SEGA to sort out Bayonetta PS3 load times
Fans report waits of around 25 seconds.
SEGA has admitted Bayonetta PS3 load times are "overwhelming" but says a patch is "under consideration" to iron the problems out.
"I can speak on [the developer's] behalf in saying that a patch to correct this issue is under consideration through development to address the matter of the overwhelming load times with Bayonetta," wrote a SEGA rep on the PlatinumGames forum (via 1UP).
"Something I cannot address directly is when this will occur. However, I will be tracking this directly on all sides (the Japanese, North American, and European versions) to ensure that we know exactly the status of each one. Provided that I am given full disclosure on this, I will be sure to keep you posted on what to expect."
SEGA and not PlatinumGames built the PS3 version of the game, and there has been a clear difference in pre-release code
between PS3 and 360 builds.
There are reports on the forum of 25-second load-times for stages, 10 second waits for cut-scenes and five-second delays for menus.
Both PS3 and Xbox 360 versions are due out here on 8th January 2010.
We have, however, imported the Japanese (released late October) to review. Look out for our thoughts on the game today.
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Comments (41) Latest comment 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Somehow I doubt it will be such a deal breaker this time.....
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Played the demo?
I am, it's great.
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25 seconds? Luxury!!
I used to have to get up at crack of dawn t'start t'tape of Street Fighter II on mah Spectrum and game might be loaded by time I got back from down pit! And that were just for menu! Then we had to gouge our own eyes out during t'multi-load for each fighter. And then if we lost fight we'd haff t'start all over again!
And we thought we were lucky!
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EDIT: LOL at all us oldies always commenting on how much worse things were back then.
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When I were a lad, a patch was something that your mum sewed onto your jeans.
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There were (original) C65 games on tape that took really long. Can't think of any examples, but some games came on tapes with 30 minutes on each side, that took the whole side to load a game. The game was was also on both sides, so you didn't have to rewind the next time you wanted to load the game, just turn the tape.
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Well, that's why Microsoft now include http://im g405.imageshack.us/img405/205/3... with all 360's in the box.
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Further proof that everything SEGA touches turns to shit.
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Dammit! I hope Sony include one in the next update.
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Can't be worse than the load times on the 360 version of Splinter Cell: Double Agent; I remember it taking about a minute to reach the "Save Game" screen...
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"Sega: Naugthy Dog, hello this is Sega calling. We heard you used this technique called caching to solve the issue of slow load times. ND: Yes, since every PS3 comes with a harddrive you can actually use that to temporarily store game data, thus you can continuously push data from the blu-ray onto the harddrive, to ensure the user a good experience. Sega: Oh, every PS3 got a hard drive, why didn't anyone tell us this. And using the hard drive for caching, who came up with that incredible idea? ND: Actually everyone knows about the HD and caching has been around for a very long time, this is probably just a case of incompetence on your part."
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Once in the game, you'd probably survive for like a minute because the game was so damn difficult and then you'd have to start the procedure over again
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Now that was entertainment !
[link url=http://www .youtube.com/watch?v=TQIBWuW_YEU
]http://www .youtube.com/watch?v=TQIBWuW_YEU
[/link]
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If they are talking about patches it confirms that discs have already been manufactured. After all the game was ready to go for Worldwide release and got delayed for Europe and America at the last minute, Bayonetta is sitting in warehouses right now waiting for Sega's new launch window.
I know people have been hoping otherwise but it's going to be exactly the same as the Japanese version.
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Will this patch also fix the shonky code that cripples all other aspects of the PS3 version?
Yours,
Timmy Bigglesworth,
age 6.
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As for the gameplay, well it didn't do anything for me either, it felt like Devil May Cry played with a weirdly proportioned female character so I have no plans to buy the game anyway. There's absolutely nothing wrong with it as such, it plays fine (the 360 version anyway), it just seems like a game I've already played half a dozen times already.
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The problems are due to Platinum and Sega leaving the PS3 version till after the 360 version was done. With a small porting team and very little time that was the result.
To fix Bayonetta they would need to write code tailored for the PS3 rather than just porting what they did for the 360. Sega don't really care, it's sold more than the 360 version so far, even if the PS3 version had flopped they still would have made a fortune since they spent very little on the PS3 version.
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But I bought cassette tapes too, for some unexplainable reason.
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Surely this means the 360 is in the real world the more poweful beast?
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I think the point is that they both do things differently. So if the game developed for the 360 then ported to the PS3 then it will often not be as good. For example if Uncharted was ported to the 360 it probably wouldn't look as good and may have longer loading times etc, because not all 360s have a HDD. I don't think anyone really knows which is more powerful.
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I'm not so sure about that. I remember starting the game again the other day, getting through the first snow mission, skipping the getting-to-istanbul cutscene after maybe 3 seconds and getting immediately dumped into the sewer level. Impressive stuff.
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Easier to say that than, it's worse because we didn't spend much time and money on it. With the bulk of development resources going into the 360 versions what do you expect?
Bayonetta on the PS3 was done in just a few months by less than 10 people, compare that to the massive staff that spent years on the 360 version.
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Easier to say that than, it's worse because we didn't spend much time and money on it. With the bulk of development resources going into the 360 versions what do you expect?
Bayonetta on the PS3 was done in just a few months by less than 10 people, compare that to the massive staff that spent years on the 360 version."
Sony said it was harder to develop for...so...yeah.
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Played the western demo and the screen tearing was hideous.