Halo: Reach level cap goes up

New rank and armour options available.

As promised last month, Bungie has lifted the level cap for Halo: Reach.

The developer said it would raise the bar above Lt Colonel Grade Three once 117 million daily and weekly million challenges had been completed. That target has duly been smashed.

A post on Bungie's website read, “49 days and more than a few million Challenges later, you’ve totally decapitated the Rank cap in Halo: Reach. That means there are now more kick ass Rank and Armor options available in the Armory than ever before.

“To help get you suited up into some hot new gear, we’re introducing huge Credit Jackpots for players who routinely finish their games. Because we love you and we want you to have nice things.”

“Oh, and we've some 'reports' online of a second Rank cap,” the post added. “Those reports are false. You now have access to everything the Armory has to offer, provided you have the credits.”

There should be no shortage of players out there should you feel the need to check out the new gear on offer. Microsoft recently announced that the Halo prequel generated $350 million in its first two weeks on sale alone.

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Fred Dutton

Fred Dutton


Fred Dutton was Eurogamer's US news editor, based in Washington DC.


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