Video: Creative Assembly on creating a faithful Alien game

"We needed to create new stuff that felt completely true to the original."

It's not out for exactly six months, but anyone who played it at EGX Rezzed at the end of March, where we named it our Game of the Show, could be forgiven for assuming Alien: Isolation was already finished, such was the level of polish on display. Judging by the section we've played, Creative Assembly's survival horror game is the unmistakeable love-child of the original 1979 film and a studio that knows what made it tick.

But how did they get to that? Away from the show floor, our YouTube man Ian Higton spoke to creative lead Al Hope, who elaborated on some of the themes covered in the studio's exclusive Alien: Isolation developer session, explaining how, for example, the team only researched objects created before 1979 in its quest to create authentic parallel environments. There's more - including Hope's response to requests for a hardcore permadeath mode - in the full interview.

Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go here.

Jump to comments (18)

About the author

Tom Bramwell

Tom Bramwell

Contributor

Tom worked at Eurogamer from early 2000 to late 2014, including seven years as Editor-in-Chief.

Related

You may also enjoy...

Comments (18)

Comments for this article are now closed. Thanks for taking part!

Hide low-scoring comments
Order
Threading