Mass Effect 2 does have New Game+
Or you can just go back in after the end.
BioWare has incorporated "New Game+" into Mass Effect 2, despite originally ditching it because it would make it harder to handle the transition to Mass Effect 3.
New Game+ allows players who complete a game to replay it using the same character with which they finished it, retaining abilities and so on.
The process is complicated here because the Mass Effect games are intended as a continuous narrative, with episode two (and eventually three) able to inherit decisions made by players in the original adventure via a save-game import feature.
"Yes, originally we removed New Game Plus from Mass Effect 2 early in the development process," community man Chris Priestly explained on the BioWare forum. "However, we decided later that it was a valuable addition to the game then looked at ways of implementing it back into the game.
"After thorough design and testing we felt that the feature was ready to be placed back into Mass Effect 2 and implemented it again."
New Game+ isn't the only option once you finish Mass Effect 2 though. In order to better support downloadable content and to "tie up any loose ends", e.g. side missions, BioWare will allow you to continue playing after the end of the game without having to go back to the beginning of the main story.
Mass Effect 2 is out for PC and Xbox 360 on 29th January and our review will be available around then.
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Comments (17) Latest comment 2 years ago
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Again, still a good game though.
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If you complete the game again using NG+ another end game file is created which can also be imported. Basically any character you complete the game with will have a file to import with that playthroughs choices, custom look, background and alignment.
There are loads of threads discussing/explaining this on the official ME2 forums
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You know that the story does imply that you have years before anything happens and not days or hours right?
It's Shepards own actions that accelerate things to critical. Because of this you were always encouraged to explore and do things at your own pace. The only exception is the final run through the citadel because Saren is trying to activate the citadel before you can stop him and way before the citadels own automatic sequence would have begun .
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Just replay using the same character for an enriched gameplay experience (such as being able to use Paragon/Renegade options for bonuses earlier than you can on the first playthrough) and get extra acheivements like the Insanity mode completion, Long Service Medal, Level 60 option and different ally bonuses as well as the chance to make different decisions or explore missed sidequests.
As for "which playthrough" gets imported you can choose your first, second, third etc etc version of the same character - it imports the snapshot character save taken at the end of each playthrough (when you see Shepard standing in a hero pose in front of the starry bg after the credits on ending the game. This is where you can choose to replay as the same character from in ME1. If you completed once at level 30 once at 50 and once at 60 it'll give you the option to choose any of those for a replay.
Each of these snapshots will incorporate all the decisions and completed quests specific to that playthrough. I assume this will be used to import characters at the start of ME2 but you can only import a maximum of 14 characters/versions of the same character from ME1. AFTER the initial cut scene there is a good plot related reason for being able to alter your appearance and class.
In short - import your level 30 guy who made decisions you don't like or who missed sidequests out, or replay ME1 with them, do everything you want to do, get them up to level 50 or 60, and you get a carry over that uses the plot decisions you want and apparently gives you a bonus or perk if you were fully paragon or renegade as well as if you hit either the level 50 or 60 threshold.
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About bloody time Bioware.
Why the hell has it taken so long for you to figure this out?
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Looking forward to ME2 so much. I enjoyed playing the original recently on the PC as much as when I first played it on the 360 and that was over 2 years ago. Only other game that feels as fresh is TF2 and that has changed significantly over a similar timeframe
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Points of no return that go by without a clear warning are just bad. It's not necessary to force people to replay a game like ME in order to access stuff they missed, getting nice bonuses during a replay is beside the point.
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That's just my two cents... er... pence.
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The decision to save either Kaidan or Ashley.
Whether or not the player kills Wrex on Virmire.
Whether or not the player decides to save the Citadel Council at the end of Mass Effect.
The player's choice of love interest.
Whether the player spares or destroys the Rachni Queen at Peak 15.
The player's treatment of Conrad Verner.
Whether or not the player completed the UNC: Asari Diplomacy sidequest.
Whether the player chose to allow the Alliance to conduct experiments on Nirali Bhatia's body.
Could be more than that, but that is so far what is known to change your Mass Effect 2 experience
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