"It's a pretty different situation this time around."
And the "exhale" after Microsoft's Quantum Break.
Everything's alright, actually.
You've played the demo - what's next?
"We knew, because of the boots, we were in a Western."
Get you to the Greek.
CD Projekt on transhumanism, gender fluidity and what's beyond Night City's walls.
"Bob Dylan's first electric concert was a little rough..."
Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.
"For players who want this to be a traditional BioWare game, that is part of the game."
A reward for your patients.
Hey you, Pikaclue.
See our friends, see the sights, feel alt-right.
Never tomb much of a good thing?
Brode and Chu talk adventures, cross-platform play and consoles.
Tommy Refenes on mobiles, meat and the studio's future without Ed McMillen.
"It's frankly complicated."
"It would be the worst scam in the world."
Plus: even more games for Switch, that long-awaited new IP, and poker.
Co-creator Sakamoto on Samus Returns, Prime 4, amiibo and more.
Mike Ybarra on X's launch line-up, the fate of Crackdown and much more.
It's worth hearing what he sphinx.
"I wouldn't say it's the end."
Hat's off to Nintendo.
FeatureLife is Strange: Before the Storm dev on Ashly Burch's absence, season pass kerfuffle and more
"We contemplated lots of different ways to react, including abandoning the project."
30 minutes with Switch's next big hit.
Couch play with Brothers developer Josef Fares.
Far more than just Dragon Age Inquisition in space.
Eiji Aonuma on how Zelda made the Switch, and how female Link was briefly considered.
Between now and spring 2017? "Every day counts."
"I'm glad the trend is the way it is."
As for its own gamescom event? "I think some people were confused."
And yes, you can play it solo.
So, that old lady behind the diner...
When will we see the announcements put into practice?
Limitations, marketing issues - and how it can afford that low price point.
Set your expectations for a quieter - but more surprising - second year.
Microsoft on how it levelled up its console.
Even with that price-tag.
But its playable dinosaurs are worth raptorus praise.
No need to Templar your enthusiasm.
A regime change well executed?
More of the same, but still a shuffle in the right direction.
Hands-on with the vastly improved New 3DS XL.
But is Ubisoft's open world worth revisiting?
The best by a country Nile.
Is this mushroom magic?
Hands-on with the game in HD and on handheld.
But what about TimeSplitters?
Pearce de résistance.
Plus, new weapons, characters and Mario Kart TV.
New impressions, new gameplay and new details on Ubisoft Montreal's blockbuster.
And how Minecraft helped RedLynx build it.
Randomised acts of violence.
Will the latest entries be a mega evolution?
Hands-on with Sony's big platforming hope.
How does Nintendo's odd new handheld shape up to the 3DS, and how does it feel? New comparison shots inside.
Ubisoft's jolliest studio head on the trials of Rayman and what's next for Beyond Good & Evil.
How Ubisoft Montpellier used the extra six months to build a better game.
How much has really changed?
After a disappointing debut, can 3D World turn it round?
New details including next-gen wind, and how others players can infiltrate your single-player game.
Sail to more than 50 locations, cities and islands in a huge open world.
Marker my words.
Will we see another early price cut?
And why Desmond is like Luke Skywalker.
Mario's HD debut feels fresh yet familiar.
Streamlined dungeon-crawling for the 3DS.