Skip to main content

Long read: How TikTok's most intriguing geolocator makes a story out of a game

Where in the world is Josemonkey?

If you click on a link and make a purchase we may receive a small commission. Read our editorial policy.

Five of the Best: Castles

Our forts.

A squat, robust-looking castle close up and at night. Sconces light the wooden door and walls to either side of it. A small wooden footbridge leads over to the entrance.
Image credit: Adobe Stock / VITAartBR

Five of the Best is a weekly series for supporters of Eurogamer. It's a series that highlights some of the features in games that are often overlooked. It's also about having your say, so don't be shy, use the comments below and join in!

Oh and if you want to read more, you can - you can find our entire Five of the Best archive elsewhere on the site.

Castles. They've dominated our imaginations for literal ages, presumably because they were designed as the dominant symbols of wealth and power during those ages. These enormous and elaborate constructions have been at the centre of empires, and stand like crumbly old reminders still of influence that once was. It's no surprise, then, that games have recreated them. Where better to house a final boss? Where better to house an entire game? Castles are big enough, and they're certainly interesting enough environments for us to roam around, as places that don't belong to modern life except as site-seeing attractions. Castles typify something games do so well, in their ability to take us to times gone by. Games and castles go way back, then. But the question is, which game's castles are the best?

Subscribe to Eurogamer to read this article

Subscribe today and gain access to our ad-free browsing experience, supporter-only articles and videos, merch discounts, and much more - for only £2.99/$2.99 a month!