Mizuguchi defends Lumines 360
As pricing comes under fire.
Lumines creator Tetsuya Mizuguchi has defended the decision to offer a lot of the Xbox Live Arcade version's content as downloadable extras rather than including them in the full game.
Lumines Live launched yesterday, and is the joint most expensive game on the service at 1200 Microsoft points (GBP 10.20 / EUR 13.96), but it's the manner in which Q Entertainment asks users for extra investment to customise the game that's drawn early criticism.
An "Advance Pack" (as-yet unreleased) will cost 600 Microsoft points (GBP 5.10 / EUR 6.98) while other game modes feature only a handful of levels, and prompt the gamer to watch out for further downloadable add-ons in future.
Mizuguchi told IGN that one reason for the download/pricing strategy was technical ("We have to include everything in 50MB") but that the other reason was the desire to let people customise Lumines. "We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game," he explained.
Future updates may add additional features as well as skins (which add new music and backgrounds, and also vary gameplay conditions), he said. "Maybe there will be new ways that we erase the blocks in the future. Maybe we add different shapes or forms or colors; right now there are no limits or boundaries. Maybe users might give us new ideas. We're hoping to hear from users what they would like to see in future updates, in fact. They will help guide us to create new updates," he added.
The veteran designer also said that it might be possible in future to support more than two people in the game's online multiplayer mode. "Maybe in the future four players will work," he told IGN. "We even tested with six to eight players, and we didn't accomplish the ideal scenario with that many players, so at this point we just aren't satisfied with what we came up with. So for now it's a two-player game."
Look out for our review of Lumines Live in the very near future.
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Comments (108) Latest comment 5 years ago
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Is that bundled in with the Advanced pack now, or is that still going to be an extra purchase?
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Death to this kind of BS - episodic content is fine and dandy but this hardly falls into that category - this is more like episodic textures!
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NO SALE.
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To those who will say 'but I would pay £30 for this as it's essentially a full price title', I say release it as a £30 title, put it in a box with ALL of the content, 1000 achievement points etc. Well yeah, that and the fact that it is NOT a complete product as is.
Bankshot Billiards contains a wealth of content for its 1200 points and yet does still feel overpriced next to 800 point games such as Cloning Clyde, Outpost Kaloki X, Mutant Storm Reloaded and Marble Blast Ultra. Lumines, with its 'thanks for playing the few levels we gave you, now buy more', just feels wrong.
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I'm beginning to think the marketplace should be for free content only, this microtransaction/nickel and dime drama will inevitably only get worse.
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Next we'll be paying for "options" screens! you just wait and see! Now you can turn the SFX Up and down for 600mp!!
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It is just wrong. The full game should be a proper game, not 5 levels and then 'buy more'.
Bag of toss.
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Microsoft, if you actually pay any attention to your paying public, pull this shite until they see sense and replace it with the new mutant storm or some other product. Unless of course you want to encourage live arcade game writers to rip off your subscribers!
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Games such as Crystal Quest offer extra sound and skin packs which genuinely allow consumers to customise their game if they want to - without crippling the main product by holding back content. It is genuinely optional, and the way that Lumines is structured feels anything but.
Likewise, Outpost Kaloki X has downloads for extra scenarios (some of which are free!), so if you enjoy the main game (which is already very fully featured - along with two story modes it has a scenario mode featuring plenty of extra levels) you are given the option of buying the extra stuff to have more to play with. Crucially - and this is where Lumines falls down - the main game does not feel cut down, or that it is missing this extra content.
Lumines feels like a demo for the main game, and at 1200 points it is absolutely disgusting that there is such a lack of content in the game.
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It's like buying a car and being told that the wheels are optional extras.
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The problem is that we're being told that the game features lots more than it actually does. The Vs. CPU mode has ONE LEVEL - and if you want to play more of it, you have to shell out for a pack that isn't even available yet. So users can't 'customise' the experience even if they want to, and they are shelling out for a glorified demo which features less content than many of the 800 point (and, frankly, some 400 point) games.
