Scalebound

Spotlight

Hey Nintendo, PlatinumGames wants The Wonderful 101 on Switch

And no, it didn't nearly close after Scalebound was cancelled.

Xbox boss Phil Spencer: the big interview

"Scorpio is designed as a 4K console…"

Phil Spencer on Xbox's big year

The importance of exclusives, PC, VR and more.

Scalebound is unlike anything Platinum has done before

A broader audience, a different type of action for Kamiya's next game.

Key events

Eccentric mask-wearing Nier director Yoko Taro may have put the final nail in the coffin for developer Cavia as Nier sales were too poor to keep the company at bay, but that didn't stop Taro from somehow getting a bigger budget sequel greenlit through Square Enix with PlatinumGames (Bayonetta, Vanquish) on developing duties. Amazingly, this offbeat sequel to a game few played was so successful that it saved the acclaimed action game studio.

Scalebound cancellation won't end Xbox projects with other studios, but games may be shown later

Microsoft will continue to invest in Xbox games from independent studios, Xbox boss Phil Spencer has said, despite being the cancellation of Scalebound having "hurt" both him and fans.

One thing which may change, however, is how early we hear about these games.

Microsoft confirmed Scalebound's cancellation on Monday, shortly after Eurogamer broke word that the platform holder had parted ways with developer Platinum Games and work on the project had ceased.

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Scalebound director sorry game's cancellation "let fans down"

Hideki Kamiya, director of the now-canned Xbox One exclusive Scalebound, has apologised to fans he feels have been let down by the game's cancellation.

The straight-talking Twitter user had been uncharacteristically silent on social media since late December. Today he broke that silence, after a Platinum Games blog post acknowledged this week's bad news.

Eurogamer broke the news Scalebound was no longer in development on Monday evening. A Microsoft statement confirming the game's cancellation swiftly followed.

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Xbox boss Phil Spencer: the big interview

"Scorpio is designed as a 4K console…"

Microsoft's E3 media briefing was strong, I thought, although its impact was dulled by a pretty spectacular set of leaks that not only revealed the existence of the Xbox One S and Scorpio ahead of time, but the running order of the show.

Scalebound confirmed for Windows 10

Scalebound confirmed for Windows 10

Check out "the biggest boss fight Platinum has ever done."

Platinum Games (Bayonetta, Vanquish) has confirmed that its dragon-based co-op action-RPG Scalebound is coming to Windows 10 in addition to Xbox One.

At Microsoft's E3 press conference game director Hideki Kamiya showed us "the biggest boss fight Platinum has ever done", which you can see for yourself in the video below. Note the four-player co-op.

Scalebound is due in 2017.

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Xbox One exclusive Scalebound delayed to 2017

Xbox One exclusive Scalebound has been delayed to 2017. It had been due out in 2016.

In an update on its website, Platinum Games, maker of action game Bayonetta, insisted development of Scalebound was going well, but the game had to be delayed to make sure it met expectations.

Here's the statement:

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Phil Spencer on Xbox's big year

The importance of exclusives, PC, VR and more.

What a difference one man and 18 months can make. Before Phil Spencer took over at Xbox, the brand was in troubled waters. Questionable policy decisions had shook Xbox and mired the early days of its new console in acrimony, and even though Microsoft wisely chose to listen to concerned consumers it's been working hard to regain the momentum lost ever since. As it heads into a vital fourth quarter of 2015, the momentum has definitely returned: the broadening of the Xbox brand to PC was helped by the relatively smooth roll-out of Windows 10, the Xbox division just turned a neat profit and, while it still falls short in sales to Sony's PlayStation 4, its line-up for the remainder of the year looks significantly stronger than its opposition's.

Scalebound reveals first gameplay, four-player co-op

Bayonetta and Okami director Hideki Kamiya has revealed the first gameplay footage of Platinum Games' upcoming Xbox One-exclusive Scalebound at Microsoft's Gamecom 2015 press conference.

Due "holiday 2016", Scalebound will feature a large world players can explore either on foot or atop their dragon partner.

Furthermore, the developer revealed that the game will feature four-player co-op in which each player comes equipped with their own big-ass dragon.

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Scalebound is unlike anything Platinum has done before

A broader audience, a different type of action for Kamiya's next game.

After its announcement on Microsoft's stage at E3 this year, it was hard to get much of a handle on Platinum Games' Scalebound, beyond it likely being a very good thing - especially for the Xbox One and its prospects in Japan and beyond. Listening to director Hideki Kamiya and producer Atsushi Inaba at a rushed roundtable at this year's Tokyo Game Show, I'm still not entirely sure what Scalebound is, though at least some of the idle speculation that's swirled around the game can have a little more direction now.