When I first spoke to Richard Garriott, the creator of Ultima, five years ago, I accused him of being weird. He had just told me he owned "a dungeon filled with macabre items" to be fair; five vampire-hunting kits, three shrunken heads, two mummies, three skeletons in coffins, human hearts and a human foetus. That's weird, isn't it? But he just laughed. "You might call it weird," he said. "I call it fascinating."
UPDATE 28TH JULY: I feel bad updating this story because Lord British, well, he survived - said no one even attacked him at all. What the bloody hell are you all playing at?!
When Ultima Online came out 17 years ago it blew my teenage mind. My medieval fantasy world was alive, inhabited by actual other people. I didn't care that I didn't have any idea what to do because it was so exciting! But Ultima Online was obtuse - making progress was an initiation, not a right. It was a reward in and of itself. And knowing that someone could come and kill you in a dungeon and loot everything you carried? Part of the magic.
How odd to see vintage online worlds Dark Age of Camelot and Ultima Online make the April Steam Greenlight selection, among 73 others.
The studio that started as Mythic Entertainment before becoming EA Mythic and then Mythic and then BioWare Mythic has returned to being called Mythic.
Update: The official Ultima Forever: Quest for the Avatar press release has arrived. It will be a PC and iPad game, and be released later this year.
Ultima Forever will have "fully integrated" cross-platform play, and "rich and deep" RPG elements.
BioWare Mythic is developing the game. This must be the project Warhammer Online orator Paul Barnett is leading.
How successfully Microsoft, Sony and Nintendo can migrate their existing online communities will be the key to their next-generation success.
The prospect of Ultima Online creator Richard Garriott leading a well-funded MMO project for NCsoft was mouth watering. But Tabula Rasa lasted just 15 months before NCsoft pulled the plug and Garriott walked away.
Richard Garriott has sneered at the direction Ultima Online, his creation, has taken since he was "pushed" from the MMO years ago.
Question-marks - that's what hangs over EA's decision to stop people giving away Ultima IV for free; that's what hangs over BioWare-Mythic creative director Paul Barnett (formerly a Warhammer Online preacher) mentioning "secret projects"; that's what hangs over the mystery MMO an EA job posting exposed yesterday.
Mythic executive producer Jeff Hickman has moved to reassure players of the three MMOs that it operates - Warhammer Online, Ultima Online and Dark Age of Camelot - that it will continue to support them with customer service and new content.
The lead designer of Ultima Online has boasted that the 12-year-old game is doing better than many more modern rivals, and still has plenty of new content to come in future.
EA and Mythic are offering anyone who's ever played Ultima Online a chance to revisit the vintage MMORPG for free, with unlimited game time, between now and 16th October.
Mythic has announced that it will release the 8th expansion to EA's venerable MMO, Ultima Online, on September 8th.
Mythic is now accepting sign-ups for the Ultima Online: Stygian Abyss closed beta test.
Only current Ultima Online subscribers will be able to take part, and there are only a limited number of spots available. Head over to the official Ultima Online website to put your name down.
Mythic announced recently that Stygian Abyss will launch this summer. It's the eighth expansion for the long-running MMO and most notably adds a playable gargoyle race and enormous Stygian Abyss dungeon - the hardest the virtual world has ever seen, apparently.
Mythic has announced that Ultima Online expansion Stygian Abyss will arrive this summer. The same add-on had been promised a release two years ago.
Stygian Abyss, the eighth expansion for the isometric MMO, adds the playable Gargoyle race that has unique Throwing, Imbuing and Mysticism skills. And there's the eponymous Stygian Abyss dungeon itself, which is the largest of any in Ultima Online, and home to the wickedly difficult Medusa, Primeval Lich and Stygian Dragon baddies.
The expansion also opens the Gargoyle homeland of Ter Mur for exploration, and introduces new areas where players can punch each other like rats.
In a revealing profile of the gold-selling industry - the second in our four-part feature series on the trade in in-game currencies and services - the number of gold farmers in China is estimated at one million.
It's always the maze that gets me. Though its appeal has waned somewhat after each subsequent visit, I still hold fond memories of meandering through a seemingly endless tangle of forest and shrubbery - darting past an ettin, a gargoyle, and perhaps less thrillingly, a mongbat - and finding myself at the entrance of a giant hedge labyrinth. Supposedly constructed by the wizard Relvinian with a view to getting daemons to do his laundry, it's a calming, floral little place whose only real perils are the odd troll-under-the-bridge and the nimbus of hellspawn living at its core. It's not tied to any particular quest I know of; it's just sitting there, waiting to be discovered.
EA has celebrated a decade of Ultima Online by inviting back those of you who have subscribed to the game at some point in the past.
EA has released the new Kingdom Reborn update that will completely revamp the ageing graphics of Ultima Online.
It seems crazy, but Ultima Online was originally released ten years ago. Can the MMO really be so old? Can an MMO so old really still be around today? Well, it appears yes. While the developers were extremely cagey when we asked how many players are still on the servers, it’s certainly enough for EA to still take it seriously.
Ultima Online's rulers have taken steps to sort out a large number of users who were using the MMORPG's cheque system to store enormous amounts of gold created by manipulating game-exploits.
Just weeks after EA announced its acquisition of MMO developer Mythic, it's been revealed that the studio will be helping out with Ultima Online.
Electronic Arts has ceased development of MMORPG Ultima X: Odyssey. In a note on the game's official website, producer David Yee cited the need to refocus resources on Ultima Online - including a forthcoming expansion and another, as-yet unannounced project - and said it was "the right move for the future of all things Ultima, including the community and the team."
Electronic Arts and its underlings Origin Systems have finally revealed what they've been concocting under the sheets at a press and fan conference in San Franciso yesterday. The big announcement was the long-awaited and - according to just about everybody - much needed new title to advance the Ultima franchise, Ultima X: Odyssey.
MMORPG fan Julian Dibbell is carving a new life for himself out of the online market for cash, weapons, armour, homes and other artefacts found in Ultima Online, BBC News Online reports this week. Apparently Julian set himself a goal of earning $1000 in three weeks, and having scraped it by a hair's breadth, he's now planning to support his wife and child by playing UO and flogging its wares.
EA's Origin studio has announced that development is underway on
Ultima Online was the first big success in the massively
When Richard Garriott left Origin following the release of the
Ultima Worlds Online : Origin, as well as being an obvious nominee
The company formerly known as Origin Systems sent word that they
The Ultima Online 2 homepage posted
The sequel to that taker of many peoples personal lives, Ultima
Something spicy for you this morning - Richard Garriott is leaving