Driver: San Fransisco developer Ubisoft Reflections has revealed the latest in its string of experimental risks with the physics-based PC platformer Grow Home.

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A vine view indeed.

Due on 4th February (yes, that soon), Grow Home tasks players with controlling a cute robot named BUD (short for Botanical Utility Droid) tasked with growing a giant beanstalk in order to harvest the seeds it produces to help oxygenate his home world.

Like Gang Beasts, BUD's arms will be controlled separately as you help him ascend this colossal structure. "This brings a unique feel to how you interact with the world, especially the climbing which can be very physical and perilous," explained producer Pete Young on the Ubisoft Blog. "You get a real sense of vertigo and you're acutely aware of the long drop below you."

But the whole game won't just be climbing a beanstalk, as you'll spend plenty of time exploring floating islands. "You'll find yourself traveling through a series of floating islands and crafting your own playground in the sky," the publisher said. "As you ride branching vines through the air, you'll be shaping your own unique world, exploring new locations, and encountering strange plants and animals."

Your locomotion will be aided by teleportation pads, flower parachutes and trampoline-like leaves that propel you to great heights. It sounds a bit like the entrance to the second dungeon of The Wind Waker expanded into a full game. Here's how Grow Home looks in action:

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Jeffrey Matulef

Jeffrey Matulef

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Jeffrey Matulef is the best-dressed man in 1984. Based in Portland, OR he operates as Eurogamer's US news editor.

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