the 20th time is not what i would call an epic RPG experience.
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Yeah, feel free to make sequel to DA2, but let other studio make sequel to DAO. Not everyone appreciate sequels that are shallow and action oriented.
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'"Multiplayer "absolutely would" work."
It fucking absolutely would not. '
''Multiplayer' can fuck off.'
'Keep multiplayer the fuck away from RPGs. This is an example of dumbing down if there ever was one.'
multilayer doesn't exactly mean 3 billion people playing on the same server. I think what bioware mean here by 'multilayer' is playing the game with 1-3 of your friends (so its a full party) and... hmm maybe, play the game as normal? I know it's a long shot but maybe think of a game as a 'game' not the fucking bible. a game is something to be enjoyed not treated as idols
and what difference does it make if some of us with friends what to play the game with friends? if the option is there and you don't want to take it, nobody's putting a gun to your head and telling you to use it.
also, what's wrong with DA2? fine its shorter then the first one... but its way better written and it doesn't go with the whole cliché "SAVE THE UNIVERSE!" shit we're getting shoved down our necks these days.
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