Volition "ruining other games for people"
RFG "5 to 10 years ahead of competition".
So confident is US developer Volition in Red Faction: Guerrilla, that lead designer James Hague reckons: "We're ahead of everybody by five to ten years in terms of destruction."
Not only that, but the Saints Row studio, which has been working on its openworld Red Planet sequel for the past five years, is "ruining other games for people with this game," according to Hague. He claimed that once gamers experience the "super-dynamic" action of Guerrilla, they'll find titles by other developers lacking and restrictive.
He added: "There's a lot of games out now that are very, very pretty, they're next-gen, they're beautiful games, but they're set-pieces. Everything was custom-built just to look nice. While other games companies were going toward pretty-but-static, we wanted to go toward fully-dynamic for everything. It's a very different technical direction from where other people are going."
There's nothing quite like talking up your own game. But, based on what we've played so far, the destruction tech used in the game is a bit of a show-stopper.
You can hear more from the team and see exclusive footage of the game in action in the latest episode of The Eurogamer TV Show
.
Red Faction: Guerrilla is due out on PS3, 360 and PC this June.
You may also like...
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Why Devs Owe You Nothing
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
EA evaluating FIFA Street features for FIFA 13
-
Who Killed Rare?
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Kingdoms of Amalur: Reckoning Review
-
Sony admits "dropping the ball" with Demon's Souls
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
The Darkness 2 Review
-
Skyrim patch 1.4 now live for Xbox 360
-
Grand Slam Tennis 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
One Piece: Unlimited Cruise SP Review
-
King Arthur 2 Review
-
Skyrim patch 1.4 performance tip: make a new manual save
-
Metal Gear Solid: The "Lost" HD Remasters
-
Samsung Galaxy Note Review
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
App of the Day: Superman
-
Next Xbox has tablet-like touch-screen controller - rumour
-
Mass Effect 3 FemShep trailer debuts
-
Double Fine Adventure passes Day of the Tentacle budget
-
Blizzard legally opposes Valve's Dota trademark application









Comments (42) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
/feels lucky today
Comment below viewing threshold Show
I also go as far to predict a 9/10, and a reference to being better than Halo within the first 10 comments (not by me, that would be a rubbish prediction).
Comment below viewing threshold Show
Comment below viewing threshold Show
Can't remember if we ever made it to the bottom but we had fun doing it
Comment below viewing threshold Show
Comment below viewing threshold Show
EDIT: Come on farty, you're becoming as predictable as Apologie.
Comment below viewing threshold Show
I just wish the game didn't look so bloody brown and uninspiring.
Mars was cool in Total Recall, a setting like that would be groovy. It's not so cool when it's just a vast, brown, featureless desert or a freakin' mine (which I'm sure are just as boring the universe over).
Comment below viewing threshold Show
Shame.
Comment below viewing threshold Show
8/10?
But yeah... 100% dynamic gameplay is the future. We have seen this with AI (Halo/Half Life), physics (havoc and co) and now hopefully this will expand to the actual world geometry.
Comment below viewing threshold Show
Comment below viewing threshold Show
Besides, if you let us blast holes in EVERYTHING, what's to stop just just, er, blasting holes in everything and avoiding the inevitable tedious find this switch/computer/key tasks? Indestructible walls or something I bet, and then we're right back where you started.
Comment below viewing threshold Show
I just hope they can build a decent game around the explosions.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
To be fair their destructability compared to Mercs 2's canned animations does look 5-10 years better.
I just hope they can build a decent game around the explosions.
"Build a decent... game. Holy crap! I knew we forgot something!"
I'm looking forward to seeing more about this, have to catch the special. If they can pull it off then awesome, I liked the first one, missed the second. 7/10 would be enough for me. So long as it isn't a "this game is actively causing my intestines to bleed but still, nice explosions" 7/10.
Comment below viewing threshold Show
Comment below viewing threshold Show
Oh really? So I guess we can shoot down trees and blow up buildings and vehicles completely a la Crysis then can we?
I'm going to stick my neck out and predict that this is simply a case of a developer hyping up their own game so it gets noticed and that it won't be anywhere near as good as they imply. Given how quickly the games industry moves, I suspect that the tech they're using will look dated inside two years, never mind five.
I mean Red Faction was OK, nothing more, but the sequel was average at best. I don't expect Red Faction Guerilla will be anything more than another medicore FPS along the lines of Turok, Haze or Blacksite: Area 51 myself. I'm happy to be proved wrong however. A good game is about more than having environments you can destroy, right? Look at how much Fracture's environmental deformation feature was bigged up and how utterly underwhelming the end result was. I rest my case.
Comment below viewing threshold Show
So what you're saying is that your game isn't pretty?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Only on the platforms that aren't the 360, however.
Comment below viewing threshold Show
I'm sure his brief is just to big up the game with various tit bits of fight-talk, so fair enough. Pinch of salt well and truly taken.
"Besides, if you let us blast holes in EVERYTHING, what's to stop just just, er, blasting holes in everything and avoiding the inevitable tedious find this switch/computer/key tasks? Indestructible walls or something I bet, and then we're right back where you started."
That is exactly where Red Faction 1 ended up. Being able to blast through any wall is a level designer's nightmare, and eventually they just ran out of ideas and stuck in loads of blast proof walls.
They would have been better off taking a Far Cry style approach, where walls and so on didn't matter (well, not in the good bits of Far Cry anyway - I am ignoring the shit monster filled corridors). But instead they took their wall blasting technology and stuck it in a game full of corridors. FACE PALM!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I remember all the hype poured on Red Faction when it was released on the PS2 years ago. It all revolved around the supposedly revolutionary destructible environments but the truth was the game was average and little different from any other FPS as you could only destroy certain walls and other structures. I remember throwing grenades at crates and structures that should have blown up but didn't. At that point I realised that the developer's claims were just a load of hot air. So you can perhaps forgive me if I'm not so willing to believe their claims some eight years on!
I can see why developers do it - bigging up a game's features is the only way to help it stand out from the umpteen other similar games out there - but it's still depressing when they do do it because that usually means the game won't be much cop. Been there with Haze and Fracture and, besides, Volition are hardly in the same calibre as Bungie, Crytek or Epic are they when it comes to FPSs?
Comment below viewing threshold Show
Comment below viewing threshold Show
FS3 please.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I think what Red Faction taught us was that,
great gameplay + average tech = good game
great gameplay + great tech = good marketable game that sells more units
poor gameplay + great tech = bad game
I also understand that they have to big up their title though. Selling games is important, no doubt about that
Comment below viewing threshold Show
That is all...
Comment below viewing threshold Show
Whilst completely understanding the need for hyperbole and aggrandisement, the whole 'five to ten years ahead' schtick is just asking for a large plate of derision, with a side order of facepalm.
Comment below viewing threshold Show
Comment below viewing threshold Show
I think they probably sat down at the onset and said "We can't go on cheating the player with things they can't destroy - so how do we really construct a game where the player can destroy everything but stop him wanting to do it?" Their answer seems credible.
While Far Cry 2 and Crysis have building that fall apart, they're constructed to do so. I think the idea of geomod is you don't create a building like lego bits that fit together and come apart - you make a wall as a single entity and it inherently can break apart into many pieces.
I'm betting great tech, good gameplay - if they avoid the inevitable 'thing that makes it broken' that often mars these highbrow ideas (eg radiant AI in STALKER) and then EG knock off points for poor voice acting, script and story.
Comment below viewing threshold Show
THIS IS THE NEXT GEN