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Tom Phillips

News Editor

Tom is Eurogamer's news editor. He writes lots of news, some of the puns and all the stealth Destiny articles.

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FeatureWhat Ubisoft Crying Man did next

Davide Soliani on Mario Rabbids' Donkey Kong expansion, the E3 spotlight, and more.

Davide Soliani was the quiet hero of last year's E3. The creator of the now-beloved Mario + Rabbids: Kingdom Battle, Soliani shot to gaming fame as he wept with pride and relief in the audience of Ubisoft's press conference while his game - a huge gamble for him and his team, after years of behind the scenes work with Nintendo - was unveiled on the world's biggest stage to excitement and applause. That camera shot of his reaction is one of my favourite E3 moments - a glimpse behind the glitz and the glare, of someone simply seeing their work appreciated.

After spending some time with Pokémon Let's Go! Pikachu and Eevee, I now understand why The Pokémon Company was at pains to break tradition and mention its plans for a separate, full RPG game in 2019. If it wasn't clear from the brief snippets of footage shown in Pikachu and Eevee's reveal trailer, a few minutes of hands-on gameplay confirms these Pokémon games are very different from the ones you are used to - even more than I was expecting.

PlayStation 4 exclusive Ghost of Tshushima drew comments last night during PlayStation's E3 conference from fans wishing that the Japan-set game would feature a Japanese language option. Today, in a press demo of the game attended by Eurogamer, developer Sucker Punch confirmed just that.

FeatureThe big BioWare interview: the response to Anthem, and the future of Mass Effect

"For players who want this to be a traditional BioWare game, that is part of the game."

BioWare's ambitious Anthem was the highlight of EA's E3 2018 press conference - although that was hardly a tough bar to clear. We gained our best look yet at BioWare's shared world full of jetpacking players in mechs, angry monsters and mysterious god energy - but some BioWare fans watching felt like the gameplay shown did not align with their own, personal expectations of what a BioWare game should be.

The least interesting thing about Assassin's Creed Odyssey is its October 2018 release date, but the timing of another massive game in the series just 12 months after Assassin's Creed Origins will generate headlines regardless. Origins' success - its brilliant new characters and reworked RPG-lite focus - is something of a double-edged sword: these changes reinvigorated the series, but by taking an extra year of time to bed them in Ubisoft reinforced the feeling each installment could offer the same leaps forward, if only the publisher leant on its biggest franchise a little less. It's against this backdrop Odyssey has been detailed and its release date confirmed - but I'm confident, after more than three hours of gameplay, this year's installment answers those immediate questions.

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