Massive MAG 2.0 patch goes live
Move support, new economy, more levels.
Zipper has released the gigantic MAG 2.0 patch that brings Move support to the war game.
Other key additions are an increased level cap, revamped skill tree, new economy system and a clan deploy feature.
And that's "just the tip of the iceberg", the developer posted on the US PlayStation blog. "There are so many fantastic new or improved items in MAG 2.0 it's almost like a new game!"
The MAG blog has the full run-down.
Lads' MAG.
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Comments (22) Latest comment 2 years ago
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We'll see though!
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Edit: By the way is this still properly playable as a "solo" player without a clan or regular group of friends with voice chat? I much prefer online shooters where I can just drop into a random match on my own and do the best I can for my team, but without feeling like I need to commit to something other than having fun with a group of random strangers for a short while.
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iWatch? Is that the same as the iWaggle blog? I'm pretty sure I saw him mention in a recent blog post or comment that the original video he made was based on an earlier beta patch and the the latest one (before the final 2.0 release) had vastly improved Move implementation.
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I played it to death to start with, went through 5 promotions and all three factions, then server numbers started to shrink.
It was GREAT when you had people in your squad who were actually playing for the team and not thinking about their k/d ratio, but the amount of games this happened in was low. I think maybe the person above was right, it could be better suited to pc gaming from what I've heard about it.
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But a fair question is what difference does Move using gamer has against DS3 users? I can't believe if there is no difference, as the pointer being freed up would changes thing, but can see that it could be a disadvantage if you spend a few milliseconds more targeting than strafing.
Well the best way to test it is to try it!
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New skill tree = Bad thing
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The opinions I've read about Move support in MAG suggests that it's a lot more difficult to use Move than a regular DS3. I'm not sure if this is just because people need time to get accustomed to this very different control method, but I certainly hope so, as I've optimistically been hoping that shooters - offline and online - would be a genre where Move would work very well.
Aiming and shooting can certainly be done with great speed and precision in a rail shooter like the The Shoot demo - although without a steady hand, adding some input smoothing from the settings menu seems like a good idea considering how the Move picks up on the tiniest movements, making for some potentially jittery crosshairs - but when that has to be combined with moving, turning, strafing etc. in a full blown shooter (done with Nav Controller or a DS3 in the left hand), I guess some of the aiming advantage you would expect from the Move might be lost?
But without having tried it yet myself I unfortunately can't comment on that either. And I don't count my brief attempt at playing Resident Evil 5 with Move, as that game has a slightly unconventional (by modern standards) and frankly rather unwieldy control scheme whether you play it with Move or just a plain old DS3.
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The proper play demonstration starts around seven minutes into the video - the first parts are mostly introduction (including telling and showing how much the Move implementation has improved since the earlier beta versions, which he was a lot less impressed by in an earlier video) and setup guide.
http://iwaggle.blogspot.com/2010/10/vide... or 720p video [link url=http://www.youtube.com/watch?v=XFk0D5AxoHE&feature=player_embedded
]http://www.youtube.com/watch?v=XFk0D5Axo...[/link]
And a quote from the iWaggle guy in the last minutes of the video: "... In my opinion MAG really shows the high efficiency of Move in a first person shooter environment. It plays very, very well. So well indeed that not adding Move support to future shooters, if not building them around the motion controller in the first place, would be a crime."
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Of course that's going to be awkward, but aside from the possible usefulness - or not - of assorted "gun attachments" for the Move (I think there's one official one available from Sony, and I've seen photos of various 3rd party devices as well), the much more sensible approach to using the Move as a pointer device in most games, including shooters, is to simply rest it in your hand on one leg (and the Nav controller/DS3 on the other), while you make tiny wrist and hand movements to move the pointer around on the screen.
Of course you can attempt to use it as a "proper" gun, holding it out in front of you and looking down your arm and the Move to aim, but while they might be fun for heightened immersion for a short while, it's certainly not needed considering you have cross hairs on the screen to tell you where you're aiming.