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I would have happily even paid more for the full title and if anything after was added as free extras then great, but this does take the piss as it stands.
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Its hardly a full title as stated earlier, and what there is isnt worth the extortionate price anyway. Keep it mizuguchi-san
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Kindly sod off.
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Err... no this pricing structure has been rumoured ever since Lumines 360 was announced (Waaay before TGS), if anything it's the other way round.
Polyphony even admitted they were selling a gloriied Demo.
A bit of a weak excuse though i'm sure MS has some nice Compression techniques they didn't use.
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This must be rectified and Microsoft is the only one with the responsibility to persuade Mizuguchi and Co. to conform.
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Refund?
A Microtransaction?
HA!!
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Absolute rip-off.
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For the record, I haven't downloaded it.
Everything on the Marketplace does come with a disclaimer which states that no refunds are available for the content downloaded.
Head over to http://www.majornelson.co m and check out how people ARE giving MS a hard time over this!
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I take it youve never purchaed an Audi
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brought it where?
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In fact - I think it is great. I love Lumines on the PSP but I never gotten into the Puzzle Mode. I tried the Puzzle Mode yesterday on Lumines Live and realized I just don't like it. This means I save some cash on a feature I don't want to use.
In the end the prize for the "full game" (all packs) seems to be cheaper than what I paid for Lumines on my PSP (or Lumines onmy phone actually) and definitely cheaper than Lumines 2.
As for being half a game. Well, I had a fun time yesteray playing the challenge mode and then some puzzle mode and ended up being completely creamed in Multiplayer Battle over Live (it was pathetic to see how bad I was/good that guy was).
But .... as much as I don't mind packs etc. - why the hell didn't they at least have everything out yesterday? Now I play the Versus CPU mode and get 1 lousy level and then a message that I can get more by buying a non-existant pack??
It's the way the released this that irritates me. Just clearly on the download page state exactly what is included in the base pack and then have all the other packs ready so that the consumer can pick and choose what he likes? Isntead now we get people wondering why they cannot keep playing the mode they want just becasue the packs isn't out.
So - in contrast to many here I neither think it is bad to slice the game up and offer various packs or that the base pack (or the game with all packs) is overpriced. I just find it stupid to release it without the extra content that we need.
Oh, and they could include a few more versus CPU modes IMHO.
/B
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It's not like you cannot play anything in the base-pack. The challenge mode seems to have enough to keep you playing for quite some time (I opened up 3 new skins during the evening) and had some nice games over Live plus it seems to have at least 5 or 6 puzzle levels?
So I don't personally feel like it is "half a game". The single versus CPu level though is way to little.
And why didn't they just release all the packs at the same time?
/B
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I'll stick with the PSP thankyouverymuch and maybe think about paying for the Live one later if they drop the price or give away some of the addons for nothing.
Incidentally, heres a point. Normal boxed games depreciate in price as the age. Will Live games do the same? (i.e. will the first batch of Live games released, be available cheaper, or even for free in the next few months - seeing as how they've been on Live for about a year?)
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fuck off. you can get the psp version cheap or second hand. thats the problem with these online transaction you pay what they say and shut up. its the way they want it this gen, its to stop games being re-sold ect.
every game bought means every penny goes to them. but also this gen is all about squeezing the last penny out of gamers. dont fall for it. basically its a "here is a disk and bare bones game, then pay money to flesh it out" situation which is dressed up as give the gamer a choice.
it could be the last gen i am investing if this continues. I can see the PC taking off massive with cheap indy developers. over the next 3-5 years.
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/Is very happy. No need to keep the virtually rednundant PSP now. If I can find someone to take it off my hands.
/Still love this many times more than Tetris
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Peej
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600 point upgrade should be 400 points (or 800 - 1200 if demo is upgraded).
