Killzone PS3 backed by DLC
As dev costs rival a feature film.
The PlayStation 3 version of Killzone will benefit from downloadable content after it's released, as yet more details sneak out of Dutch developer Guerrilla.
This time it's thanks to an article on the game in newspaper de Volksrant, which reportedly focuses on the comparison between Killzone's costs and scope and that of an upcoming film by Paul Verhoeven.
Development of Killzone on PS3 is expected to top the EUR 16m spent on the film Black Book, according to director Arjan Brussee, who also confirms that around 120 people are working on the game - made famous by its pre-rendered appearance at E3 last year.
Slightly more substantive than the bluster was the news that "the Killzone that is in stores is only the beginning," with GameSpot reporting that, while de Volksrant didn't specify what form they would take, new "chapters" would follow the game's release.
Although the game's still some way off, it's been in the headlines recently after Sony's Phil Harrison remarked that it will be shown off again next year, and that "some elements already exceed the trailer".
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Comments (40) Latest comment 6 years ago
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eh?!
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If you don't have the € symbol on your keyboard, you can also use it by pressing 'ALT'+'0128'. -_-
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The first one was pretty but vapid. The level design and game play were archaic - it was pretty much like the original MOH - corridor shooter, no jump no vehicles or interactivity. In other words everything that Halo is, it wasn't. Even fanboys of this game when they try to say what's good about it come up with something like - "The visual style is more gritty and mature than Halo." Personally that isn't the reason I play games...
They're going to have to make a massive departure from the original to live up to the hype.
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Ofcourse. After the BEST GRAPHICS EVAR! hype every 15 year old sony fanboy will be interested in it. Do you think Gears of War has become such a hype because of it's revolutionary gameplay?
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-Core mechanic of game was v. good.
-Glitches were too frequent and noticeable the games downfall was more technical than anything else.
-They can make a good game and they've sorted most of the issues in KZ:L including repetitive voices.
-KZ1 sold close to 2 million.
And no there's no such thing as a (insert game here) killer.
Is Pro Evo a Fifa killer because it's a better game or is Fifa still king of the hill because it sells more.
/tries to run away from **** flinging.
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I'm not going to start a debate about how innovating GoW may or may not be but GoW is one thing for sure, incredibly fun. Something KZ lacked to the bone (yes, I've played it and yes, I got bored of it only after one level).
-Core mechanic of game was v. good. - It was? Didn't notice that.
-Glitches were too frequent and noticeable the games downfall was more technical than anything else. ...
-They can make a good game and they've sorted most of the issues in KZ:L including repetitive voices.
-KZ1 sold close to 2 million. - Sales don't make a game good.
It will be interesting to see if the 'BUT IT'S NOT ORIGINAL!' people will cry out with KZ2.
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uh, i got bored of gears after the first level.
Massively overrated game IMO
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Funnily enough Timesplitters is the one I've had most fun with minus the sci fi levels.
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Alos, if you give up on GoW after one level, you lose. Almost everyone I know didn't really rate it after half an hour, but those that continued found that it's really good fun. x2 if you play coop over Live.
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I can rattle off a whole list of games that I didn't like at all the first time I played them, only to really get into them with some perseverance. MGS, Sonic Adventure, Soul Calibur...like I said, if you're willing to pay the stupid prices they charge for these games, isn't it worth at least trying to enjoy them? I've not played Killzone or Gears, but I really can't imagine that either game is the type to have revealed all its depths after one bloody level...
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Nope. Follow up to a turd will be a very expensive turd.
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DLC winz
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guilty
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I doubt you've played it as the first level is the prison and is basically a tutorial. More like you are a sony fan and don't like hearing the truth about a ps2/ps3 game
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]http://www.gamerankings.com/htmlpages2/9...[/link]
average game
average sequel if all they can do is make a cgi trailer
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Trust me Killzone DID reveal all it's depths in the first level.
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Are you saying that you never played a FPS before that?! 0_o
;p
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But then there is not much to reveal.
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then i started growing tired of the genre, probably because it's now saturated without them being wholey distinguishable from each other, probably why i absolutely loved Metroid Prime, and is looking forward to Bioshock.... sorry BioShock.
I'm interested in BIA though because that's supposed to have squad commands which might be a new fresh take on the genre and i've shamedly been meaning to buy it... but i just havn't.
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I think both of you are right in the respect that the majority of people will play further than one level if they have spent money on a game, but there are also some situations when you just think that a game is so awful that you just can't face it and you put down the pad and walk away.
Which is exactly what I did after borrowing PDZ from a mate....
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Exceed the trailer?Release bum vapour more Like.
This man would sell his own mother, and try and convince you she's Kelly Brooke while he's at it.
SBliketobeatit
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Lol - so true. I've not played PDZ so I can't comment on that but I know exactly what you mean. Even when I was a poor student with no money I still managed to buy some turds which I just couldn't bring myself to finish.
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Someone take this man out and shoot him in the face.
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But IMO, there's still a difference between that and saying "I played it once and it didn't immediately grab me, so I binned it"...
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***Exclusive***
I have it on very good authority that at least one element supasses the pre-rendered trailer for E3 - Yep it is the load times, they are way longer than it takes to boot from the fmv-dvd.
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Shame about the game though, eh?
Here's hoping for bigger & better level design, more fluid character movement, proper physics and a fucking jump button.