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Halo 3 Legendary Map Pack

Stuff of legends?

If you'd said six months ago that Halo 3 would not be the most popular game on Xbox Live in mid-2008, we actually wouldn't have scoffed at you - largely because "scoffing", as far as we're aware, is something only done by characters in Enid Blyton novels - but we'd certainly have expressed utter disbelief. Probably in the form of ridicule. Okay, we'd have scoffed. We'd also have been wrong, because Halo 3's been eclipsed in the online stakes by Infinity Ward's Call of Duty 4.

That said, there are still hundreds of thousands playing Halo 3 online every day, so we can't imagine Bungie crying into its diamond-encrusted coffee mugs. Not least because it's busy pumping out new maps, starting with the Heroic Map Pack a few months ago and continuing with today's subject, the Legendary Map Pack.

First things first, the Legendary Map Pack costs 800 Microsoft Points, which means GBP 6.80 or EUR 9.60. For that price, you get three new maps, one of which is totally new, with the other two being updates of maps from earlier Halos.

Before you zoom down to the comments thread to complain about rip-offs, though, it's worth noting that while one of those updated maps - Blackout, an upgrade of Halo 2 map Lockout - really is just a case of shiny new textures and a few map design tweaks, the other map is a far more serious overhaul. Avalanche is more of a homage to classic Halo multiplayer map Sidewinder than an actual remake - a similar environment and layout, but radically different to play.

Still, at over two pounds each, these maps had better be good, and after throwing the Legendary maps onto the rotation for several hours, our first impression was that Bungie has done it again - here you have three maps which span a huge range of Halo gameplay possibilities, but each of which is intelligently executed, beautifully crafted and polished to a stunning shine.

We like large, vehicle-heavy maps, so Avalanche is our favourite. The snowy environment looks good, but the real success is in the balance between size and pace; the way that it's expansive without sacrificing fast-paced, immediate gameplay. A lot of thought has clearly gone into how players traverse the map, with two-way teleporters opening up possibilities, while a liberal dotting of man-cannons means that crucial choke points are never too far away.

Ghost Town is a bit Counter-Strike in places.

Best of all, the map is sprinkled with vehicles, Covenant on one side, UNSC on the other - with the UNSC Hornet from the single-player game making its first appearance on a multiplayer map. These are the cool little hover vehicles that pop up about halfway through the single-player, and although their multiplayer incarnation has been stripped of super-powerful homing rockets, they're a good counterpoint to the Covenant's Banshee flyers. It's nice to see the airspace getting busier.

Busy is the operative word for Avalanche, despite its size. The large number of vehicles and options for fast movement mean that action crosses the map readily, and you don't spend ages running to find the fight, which is a reasonable criticism of some of Bungie's other large outdoor maps. That said, with the exception of the Hornet, there's not much that's actually new here. It's great to get another large map into the rotation, but nothing here really stands above the quality of the game's existing maps.

Rather more exciting is Ghost Town - the only entirely new map in this pack, and thematically a totally new addition to the game's multiplayer. It's an abandoned town, shockingly, and it's nestled in the lush jungle you saw in the early levels of Halo 3's single-player. The resulting feel isn't a million miles off some of CoD4's environments, actually - lots of smashed masonry and twisted, rusting steel supports, with the jungle's growth gradually reclaiming the town.