The other two should be 200-250 points.
This backlash is almost universal and pretty funny.
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I got the PSP version for £15 brand new from Game. Could've probably got it cheaper second-hand, but wanted a new copy.
Oh, and I dont have to download any of the "extra" levels for it when I advance enough...
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Just shit really.
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* 5 levels out of the 50
* 1 level out of the 10
* Only 12 skins
* No video and other features in the demo version at all
* £10 for the things above - pay for the rest.
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/buys psp version
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It is a case of bullshit and I am boycotting it.
Luckely one can enjoy Lumines on other platforms. Free even: http://www.frogtoss .com/verticube
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That means that in order to get the full game which has around 5-10 times more content, you're looking at paying at least £50!!! /double shock
I like the game but anything over £10 and I'd rather have it on a disc and the COMPLETE game for £20 as it's nowhere near worth £50 in my opinion. Also at least I'd be able to lend the game out, trade it in or play it on a friend's 360.
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You aren't even getting a physical item you can resell its locked to you and thats it.
At least if you pay £10 for lumines on the PSP you can trade it in for half price when your bored of it.
Here your paying full wack for half a product have to shell out an unknown amount more to get access t5o something you already should have and then can't even trade it in ...
total ripoff sorry.
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months back i was soooo looking forward to this title. wheras the closer it got and news of the 1,200 points + more i basically have lost all interest in buying this overpriced mess.
800 points max for me i'm afraid. nevermind the fact that the game isnt even full if u do buy it.
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This is utterly, utterly wrong. Lumines is better designed than Tetris, and if you don't see it that way, I'll just recommend you play the game a bit more. I think it's the most perfect action puzzler I've ever played, and that's saying something.
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I'm with LeDel and SwedBear on this.
I think Lumines is a great game. It's worth £10 and I played it for 90 minutes solid last night before I realised it was making my cold-induced headache worse so I had to switch it off.
I also think those complaining that extra skins are not akin to extra levels (in other games) don't understand the concept of Lumines. The skins *are* the extra levels.
With that in mind, I think this type of sales technique is a slippery slope. I guess I'm not offended too much by this game as the locked play modes are not modes I'm particularly interested in and the "base" game feels like a whole game to me.
But I think it's good to be vocal about this type of payment model, and clearly some feel aggrieved by it, and there's a huge potential for misuse of it - by MS, Sony and Nintendo.
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That 1/10 and 5/50 is a pair of figures I've seen a few people post so as far as I know it's the case for two of the modes - vs CPU is the 1/10 for example.
As far as I know that is correct but obviously this is the internet and people do get this wrong ! ;o)
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Who gives a flying fuck which is better?? Thats not the bloody argument here!
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And just to add weight to it, I say this is wrong too.
No retailer/channel margins - all profit, so give us a break. Despite how good it is, this is just a puzzle game - pricing (parts of it) so far above everything else on the service is stupid, and this response should have been predicted.
Take your collective heads out of your respective bottoms, publishers - this is a route we don't want to go down, and you ain't gonna force us!
Your move.
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Thanks Major Nelson! Let me suck your fat one!
XBOX ROXX!
Thanks Major Nelson! U R TEH BEST! and I love Lumnies!
Then the cranks get involved and it turns into:
FUCK YOU! THIS GAME IS A RIP OFF!!
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They have more of these stupid limitations for gamedevelopers to keep XBL a unified experience for everybody.. Meaning they limit the abilities of a lot of features in games for online play.. The ammount of bandwidth a game is allowed to use etc, also for voice etc, it's all limited to make sure even low bandwidth users can have a fun experience, but at the same time they are limiting others who can handle a lot more.. Always aiming for the lowest common denominator as they call it.. It's one of the biggest disadvantages of having a unified closed system like XBL imho..
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I can't agree more. Great game, but it should have had all the content unlockable from day one, and what was included in each pack clearly stated in the description.
