Square Enix doing Deus Ex 3 cinematics
Wants to help out on Thief 4 too.
Square Enix will muck in and help on Deus Ex 3's cinematics, according to Eidos Montreal's Stephane D'Astous.
"The cinematics - by which I mean any CGI pre-rendered cinematics - are going to be done in Tokyo by Square Enix, and that's going to be amazing," D'Astous told Edge.
Apparently one day after Square Enix acquired Eidos, D'Astous woke up and remembered his new corporate overlords were pretty good at the old CG, and decided to get them involved.
"The people in Tokyo are just so glad to work on it. This is the first project for them that's a non-Final Fantasy title - they even want to work on Thief 4 too, so everyone is really excited."
Not a lot is known about Deus Ex 3, but what there is you can find on our gamepage, including a debut teaser trailer
, which, given the above, is presumably no longer canon.
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Comments (38) Latest comment 2 years ago
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FFS! Do they even have a clue? Dues Ex wasnt about flashy cutscenes and if they think the sequel needs them.. well they are way off the track. Even more so than I imagined.
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Yeah agreed. And they do some of the best CGI you'll ever see. They've spent ga-zillions on so much R&D developing their techniques and producing movie quality CGI, its going to be amazing. They can do stuff other then high-concept fantasy you know! :S
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"This is the first project for them that's a non-Final Fantasy title"
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So really the success of this venture depends on how the CG is integrated into the games. I suppose it could take the form of long overblown cut-scenes involving Moogles, but I somehow doubt it.
Probably best to contain the knee-jerk nerd-RAGE until more is known eh?
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Sometimes knee-jerk nerd-rage beforehand is just what the doctor ordered to prevent some disastrous choices.
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I can't really see what benefit since I prefer being impressed by game engine cutscenes. It stops that forced sense of disbelief where one moment you have x level of quality and then all of a sudden it looks just a bit different.
Western games don't need CGI to try and sugar coat outdated game play! Wise up SE!
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This is the first project for them that's a non-Final Fantasy title"
Well, They did work for the Animatrix, namely the animated short "Final Flight of the Osiris"?
http://en .wikipedia.org/wiki/Final_Fligh...
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But the_dudefather's scene is in-engine. Square's CG is more like this.
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Ah, so androgynous characters, dudes trying hard to look badass and over the top special effects. Yes, that's exactly what I want in my Thief 4 and Deus Ex 3.
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No, it was consolidated as a subsidiary of Square Enix.
[link url=http://en.wikipedia.org/wiki/Square_Pictures#Square_ Pictures
]http://en .wikipedia.org/wiki/Square_Pict...[/link]
It wouldn't surprise me if that department was solely responsible for all the CGI in all their games.
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The scripting and storyboards will presumably be worked on by both Eidos and Squeenix. The models and environments in the CGI will have to be the same (but probably more detailed) as in the Thief and DE3 games themselves. Anyone seriously suggesting that they'll have FF/anime cinematics and characters shoe-horned onto Thief or DE3 is... well, nuts, frankly.
Whatever those games will be like is another story but handing the CGI work over to Square Enix will allow the studios to concentrate on the actual games themselves. Surely that's a good thing?
Look at the character models in Final Fantasy: The Spirits Within. They set hair_spikiness = 0 there.
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Their tools will undoubtedly be capable of different styles, but I have yet to see them employ a different style than "Japanese".
The scripting and storyboards will presumably be worked on by both Eidos and Squeenix. The models and environments in the CGI will have to be the same (but probably more detailed) as in the Thief and DE3 games themselves. Anyone seriously suggesting that they'll have FF/anime cinematics and characters shoe-horned onto Thief or DE3 is... well, nuts, frankly.
Sure. Show me anything SE has done that even remotely resembles the unique 2D/3D/silhouette style of the Thief cinematics, and I'll concede to that point.
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It will most likely end being ultra realistic. The reason that they employed the styling and visual tricks you mentioned was because the studio was unable to produce film-standard quality at the time, either through hardware restraints/time restrictions/lack of skill.
I love how people are already complaining about the standard of the CGI that Square-Enix produces, when all i can remember is the crappy CGI at the start of Deus Ex 2. Surely anything that they do will be an improvement over that?
