Games can make dreams a reality, whether your own particular fantasy is saving the universe, rescuing the princess or sticking a chainsaw up an overgrown lizard's arse. Throughout my pre-teen twilight years in the early nineties, my own dream was simple enough: to become a grand prix driver, or at the very least to drive cars fast for a living.
A cherry-red dragon swoops low in a green-topped canyon, its wings skimming against still blue waters as formations of flying insects attack, all disposed of with a sweeping lock-on. Despite the familiarities, this isn't Panzer Dragoon - but the download-only Project Draco flies as close as is possible to Sega's much-loved on-rails series.
Sony has detailed some of the PlayStation Vita's new AR capabilities, including markerless AR and a new Wide Area Augmented Reality feature, charmingly dubbed WAAR.
Valve has announced a brace of new modes for its online shooter Counter-Strike: Global Offensive, with Arsenal: Demolition and Arsenal: Arms Race coming to the popular game.
Following on from the release of version 1.8 of Minecraft, Mojang's Notch has detailed one of version 1.9's big new features: friendly Snow Golems.
SEGA has dated two new downloads culled from its Dreamcast back catalogue, with Space Channel 5 Part 2 and SEGA Bass Fishing both coming to Xbox Live Arcade and PlayStation Network in early October.
Nintendo may have done its best to spoil Sony's party by announcing that Monster Hunter would be coming to the 3DS, but the air of celebration continues around the Vita. 31 games for the handheld made an appearance at the Tokyo Game Show, and - Monster Hunter aside - it was the biggest pull of the event.
Take away the sponsors' liveries, they say, and it'd be hard for the untrained eye to tell two F1 cars apart. So precise is the science behind the sport, and so rigid the rule set, that beneath the colour schemes the lines and sweeps are largely the same, designs dictated by wind tunnels, doing away with the wonderful eccentricity witnessed on the grids of yesteryear.
Ninja Gaiden 3 will reveal the emotional side of its hero Ryu Hayabusa as Team Ninja introduces the concept of "consequences" to the series.
Treasure is planning a sequel to its classic scrolling action game Guardian Heroes, with the fate of a second full-blown game in the series dependent on the success of the forthcoming remake of the Saturn original.
Dead or Alive 5 will be released in 2012 for box 360 and PlayStation 3, Team Ninja has announced at a Tokyo presentation.
Grasshopper has given its Kinect project Codename D a title, and revealed it as a typically eccentric Xbox Live Arcade game.
Capcom is preparing an all-new Monster Hunter game for the 3DS, following swiftly on from the announcement of Monster Hunter Tri G for Nintendo's handheld.
Nintendo announced a slew of new 3DS titles at its pre-TGS conference, with a new Fire Emblem game the pick of an eclectic crop.
Super Mario 3D Land and Mario Kart 7 have been given firm Japanese release dates - though there's currently no confirmation when they'll arrive in Europe and North America.
Nintendo revealed a slew of new details about Skyward Sword, the new Zelda game that's launching later this year, at it's pre-TGS conference.
Mario Tennis will be making an appearance on Nintendo's 3DS next year, it was revealed at Nintendo's pre-TGS conference.
The death of the arcade - like the infuriating and thankfully now mute line about the death of the PC - is one of those statements that have become worn down, over-repeated and often exaggerated. But these days it's impossible to deny the stark truth within.
Dead Rising 2: Off the Record, Capcom's spin-off from its successful zombie-killing sequel, will halve the load times of its predecessor.
What's the best story a game has ever told?
Blanchimont is a small, unassuming and often unsung stretch of tarmac tucked away in Belgium's Ardennes forest. As part of the make-up of the Spa-Francorchamps circuit, it's Eau Rouge, the famed uphill kink that dares drivers to take it flat, and Pouhoun, a violently fast double-apex left hander, that take the plaudits. Blanchimont, on the other hand, is a mere footnote, a simple bend on the back straight that barely registers in most other driving games.
Four men lock themselves in a room and talk about games; sound like an ideal way to while away an hour? Then you're quite welcome to the 81st episode of the Eurogamer.net podcast. You can almost smell the excitement.
Games are full of excuses, whether they're telling you that a terrorist strike has closed off half the city you're exploring or that swimming is a bad idea when you have electricity coursing through your veins. As excuses go though, Driver: San Francisco throws up one of the more outrageous.
Yakuza, SEGA's long-running open world series, is unlikely to ever be ported across to Microsoft's Xbox 360.
The second episode of Sonic the Hedgehog 4 won't be launching until 2012 - well over a year after the first installment of SEGA's episodic series launched in 2010.
Max Schaefer's tasted success, and he's got the scars to prove it. The CEO of Runic Games, a man with an engagingly gentle demeanour, placed a bet with his colleagues that the studio's first game wouldn't break a million units. If it did, he'd get a tattoo - and so too would the rest of his team.
Steel Battalion was more famed for its controller than it was for its detailed, if dry, take on mech combat. Its 40-button, three-part centrepiece came in at three times the size of the Xbox console itself; its heft and intricacy pushed the price of the game beyond the reach of many, ensuring its status as a coveted curio and the stuff of legend.
Last year, Milestone's World Rally Championship ended a long hiatus from video games for one of motorsport's top-tier series. It wasn't the only one, of course - but while Codemasters' F1 2010 came with all the swagger and polish that's befitting of the world's noisiest circus, then WRC was perhaps a reflection of rallying's more diminutive following.
Codemasters has announced a new F1 game, a free-to-play title that blends team management with driving action that's scheduled for release early next year.
Driver: San Francisco is a game that has its chief character in a coma for much of its duration, his consciousness flitting across The City by the Bay as he shifts from car to car. If it's a little disingenuous to draw a parallel and suggest that Driver has been a series on life support these past few years, it's definitely been drifting out in the ether for some time; by the time Driver: San Francisco is released, it'll be nearly five years since the brand was last seen on a home console.