Didn't find it a rip off however, if I had known what was included I would have bought it anyway.
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You're right, they will do something about this. Make sure it's the standard business model for XBLA from now on because so many of you fuckwits are buying this
Peej
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It's just that for Lumines I'm not in that position.
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It probobaly never should have been launched in Live Arcade at all in case of a pupblic misunderstanding (which just happend) in comparison to how earlier Arcade games have worked. I personally never had any problem prior to the release to understand just what Tetsuya Mizuguchi and Q were attempting to do. This is a bold, although not perfect, move of offering games in a manner of your own choosing and the choice to pick just how much or what you want.
And when I read the new interview with Mizuguchi at IGN he answers very clearly exactly what his ambition is with this concept. And it just happens to be exactly what I thought. So, no Mizuguchi, everyone is not against you, not at all. For the future, give people choice. Here's the link:
[link url=htt p://xbox360.ign.com/articles/740/740214p2.html
]http://xb ox360.ign.com/articles/740/7402...[/link]
However, the information of what you're getting when you purchase the base pack should undoubtly be made much, much clearer.
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Therefore needs a disclaimer before you buy saying exactly what you get for your money how many levels whats unlocked and what isn't.
In this case it wasn't clearly defined beforehand and people have felt short changed.
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Would it help if I told you I'm already at the back of the class? LOL
Anyway how do you know that this game won't end up costing upwards of £50 when you weigh in all the content that's planned for it, stuff that is probably already included in the £15 PSP version?
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I dont care how good the game is, if you dont want this rip off practice to continue, do your bit and dont buy it!
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What a rotten thing to say.
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The base pack for Lumines Live! comes equipped with almost a dozen skins.
Is it really less than a dozen skins?!?
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/plus you can resell it again and get money back
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Although, I'm also surprised that people are willing to bend over for Microsoft and shell out for a Xbox Live Gold account, accept the new RRP for "Next-gen" games and invest in those stupid microtransactions.
Quite frankly - I'm quite annoyed with the Xbox 360.
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Yes, more people probably would have bought Lumines for £30 plus, because:
1) They could trade it when they get fed up with it, and
2) They would get the whole lot for a single up-front payment, with no extra costs.
And your argument about Oblivion, is quite frankly bollocks too! The reason its bollocks is, with Oblivion you can replay the game through again if you like and take a different path. So even if you didnt play as a warrior, a thief or a mage the first time, you at least have the option of playing as them the second, third, fourth, whatever time around, without you having to pay extra cash.
And the extras that they've released since add extra content to the game, but at a nominal fee. And the important thing about the add-on extras, is that...wait for it THEY'RE EXTRA!!! They add some extra gameplay elements to the whole thing, but they're not important to the rest of the game. In other words, if you dont buy them, you're not missing out on important game elements.
Which is what is happening here with Lumines Live...
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If your going to release a year old game on a different platform you either make it a cheap budget title or add something new.
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P.S. if they are going to sell game modes separately then it would probably be better to sell whole modes separately and not a bit of everything at once in one version. So you can buy the shole single player game, , and bolt on the whole multiplayer part at a later date if you fancied it, then maybe the whole puzzle one, or vice versa. If that had done it this way then I think it may have worked better as a business model.
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Still, the prices being charged for these things is still too high. And to be honest we are to blame. I dont for one minute believe the tired argument that development costs are increasing beyond the means of developers when games sales (in the US atleast) are up over 10% on last year. So it basicaly comes down to us being willing to pay up to 65 euro (75 if you are still using real shops) for new games or 1200 beans for partial ports of older games.
So dont blame Mizuguchi, MS, Sony or Bill Gates personally for this. Blame yourself.
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Add some statistic functions such as an evaluator of your performance, leaderboards and of course achievements and a Replay Theater and what you have is not just the same old PSP game.