Reminder! [link url=http://www .youtube.com/watch?v=Ay3TwmchxWA
]http://www .youtube.com/watch?v=Ay3TwmchxWA
[/link]
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Their tools will undoubtedly be capable of different styles, but I have yet to see them employ a different style than "Japanese".
And yet the CGI in those individual games themselves have distinct and consistent styles. They are basically "Japanese" but the games themselves are basically "Japanese" so the CGI work is entirely appropriate for those games.
Lest we forget, Square Enix are not the ones coming up with the style and look and feel this time, Eidos are.
Sure. Show me anything SE has done that even remotely resembles the unique 2D/3D/silhouette style of the Thief cinematics, and I'll concede to that point.
Do we want that style, I wonder? Thief III had good cinematic work but the first two were really basic, IMO, looking at them now the basic shots were good but would IMO be improved by using actual models rather than just hand drawn pictures.
That said I reckon they can arrange a shot in silhouette like anyone else. I believe they can do this well. I might be surprised but only time will tell. To assume that someone can only ever repeat their past performances, that they can never do anything new or differently seems basically incorrect to me.
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I know this. The problem is that I've yet to see them attempt another style.
Lest we forget, Square Enix are not the ones coming up with the style and look and feel this time, Eidos are.
And it's up to SE to conform to that style. The problem is that I'm not sure they can.
Do we want that style, I wonder?
Uhm, yes.
Thief III had good cinematic work but the first two were really basic, IMO, looking at them now the basic shots were good but would IMO be improved by using actual models rather than just hand drawn pictures.
We are either not talking about the same <a href="http://www .youtube.com/watch?v=tYOeHevFUKI">cinematics< /A> or we're disagreeing about how photorealism would completely destroy the soul of these cutscenes.
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The video you linked to is from Deus Ex: Invisible War, aka Deus Ex 2. I've tried to repress that memory and only think of the original Deus Ex when someone mentions.. Deus Ex.
Maybe we'll be pleasantly surprised by this CGI, who knows. It just doesn't seem like a good fit, on paper.
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"I know this. The problem is that I've yet to see them attempt another style. "
Does this not prove that they can?
<a href="http://www .youtube.com/watch?v=NkRMpMLzkYs
">http://www .youtube.com/watch?v=NkRMpMLzkYs
</a>
It sure looks like the Matrix to me... and no spiky-haired protagonist in sight!
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We are either not talking about the same cinematics or we're disagreeing about how photorealism would completely destroy the soul of these cutscenes.
Ok, we were (as in, I was) talking about different cinematics. The ones I watched on YouTube weren't as good (might have been Thief II). Those are excellent. Can that feel be recreated? I think so. Will they? I don't know, I suspect that Thief IV could be an attempt to bring the series "up to date". Faster paced, forced confrontation and so on.
Damn, but Thief was excellent. Have to see if I can reinstall/find it again.
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That they are helping with the excellent Deus Ex series is a massive plus, that they are helping with the even better Thief series is truly amazing!
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http://www .youtube.com/watch?v=NkRMpMLzkYs
I don't know, that link goes nowhere.
Squenix are the best at most things that matter in a game.
Cinematics?
@Shinetop
We are either not talking about the same cinematics or we're disagreeing about how photorealism would completely destroy the soul of these cutscenes.
Ok, we were (as in, I was) talking about different cinematics. The ones I watched on YouTube weren't as good (might have been Thief II). Those are excellent.
Gotcha. Maybe you were watching the mission briefings?
Can that feel be recreated? I think so. Will they? I don't know, I suspect that Thief IV could be an attempt to bring the series "up to date". Faster paced, forced confrontation and so on.
Perhaps. I suppose my biggest fear is that, when I imagine how Square Enix would have handled the cutscene I linked to, rather than keeping Victoria in the shadows and only showing her transformation either in silhouette or in partial closeups (leaving a lot to the imagination and maintaining the mystery and shadowy setting) I can only see Square Enix doing this with an overload of visual effects, rotating cameras and full, brightly lit shots showing every single detail. Would it be impressive CGI? Yes. Would it be exactly according to the script? Yes. Would it fit in with the whole feel of the Thief series? Not by a long shot.
Damn, but Thief was excellent. Have to see if I can reinstall/find it again.
Well, at least we agree on something.
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