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Brink: Agents of Change DLC dated

Also, massive title update out today.

Dark blue icons of video game controllers on a light blue background
Image credit: Eurogamer

Brink's Agents of Change DLC pack goes live on 3rd August for PC and Xbox 360 users, and 4th August for PlayStation 3, publisher Bethesda has announced.

The add-on offers two new environments, five new player abilities, two new outfits, two new weapon attachments and a handful of new achievements/trophies, listed below:

  • Science Maven: Win Labs as both factions in Campaign Mode (50G/Bronze)
  • Towering Achievement: Win Founders' Tower as both factions in Campaign Mode (50G/Bronze)
  • A Burning Thing: Kill an enemy with a Napalm Grenade (20G/Bronze)
  • Pyromancer: Kill an enemy with a Pyro Mine (20G/Bronze)
  • Remote Control: Kill an enemy with a UAV (20G/Bronze)
  • Mutual Support: Have a Field Regen Unit buff more than three players simultaneously (30G/Silver)
  • Ark King: Reach Level 24 (60G/Gold)

The add-on will be free to download for the first two weeks. Bethesda hasn't yet detailed what happens thereafter.

In addition to the DLC, there's also a beefy title update incoming for console versions of the Splash Damage-developed shooter. It's already live on Xbox 360 and should hit PS3 later today.

Expect networking improvements, improved AI, rebalanced weapons, bug fixes and a new post-match summary screen for Stopwatch mode.

Here's the mammoth changelog in full. Deep breath:

Xbox 360:

  • Optimized snapshot sizes to reduce bandwidth usage
  • Added new snapshot compression code to reduce bandwidth usage
  • Implemented new system for gathering QoS data and scaling bandwidth usage
  • Improved network syncing when placing HE charges and hack devices
  • Fixed issue with Bot AI continually dropping
  • Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
  • Extensive weapon balance changes
  • Changed default matchmaking from "My Rank" to "My Rank or Higher"
  • Removed the Advanced config from the list to reduce number of matchmaking buckets
  • Added Stopwatch review screen
  • Changed stopwatch rules to keep track of number of objectives during calculation of winning team
  • Removed the delay when team switching in match warm-up
  • Added respawn and time limit values to netvars for future tweaking
  • Added body-type health to netvars for future tweaking
  • Optimized small command buffers (slight performance improvement)
  • Updated Terminal & Reactor to work with changes to atmosphere code
  • Fixed Light body types being able to wield Heavy weapons
  • Fixed Combat Intuition ability revealing disguised Operatives
  • Fixed several stat reporting issues
  • Fixed overtime not kicking in on Shipyard 1st objective
  • Fixed overtime not ending on Reactor when the hackbox is removed
  • Fixed bots not performing objectives on Security Tower after map migration
  • Fixed an unable to recover from auto save error
  • Fixed server/client aim inconsistencies
  • Fixed issue with diminishing returns on wall jumps not being applied
  • Fixed game audio being incorrectly ducked when radio is used
  • Fixed incorrect command post screens being shown after cutscenes
  • Added support for dummy sound files to improve loading times in FIGS
  • Fixed being able to place mines on certain walls
  • Fixed 3rd person hacking animation not playing
  • Fixed various issues with decls being cleaned up incorrectly which could cause crashes
  • Fixed being able to see through walls when peeking
  • Fixed an issue with FIGS voiceovers not always being played
  • Fixed some logic bugs in stopwatch winner calculations
  • Fixed objective completion count on Aquarium
  • Fixed player nametags disappearing after flash bang even when they are not affected
  • Fixed thin white bar found to the extreme right of round edged UI boxes
  • Fixed conflicts in the French code.lang causing some default strings to appear
  • Fixed dark shadow-band appearing on narrow fields-of-view
  • Fixed debug text appearing at the end of the credits

PlayStation 3:

  • Optimized snapshot sizes to reduce bandwidth usage
  • Improved network syncing when placing HE charges and hack devices
  • Fixed issue with Bot AI continually dropping
  • Gave Freeplay game mode bots a fixed difficulty (rather than time-based scaling)
  • Extensive weapon balance changes
  • Changed default matchmaking from "My Rank" to "My Rank or Higher"
  • Removed the “Advanced” config from the list to reduce number of matchmaking buckets
  • Added Stopwatch review screen
  • Changed stopwatch rules to keep track of number of objectives during calculation of winning team
  • Removed the delay when team switching in match warm-up
  • Added/moved respawn and time limit values into Netvars for future tweaking
  • Added body-type health to the netvars for future tweaking
  • Updated Terminal & Reactor to work with changes to atmosphere code
  • Fixed Light body types being able to wield Heavy weapons
  • Fixed Combat Intuition ability revealing disguised Operatives
  • Fixed several stat reporting issues
  • Fixed bullets’ point of impact varying from client to client
  • Fixed overtime not kicking in on Shipyard 1st objective
  • Fixed overtime not ending on Reactor when the hackbox is removed
  • Fixed bots not performing objectives on Security Tower after map migration
  • Fixed issue with diminishing returns on wall jumps not being applied
  • Fixed incorrect command post screens being shown after cutscenes
  • Added support for dummy sound files to improve loading times in FIGS
  • Fixed being able to place mines on certain walls
  • Fixed 3rd person hacking animation not playing
  • Fixed being able to see through walls when peeking
  • Fixed an issue with FIGS voiceovers not always being played
  • Fixed some logic bugs in stopwatch winner calculations
  • Fixed objective completion count on Aquarium
  • Fixed player nametags disappearing after flash bang even when they are not affected
  • Fixed default save data icon not being displayed
  • Fixed thin white bar found to the extreme right of round edged UI boxes
  • Fixed conflicts in the French code.lang causing some default strings to appear
  • Fixed dark shadow-band appearing on narrow fields-of-view
  • Fixed debug text appearing at the end of the credits

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