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The fact that the PSP version can now be found a lot cheaper than when it was originally released is also not really the issue. That's what happens with games and releases on different platforms rarely drop the price. I'm sure you can pick up (say) Oblivion a lot cheaper than you could originally, but that's not going to affect the price of the PS3 version when it comes out, nor should it.
Personally I find the 1200 points for the base pack MORE than excellent value (while I find a lot of other titles on XBLA overpriced). I'm happy to admit that I'm not the best player in the world and while I can get through the first few skins easily enough it's going to take me quite a while to get through all the base pack skins. I might be tired of the game by then and never even reach that stage. If you're a really good player, or a really hard-core player, it might not take you so long and you'll want the extra skins. Fine, buy it, but I'm sick of funding other people's gaming habits.
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I've always traded my games in when i'm fed up with them.
If a downloaded equivalent was not linked to a specific machine and could be downloaded on a different PC /Consol with no protection fair enough ie: Galactic Civilizations 2. had no problem with this.
Also it should be cheaper a digital version.. no manual or printing or disc duplications costs, no box, no resell value therefore should be way cheaper.
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Lay the tetris playing field on its side, still drop blocks in from the top and clear blocks of 4 instead of lines, similar concepts to tetris, what really sets it apart is the look and sound of the thing.
But I still don't get it
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And FWIW I don't see whow I can ply Lumines on my wide-screen TV with the PSP versions. They are separate versions perfect for separate occasions. I play PSP Lumines when I am traverling and now I can play it when I am home on a big telly. It's the same stupid argument people have when a former PS2 game is ported to PSP. It's different formats.
Fine, some of you think Lumines is boring. That's your perogative. But that has zero to do with if this way of selling the game is good or bad.
As for it being bullshit to say that you are fine with not having to pay for parts of the game you are not interested in. Why is it bullshit? I don't like the Puzzle mode. Now I don't actually have to pay for it. Should I be upset for that?
If the game had been released on a disc for £30 I would have thought it was excellent value. But that's because I like Lumines even if it is "just" a puzzle game. Heck, most Puzzle games last me a lot longer than other type of games.
Lets at least try to discuss the real issue here. It's not whether Lumines is a good or bad game, that is completely up to each person, or even if it is worth £30 or not. The issue here is if the whole sales models with a basic game and then add-ons for more features is a good one or not.
I simply don't see the whole model as a big problem. I think they screwed this up simply by having to little info and not having the add-on packs ready. I also think they were way too conservative with the content in the basic pack (which is MS fault with their 50 MB limit). They should remedy this quickly by releasing a free add-on with more content and then make sure all the other add-ons are available as soon as possible.
In fact - I wonder if it would have been better for them to release a complete basic pack with nothing in it for free and then allow you to buy each game feature in the add-on packs. So if you like me liked Challenge and Versus-pack you could buy these game-modes without having to spend anything on the Puzzle mode.
And instead of taking 1200 points for the basic version then make the packs more expensive.
Someone put up a list for what is included. I'll try to see if I can see if that is correct tonight. I know I played the challenege game to level ... 9 or 10 (and 3 new skins) or something like that. Since there is 12 skins I think at least the challenge game hould keep you busy a long time. Not sure how it works in the other modes. It looked like Puzzle-mode only was 5 levels (unless you open more as you progress, I hate this mode) and versus CPu definitely only is 1 level. Not sure about online.
To me the whole issue will become moot as soon as they have the add-on packs up as you then will be able to tailor the game exactly like you want it and to a price that I still think is fair.
Roamer: You do understand that it is possible to have an opinion without being either a Microsoft or a Sony-plant? But then again, your rarely if ever post anything else than trolls so why even bother trying to be polite to you.
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So 1200 points for Geometry Wars and Cloning Clyde, for example? I know what my preference would be.
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I know what my answer would be.
