With Wolfenstein 2: The New Colossus due out next week, I'm sure I'm not the only one revisiting some of the highlights of the series. Wolfenstein 3D invented the FPS genre. Return To Castle Wolfenstein provided a refreshing alternative to the proto-Call of Duty world of Medal of Honor. Wolfenstein: The New Order rejuvenated the franchise.
"Everybody hates Nazis so they're just more fun to kill," beams Peter Sokal, id's community manager. That notion has, in essence, been at the pumping heart of the WWII shooter genre's popularity since Wolfenstein 3D took aim at the Führer in 1992.
"Have you ever played an Xbox first-person shooter before?" says the man supervising the Wolfenstein hands-on demo. "You know, like Halo?"
Although it was to be bettered (perhaps even battered) a few months later by Medal of Honor: Allied Assault, our memories of Return to Castle Wolfenstein are probably fonder. Thinking about it, it might be down to clarity of recollection. Set-piece Nazi clashes bled through an MOH stencil into a dozen successors, but RTCW was the Serious Sam of the Second World War: a brutal, relentless tour of late-'90s FPS clichés, preferring rooms full of baddies to more fashionable scripting. We miss that. So, inevitably when we sit down with the newly-minted Wolfenstein from Raven Software, it looks completely different.
John Carmack delivered his annual QuakeCon sermon to devoted id Software worshippers in Texas tonight. Following a few announcements and brief trailers of Rage and Wolfenstein, introduced by CEO Todd Hollenshead, Carmack took the microphone and (after a while) a seat and rambled absorbingly about everything from mobile games and in-game ads to his admiration from Nintendo and his thoughts on the rest of this console generation. Here are few hastily transcribed highlights.