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Hunted: The Demon's Forge

Devils may cry.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Co-op fantasy monster-masher Hunted: The Demon's Forge lands this summer, yet I bet your knowledge of it is still fuzzy and disorganised. Maybe you've read our preview with inExile founder Brian Fargo talking about how the game is "bringing the classic dungeon crawl back". Perhaps you've heard the community chatter that dubs the game "Gears of Warcraft". Maybe you've looked at a picture of it and thought: breasts! And who could blame you? If I were Brian Fargo, I'd have called the game Bones 'n Breasts, in a classy nod to 1988 classic Ghouls 'n Ghosts.

While Hunted definitely carries the tone of an old-school fantasy romp, and it certainly does resemble Gears of War in its camera, scale and cover system, my point is that I bet you don't even know the plot of Hunted, or quite what it's like to play. Last week Bethesda invited Eurogamer to play the opening of the game, plus a much later level with some upgraded characters, so I can finally report that Hunted's plot is every bit as cheesy, dramatic and eager-to-please as you might have hoped.

Hunted's first level sees protagonists Caddoc the human and E'lara the elf, who resemble ALL THAT IS MAN and ALL THAT IS LADY respectively, hiking through the wilderness on a quest to locate an ancient ruin. After a brief encounter with some chitinous creatures the size of wheelie bins designed to teach you the basics of using your crossbow or bow and the game's cover system, the pair find what they were looking for: a massive fountain of opaque blue water, which will fill more than enough mana potions for their "client". Following the example of the best fantasy heroes, it's revealed that Caddoc and E'lara are in this for the money.

It's here that the rickety rollercoaster of Hunted's plot begins its downward acceleration. Right next to the fountain is a mammoth stone door, covered in ominous engravings. E'lara, by far the more suicidal of the two, suggests they see what's behind it. World-weary Caddoc comments sarcastically about the wisdom of opening doors covered in scary faces, but they open it anyway.

"Are you alright? You look... SHATTERED!" That's how my fantasy novel would go.

It's on the other side of it, at the top of a breathtakingly beautiful gorge wreathed in waterfalls and thick foliage, that the scene is set. A portal opens and out steps a woman with pupil-less eyes, skin the colour of poisoned milk and an outfit that leaves one thing to the imagination: how she got into it. Introducing herself as Seraphim (and voiced by Lucy Lawless), the lady requests that Caddoc picks up a small, dark stone on the pedestal next to her, referring to it as a "Death Stone".

Understandably, Caddoc has some doubts about the whole situation. Professional mentalcake E'lara does not, however, and snatches the thing up, thereby attracting the ire of some kind of terrible demon, empurpling the entire valley and sparking the sky into a broiling tub of lightning. It's from here that the game's action would appear to stem from, with cities abruptly finding themselves besieged by whole armies of nasty creatures.

Or perhaps the whole death stone thing turns out to just be a side-plot. It's that kind of game.