We may never get to play the long, long-awaited Half-Life 3, or Half-Life 2: Episode 3, or whatever Valve once had planned for the future of its legendary series. But we might now know how its story would have unfolded.
15th July 2013
31st January 2012
4th November 2008
Valve veteran Jay Pinkerton has left the famed developer.
Chet Faliszek has brought his 12 year career at Valve Software to a close, our sister site GamesIndustry.biz has revealed.
On 22nd May 2006, Valve put out a press release promising an episodic trilogy for Half-Life 2. Eurogamer wrote a news story, authored by one Ellie Gibson, with the headline: "Half-Life Episode 3 confirmed."
Half-Life writer Marc Laidlaw has left Valve after 18 years at the company.
Gabe Newell has invested in a new cookery company.
Don't eat for eight days because on 19th June the Steam Summer Sale begins.
Valve's in-the-works Source 2 engine appears to have been unmasked by a set of images from a next-gen Left 4 Dead 2 prototype.
In what is surely a completely innocent coincidence, and in no way an illustration of the way Valve makes us all dance at its whim like fleshy marionettes, the developer's internal User Picker software was suddenly and inexplicably open to the public last night.
UPDATE: The Half-Life 3 trademark registration that set the internet alight last week has been removed.
UPDATE: The Valve voice actor who last week suggested Half-Life 3 was not currently in production has retracted his statement.
Half-Life developer Valve has announced Pipeline, a new website aimed at helping high school-aged teens get into the game industry.
Young folk will be able to learn more about possible routes into the industry - for example, which university courses to take and how to apply for jobs - and also find out what it's like actually working at a games developer.
The website itself is being built by high school interns working at the company. Valve said it was also a response to the fact that it usually hires more experienced workers.
Adam Foster tells me he's "faintly terrified" by the response to his old Half-Life 2 mod Minerva being released on Steam. Tens of thousands have downloaded it in a couple of weeks and he didn't expect that, he insists. But then he also didn't expect the chain of events that unfolded after he first released Minerva back in 2005. Back then he worked for the European Railway Industry doing web development and programming. Today he talks to me from within the hallowed walls of Valve.
New screenshots of Dishonored developer Arkane Studios' Half-Life 2: Episode 4, aka Return to Ravenholm, have emerged.
Half-Life scribe Marc Laidlaw has said he would like to see a film version of Valve's game series helmed by Guillermo del Toro.
Such is his influence on the world of videogames and computing that it's a wonder Gabe Newell hasn't been inducted into the prestigious Academy of Interactive Arts & Sciences Hall of Fame already. This coming February at the 2013 D.I.C.E. summit will be his moment.
Valve has arrived upon a solution to its spam-laden Steam Greenlight service. The Half-Life creator will now charge a $100 fee for developers to list their games on the site.
Update: Dragon Age 3 and Half-Life 3 appearing on the Gamescom-compiled list of games at the show was "a mistake", the organisers have told Eurogamer.
Files found within Valve's Source Filmmaker program reference a next-gen engine from the company, referred to as Source 2.
Valve Time - the term coined by fans to describe the seemingly endless development of the Half-Life maker's games.
A set of concept art purporting to be from Half Life 2: Episode 3 has made its way onto the web.
Amidst all the excitement about E3 press conference stars like Beyond, Watch Dogs and Need for Speed: Most Wanted, it's easy to forget that not everything we hear about will make it to fruition, and that the time it takes for a game to go from spectacular reveal to an ignominious death that no one even bothers to report is only as long as it takes for a trailer to fade from memory. Given that we've published 478 videos so far this week, and some of them were for games like that Nike Plus thing, that's not long.
The Valve Handbook for New Employees has hit the internet.
As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.
These are angry times. The interconnected world is plaiting the lunatic fringes into a sort of consistently annoying haircut (a skinhead, in this case), Argentina is hacked off because the United Kingdom has sent a piddly little nuclear destroyer to paddle around the Falklands, nobody seems to have any money but do enjoy that 1.5 per cent pay rise that doesn't come close to inflation, and - perhaps most importantly - the fine art of dubstep is being sullied by its unwelcome proliferation across supermarket aisles and game trailers.
10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard.
A fan campaign designed to encourage more Half-Life information from developer Valve plans a mass gameplay session this Saturday.
Steam group A Call for Communication (Half-Life), which boasts more than than 29,500 members, has organised a huge Half-Life 2 play session this weekend, designed to raise awareness of its campaign by boosting the game up Steam's most-played list.
The fan collective aims to encourage information from Valve on when the Half-Life series might return, be that in the form of Half-Life 2: Episode 3 or a fully-fledged Half-Life 3.
More than 10,000 gamers have joined the Steam Group campaigning for more Half-Life communication from Valve.
Code possibly belonging to Half-Life 2: Episode 3 has been spotted in the leaked beta client for Dota 2.
After a no-show at E3 last week, Portal 2 maker Valve has confirmed it will present at August's show gamescom.
Steam today represents a billion-dollar operation staffed by hundreds. But has the platform's meteoric rise restricted Valve's capacity to actually create games?
On Valve's website sits a profile page, and on that profile page sits an entry for Left 4 Dead writer Chet Faliszek. It reads: "We are all still trying to figure out exactly what it is that Chet does at Valve, but at the very least he occupies office space on the 11th floor as self-proclaimed Mr. Awesome."
Beyond Black Mesa took 2 years to make.
Valve boss Gabe Newell has mailed fan site HalfLife2.net to say that the developer's E3 reveal is not Half-Life 2: Episode 3.
The organisers of the Game Developers Conference have announced that Valve co-founder Gabe Newell is to receive the event's Pioneer Award this March.
Valve boss Gabe Newell has said that he has "very good reasons" for not discussing Half-Life 2: Episode 3, but won't be drawn on them or when the developer will be able to open up about the concluding chapter in the FPS saga.
Valve has announced that Steam Cloud will launch this week.
Steam Cloud, announced at the end of May, centralises configuration data online so that you can access your controller and multiplayer settings (like spraypaint images for Counter-Strike) from any computer.
In future, Valve intends to centralise save-game data - the idea being that you could delete a Steam game and all its files and still be able to pick it up from the same spot, on any computer, years later.
The first picture of Half-Life 2: Episode 3 has surfaced on the Internet.