New Forza 4 details emerge
Kinect features, tire tech detailed.
Forthcoming racing sim sequel Forza Motorsport 4 is looking to give Gran Turismo 5 a serious run for its money in the realism stakes, judging by new details direct from developer Turn 10.
According to a MSN Autos feature, the developer is going to impressive lengths to ensure the driving experience is as true-to-life as possible.
Apparently the studio has "modeled tire-related properties, such as weight transfer" and studied "proprietary performance data" from tire manufacturer Pirelli in an attempt to more closely replicate how tires deal with different racing conditions.
Turn 10 also rented out each track that appears in the game for exacting analysis. Staff shot "terabytes worth of video and photos" and traced the "inside, middle and outside portions of the road surface with a commercial-grade GPS system."
This information then allowed the programmers to spot "road crowning, tiny changes in camber, or angle, and other anomalies with subcentimeter accuracy."
Not only that, but the studio will also be capturing its own audio in order to isolate the intake, exhaust and engine sounds from each vehicle that appears in the game.
A few details slipped out regarding Kinect functionality too. As previously revealed, you'll be able to walk around your vehicle and stick your head inside to check out the interior.
If you've got Kinect switched on while driving you'll be able to shift your driver's perspective by leaning to one side or the other, helping you peer around the car in front or a curve in the road.
It all sounds mightily impressive, but there's still no announcement as to when we'll be able to climb into the driver's seat for a closer look. The Xbox 360-exclusive still has a vague Autumn 2011 release window.
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Comments (51) Latest comment 1 year ago
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Good times, good stuff.
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That's only if they decide not to gimp the simulation aspect of this game again.
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So yes, more of the same racing wise, but better looks please.
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Graphics were fine. Not poor by any stretch of the imagination.
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Now back to GT5...
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As for morons talking, Raining_upwards, have you actually delved deep into GT5? I suggest you get your head out of your own ass and actually do that. Get online with a room full of great racers in a 10-15 lap race with full simulation on, this includes tire wear, tire temps, fuel, damage, realistic grip loss and once in a while try a transition day to night to day on the Nurb. Glitches an all, that is a sight to behold.
Now with all this talk, I hope Turn10 fixes these courses and stop making them wide as expressways, it's incredibly crazy at times flying down the Nurb to come to a corner and it looks like I can park a semi and still drive my car by without much fanfare. Might be a perspective thing, but seeing cars going 3 wide on Flugplatz is BS.
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They better not try to outdo GT5 in this regard.
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For me, the biggest gimping facing Forza is the lack of a decent force feedback wheel, which means the games have all been optimised for pads and that ain't driving.
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Better lighting could do a lot for the game.
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Ironylol
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being able to use a wheel of your choice!
That will go further to create a proper simulation than any graphics or tyre fanciness.
What!!!! Microsoft allow use on a non-approved Microsoft peripheral... NEVER!
Shame as its one of Forza's few genuine issues.
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Don't confuse not having the Logitech with not having a decent force feedback wheel. I've got a G25 and a Fanatec 911 Turbo S and the Turbo S stomps all over the G25. The Fanatec 911 GT2 is apparently even better, but I've not tried that one yet.
I can appreciate why people are annoyed that they can't use their Logitech wheels, but there are certainly alternatives for the multi-platform inclined.
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It may be a perfectly legitimate claim for you, but it may not be for others hence the negging. Just because someone doesn't agree with your OPINION, doesn't make them a fanboy. I personally think that FM3 looks great, better than either Burnout Paradise (I mean honestly?!) and GRID; that's just my opinion. I also don't think it looks any worse than GT5, especially when you factor all those PS2 quality cars (around 80% of them), and let's not get started on some of the backgrounds either, and the copious amounts of screen tearing. Once again that's just my opinion. Different strokes for different folks.
Anyway I'm pleased to hear that FM4 is on its way given how much I enjoyed FM3. If they tweak the career mode and make it more interesting (in the long run), I'll be happy
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It's ok, move on to less sophisticated racers...it's evolution - or in your case devolution
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GT5 has tearing and such weird phenomena and FM3 exhibits none of that crap, but GT5 also has twice the car count on screen, running roughly the same polygon count per car...
What I really don't like is FM3 visual direction, it just lacks in realistic looks, which is weird because when you take photos all of a sudden everything looks better, but when the game is in motion it looks cartoon like. Fix the PI, lord knows that thing needs a little revamping, that AWD swap breaks the PI into pieces and then everyone all drive the same damn car because that is the only competitive car.
I don't know why they are implementing this "me too" camera movement crap that GT5 had, seriously Greenawalt needs to stick to things that work and don't go over casualizing the game. Keep it closer to FM2, bring back custom lobbies as that matchmaking is a hot mess. Stuck racing the same 7 tracks for like 6 months or more, that is plenty annoying.
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It'll be the same with Forza 4, GT5 or any other sim racing game. You're using completely different types of input to judge your steering, throttle and brakes. Therefor, I've always thought the whole sim thing was a fad.
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T10 have just discovered 'weight transfer' !
Better call a press conference ...
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Exactly - and that is one of the things I like most about F3 - the ability to make it as hard or easy as you like and get rewarded according to it. I don't see this as dumbing down at all.
My only real complain reg. F3 was the rewind feature which could not be limited or turned off like other assists. Hopefully this will be fixed in F4.
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@post up there somewhere: +1 please drop the rewind feature!
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@metalangel
I'm still working on Solid Gold myself. Only got another 40 ticks to fill the grid. Should be able to get them out of the way before they launch this.
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Weather perhaps ? Rallying ? Something new !! (Other than 'tweaking' what was there !)
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The game was dumbed down? Are you perhaps confusing this with GT5, which locked off things like damage and proper physics unitl you put serious hours into the game? Forza did offer more assists, but you didn't have to use any of them. All of them could be turned off from the get go AND you'd be rewarded for not using them, unlike GT5.
I think this was a great idea, it makes the game much more accessible for casual gamers who just want to play a game and have fun, without dumbing it down for those who want a serious realistic racing game. It can appeal to both. The rewind may have been taking it a bit far, but again, I thought it was a very useful feature for letting people understand how to play the game. You can learn how you should be taking corners and if you mess up, easily go back to see what went wrong.
If you're a serious enough driver, you shouldn't need it anyway and I can honestly say I used it for the first few races, before bumping the difficulty up, turning the assists off.. then never needing to rewind again. Far better than GT5's anger inducing licence tests.
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Not so sure about head tracking though? How does that work, when I look left do I see the left hand side of the screen? So if I move my head I will have to peer to my right with my eyes to see what is happening on the screen. The only thing that makes sense is leaning forward to see the curve of the road, or how close I am to the car in front of me. Actually that sounds pretty sweet, I guess it is about time I get a PS3...errrr...I mean a Kinect.
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Add Weather effects.
Add Time of Day
Impove Lobbies including some rather strange menu choices to access certain races (???)
Give me the Top Gear test track.
If you're gonna do the Kinect thing, please do it like Johnny Lee's demo and not head turning tracking.
Make the campaign better. Maybe a world view where you can rotate round and complete sections of races and immediately see progress/times/friends. Think NFS:HP but bigger.
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Kinect is now a Star Trek holodeck. You can walk around your car and look around inside. Great stuff.
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In GT5 you don't need to pass or even play the license tests. Just saying...
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Anyways, it sounds all impressive but is it still going to be 8 cars on track as usual?
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Like all Forza games I will give it a go, but in my first play of Forza 3 I jumped into a car I've never driven, a track I've never seen, and I won by a mile drifting most of the way. No thanks. We will see how this one fairs.