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Trials HD BIG Pack

Back in the saddle.

Did I like Trials HD? This tentative email enquiry from Eurogamer editor Tom Bramwell was more loaded than he perhaps realised. Yes, of course I like Trials HD. I love it, because I have a soul and people who do not love Trials HD are hollow, empty creatures. Would I like to review the first dose of DLC, the boastfully titled BIG Pack? Again, the answer was an emphatic yes. But professional duty meant that it came with a humiliating confession: as much as I love Trials HD, I'm very, very rubbish at it.

It can't have come as a surprise - after all, Tom sits atop my Friends leaderboard on virtually every course, his inhuman dexterity writ large with brisk times and impossibly few faults. I'm somewhere near the bottom, with times that are more tortoise than hare, and faults soaring into triple figures (current record: 172 faults on Technique!). My shame is there for Tom - nay, the world - to see.

Thankfully, the fact that Trials HD apparently turns my usually skilled fingers to floppy rubber doesn't matter. Not just for Tom, the kindest, most gentle taskmaster in the history of games journalism, but for the game itself. Trials HD is that most wonderful of things - a game where it's not just okay, but downright fun to be crap.

Pants: soiled.

It's a game that shines for those lofty God-like beings striving to shave an extra second off their perfect runs, while also thrilling mere mortals like myself, clawing our way through each track from checkpoint to checkpoint, each green light a desperately needed resting place, spending more time flailing at the edge of control, crushed and splattered rather than roaring majestically to victory.

Either way, it's a hoot, offering the sort of immersion that even the biggest, most detailed RPG world can't hope to compete with: being able to feel the thing under your control, involuntarily moving along with it, so complete is the connection between player and game. To be able to cater to the best and worst among us, offering these tangible pleasures for all while also rewarding dedication and the persistent application of skill, is truly something to applaud, and so it goes without saying that this temptingly priced expansion (400 Microsoft Points) continues to showcase this rather breathtaking precision design from developer RedLynx. Is it more of the same? Mostly yes, and that's why it's so great.

Cars can be used as static ramps, or as interactive rolling elements to be toppled or balanced on.

New courses make up the meat of the package, effectively doubling the Medium and Hard tiers of the game and adding a couple of extra Extreme challenges for the truly masterful to boot. They're an agreeably eclectic selection, covering most of the subtle variations that make Trials so much fun. For those who enjoy the technical challenge of mastering tricky jumps and manoeuvring a bike up and over simple yet devilish obstacles, there are the likes of Workshop of Secrets, Pro Speedway, Final Flashback and Junkyard.

If you prefer the more woo-hooooo levels, with the massive leaps, explosions and other action movie ballast then the pack also provides for you. Condemned Complex and Prison Break find you racing through blazing and broken environments, hurtling through plate glass, dodging flames and negotiating tilting floors.

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About the Author
Dan Whitehead avatar

Dan Whitehead


Dan has been writing for Eurogamer since 2006 and specialises in RPGs, shooters and games for children. His bestest game ever is Julian Gollop's Chaos.

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