Battlefield 2 patched to 1.3
Wake Island map, new features.
EA and DICE have released patch version 1.3 for Battlefield 2, which takes care of a number of bug fixes and gameplay tweaks (for details of which we'll refer you to the readme.txt) as well as introducing some interface additions and, clearly the highlight, a remake of the Wake Island map from Battlefield 1942.
The patch, weighing in at 165MB, is available now from Eurofiles.
Wake Island has been redone with a 64-player layout and is for multiplayer only. Speaking in one of its community updates on Friday, EA described it as a "modern-era update of one of the most popular maps from BF1942".
Wake Island... OI! ISLAND!
On top of Wake Island (well, actually next to it, or in orbit around it, or something) are the interface changes. The first is a new server favourites and server history features, which allows you to tag your preferred playgrounds and check back over the last 20 you played in case you want to hop back into familiar territory.
There's also a news page to greet you when you log in now, as well as the facility to compare player stats, set up a reservation list for your server and - about time - add a prefix to your nickname, for example a clan tag.
EA's also trumpeting improved mod support, although on that note EA does advise that there's a known issue with mod auto-activation at the moment which it's in the process of squashing. Basically, if you plan to join a server running a mod, for the time being you need to activate it manually beforehand.
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Comments (29) Latest comment 7 years ago
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Just so you know folks, the offical Eurogamer Battlefield 2 Server has been updated to 1.03. IP address is 195.149.21.74 with no password required.
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Anyone?
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(Having to dismount to cap works v.well).
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But then, I liked it when people could wing walk in the first and second game.
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/pedant
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binky, were no probs for me last night, although my VOIP wasnt working. Couldnt hear anyone, even though the icon was flashing. Obviously thats an issue my end though
sonmi, the best part about BF2 is that you now really need to be part of a team to be successful. Its a different experience to BF1942 due to the up to date vehicles and the tighter maps, but it really is an awesome experience.
Seeing a Blackhawk drop a well balanced squad off to cap a flag whilst a Cobra provides firesupport with F/A-18s screaming over head and your squad mates telling you where targets are over the ingame voicechat is true gaming nirvana.
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all the new stuff is nice, the new sounds in the vehicles are good, and I love the named cap points.
the Map for Mashtur city seems to have gone all blurry though, which is weird..
Not a big fan of the new Wake map, Operation overlord or whatever the other similar map was always my least favorite, shame they didn't do a new city map, as people seem to like those the most anyway.
Oh and I'm not sure about the 'no TK's for artillery strikes' change, getting really sick of my team battling their way to a flag tooth and nail and just as we finally get there, the flag's going down, our comander kills the lot of us with artillery.
That happened 3 times in a row one game last night, and the commander 'got off' scott free.
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Really close range combat and proper trench-style fighting.
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Tanks need to be afraid of AT rockets. That way they wouldnt be able to just roll in to cap a flag, they'd be used properly with infantry backup and from a distance to keep the enemies heads down.
Anyone see any improvement in the SAMs? I havent
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As far as AT go, aim for the tracks (the actual tread, not the wheels) you can kill a tank in 2 direct tread hits from full health. Someone in one of the BF2 forums did extensive testing and practically every surface of the tank model has different amounts of armour (the treads are the weakest)
This also applies for tank v tank combat, aim for the treads first, then the wheels or the back (not the back of the turret)
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Hitting the tracks, as well as the back/underside of the tank does more damage, too. I like to sometimes run straight at a tank, let it roll over me, and shoot AT into its underbelly as it goes over me. Very many damage in tank tummy!