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You do understand that it is possible to have a negative opinion without being troller? How can you say that I rarely post anything else than trolls? I don't, but I admit to being a "tad" negative towards Microsoft and the whole "while the cat is away"-pricing scheme they've got going. "Hey! You'll probably not going to get an Xbox360 anyway, why do you care?" you'll say - well I care because it sets precedents for the competition as well - it'll affect my gaming and financial situation indirectly.
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Some one stop me please.
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Paying to download games is fine, if they pass on the savings from distribution, packaging etc, but they dont. Buying games online was supposed to be about giving small indie developers a chance to sell games, but its just getting full of the big boy developers out to makes themseleves a lot more money for the same old product.
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It's the end of the universe i tell ya.
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A full game would be a good place to start.
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the more people buy into this the more they will do it, simple as that
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And obviously a part of complaing is not to buy the games!
And games companies should be interested in saving customers money. Ripping customers off will make them unhappy and they will buy elsewhere, they would charge £100 a game now if they could get away with it!
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Another thing that pisses me off, is your not adding to the 2nd hand value of your console, all this shit is tied to your ID, these boys sure have got it in for the 2nd hand market, to be honest even though I consider Gaming to be a hobby (own most of the major consoles and several PCs) without access to cheap software I would`nt buy the hardware.
Long term surely this has gotta hurt the hardware/software boys!!
Music industry is going the same way, how fucked are record collectors by i-tunes and pap like that?!?!
You no longer own the shit you pay for, yet still pay a handsome price for it
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Can someone just explain this to me though. Why are so many people moaning about this, yet grumblingly STILL downloading the game, and the addons?
What's the matter with you? Don't you have any self control?
Peej
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Really contemplating a PS3 after the cost of M S Marketplaces charges showing their true colours. Overpriced as hell.
Did anyone notice with oblivion. some dungeon downloads are under 1 meg, that means the door is hidden and you're paying to unlock it.
fuck em
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If people like EG are prepared to tell us exactly what's on offer before we hit the "download" button (the "Full Game" description this carried seems like we can't rely on the product description itself) then it's probably best to do a little research into what we'll actually get.
We'll just all have to be a bit careful about our impulse buys.
Still, at least there aren't any Crazy Frog adverts on TV these days!
I shouldn't have said that, should I?
Shit!
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That argument's complete balls, though. PSP games cost £30 because £15 goes straight to the retailer, plus the thing has to be physically manufactured onto a weird proprietory format, which must cost anywhere from £2-£5 per unit. So the actual GAME on PSP was selling for barely a tenner brand new, never mind the fact that it's way less than that now.
There's absolutely no excuse for the pricing of Lumines Live - the game's a port, it's already been developed, so next to no costs there. (It's a flipping 2D puzzler anyway.) There's no retailer margin, no physical manufacturing costs, no stock issues, almost no overheads of any kind. Everything that publishers use to excuse the high price of videogames isn't true about Lumines, yet to get the whole thing still costs almost the same as a full-price game on a DVD in a shop, with no chance of trading it in later to reduce the cost, no retail competition to drive the price down, and little to no chance of it being discounted after a month or two either.
It's a GIGANTIC RIP-OFF and anyone who falls for it - or worse, makes some pathetic turkey-voting-for-Christmas justification for it - is a complete sucker who deserves to be tarred and feathered.
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"We have to include everything in 50MB." So why not offer the rest free?
"We want people to look at Lumines and, depending on the artist, or the season, or the music, we want to give them different reasons to consider buying the game" Excuse me, but why not include all the artists and music in the game anyway. People can still choose for fucks sake, but more importantly, they'll also feel they got value for money. Something this Mizuguchi bloke clearly doesn't understand. Besides people aren't complaining about certain artists not being in the game, they are complaining about certain modes that were adveristed as being in the package and should've been there BEING LEFT OUT FOR THE SAKE OF RAKING IN MORE CASH!!!
Proof that there still is no disguising pure greed, no matter what bollocks you come up with.