Doom update adds Photo Mode this Thursday

Reposition your guns to the screen's center, oldschool-style.

Doom's first post-launch update is due this Thursday, 30th June, and it adds the new Photo Mode feature for capturing classier screenshots. This will be available from the pause menu once you're loaded into a game map.

The new update will also add the ability to alter your weapon placement so the guns are positioned at the center of the screen ala the old Doom games. Like so:

1

Other adjustments included in the patch are as follows (via the Bethesda Blog):

New Features and optimisations:

Multiplayer:

  • Updated weapon balance (live as of June 10, 2016)
  • Clan Arena and Freeze Tag now require the winning team to complete five rounds in order to win the match. (live as of June 10, 2016)
  • Customisation UI has been implemented to show all possible unlocks
  • Cross Style option has been added to settings for MP.

SnapMap:

  • Added Original Author to the map info page
  • Added a timeout for AFK in Lobby
  • Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
  • Added Enable/Disable to Shootable Trigger
  • Added Sky/Window props
  • Added an auto-rollback to previous version for corrupted maps
  • Improved sorting algorithms for Most Popular map searches

Fixes:

Single-player:

  • Fixed Steam Friends' Ultra-Nightmare Helmets not populating the map
  • Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
  • Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
  • Fixed "IDKFA" Trophy/Achievement not properly unlocking (all versions)
  • Fixed PS4 crash when reloading checkpoint in Foundry
  • Fixed some occurrences of the "Every Nook and Cranny" Trophy not unlocking after collecting all Doomguys (PS4)
  • Fixed an issue where the game required Internet access (Xbox One)

Multiplayer:

  • Fixed crash while experiencing server connection issues (PS4)
  • Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
  • Various cosmetic and gameplay fixes
  • Matchmaking improvements
  • Fix for restrictive NAT types being chosen as dedicated server lobby host
  • Fix for larger lobbies having longer matchmaking times
  • Fix for Player getting left behind if they join a friend as the lobby countdown finishes
  • Bug and stability fixes

PC-only:

  • Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

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Jeffrey Matulef

Jeffrey Matulef

Contributor  |  mrdurandpierre

Jeffrey Matulef is the best-dressed man in 1984.

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