Burnout returns to PS2, PSP
In Dominator.
Electronic Arts has unveiled Burnout Dominator for PlayStation 2 and PSP, due out in 2007.
That's in addition, obviously, to Burnout 5, which is due out on PlayStation 3 and Xbox 360.
"The series was born on the PlayStation 2, and Burnout Dominator is about celebrating the essence of Burnout," said Nick Channon, senior producer.
"Burnout Dominator focuses on the reckless skill-based racing and fear of crashing that fuelled the first games."
And that's pretty much all we know, other than it's currently underway at EA UK in Guildford.
So there's no word on whether the two will link up via USB or anything like that, or even much about what to expect - other than Burnout's trademark intensely destructive racing action.
More soon, hopefully.
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Comments (24) Latest comment 5 years ago
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Plus i'm shocked they're going to do a Burnout for the PS2 next year mustn't be satisfied with how much money they've sucked out of that market yet.
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The last Burnout title to be farmed out to a different development team was the Burnout Legends DS. An omen perhaps?
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Probably deissolved the whole dev team into EA to increase output to multiple formats.
Gone are the days where it was Game Design > Profit.
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Blah blah blah generic anti-corporate bullshit. How dare they make a game that millions of people will enjoy? They should be making niche crap for you and your sweaty friends to fill internet forums talking about.
also... "Gone are the days where it was Game Design > Profit" Can you tell me the last time it was those 'days'? I haven't seen them in at least 10 years.
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Does that mean it's actually gonna be good? Burnout 3 disappointed, I didn't even bother getting Revenge.
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And given that this game is not even being developed by Criterion, I probably won't even give it a look.
Not very optimistic TBH.
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I am about 84% of the way through B4 and not too impressed with it tbh. All the cars I am unlocking, even at this point in the game all feel very similar, and the racing experience itself is given a backseat. I have been continually frustrated with the number of times I just feel like racing, and the only events I have available (to progress to next stages) are crash events or burning lap (beat a specific lap time), or traffic attack, etc. The worst part of it all for me was that they totally scrapped one of my favourite modes from B2, the pursuit mode. It's awesome to play that with a friend, why on earth did they take it out.... to make way for all these tiring non-racing events incorprated into the main mode....
Criterion, if you read this: please bring the core elements of the franchise back on track - pure racing!! (also, if you could redo the audio 'effect' when you trigger boost from B2, in B5 that would be nice)
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Building up the burnout bar and then hanging on for dear life once you activated it was a brilliant game mechanic. Dumbing it down so you could access it any time just took the point out of it - and over-used the motion blur effect.
Chaining burnouts together in Burnout 2 time trials was brillant fun - I think I managed 14 on the point-to-point coastal track.
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Yet you've still played it to 84% completion? Why bother if you don't like it? Do you like people whipping you and tying clamps to your nipples as well?
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Anyway, on a brighter note, look what I found
[link url=http://www.criteriongames.com/downl oads/ringtones/audio/brevenge_mainmenu.mp3
]http://ww w.criteriongames.com/downloads/...[/link]
Make it your mobile phone ringtone, to keep the B2 spirit alive!
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The essence being that the Xbox and NGC are dead and buried. That they can't really pull of a straigt port of the next gen version of Burnout and that the Playstation community hasn't yet fully transistioned to the PS3.
That all spells "PS2 sequal ported to the PSP" to EA.
Oh and Criterion is (or rather was) based in Guildford. Given that this game is being made by EA UK in Guildford I think it's also safe to say Criterion as a studio has been fully assimilated into the EA machine.
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Welcome to EA criterien!
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I like what they have added so far, but I fear a point will come when an addition to the formula seems to be added just to add something, and not to make the game better - just bigger...
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Burnout is just one of many series that got more graphical polish for each release, but got less and less fun to play. Another example is SSX, where SSX and SSX:tricky were brilliant and all the later more less sucked.
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